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Cèsar de Quart

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Dependency on "extra" or "cosmetic" DLC's is a real pity. It's already bad enough that you might need Sunset Invasion.

And don't throw Steam sales at me. It's not a matter of "but they're cheaper now". 20€ for all DLC's is 20€ more than what I want to spend on this game. 3€ for Sunset Invasion or 2 on Mediterranean Portraits is 3 and 2 more euros than I'd ever spend on content I don't want.
 

riknap

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Dependency on "extra" or "cosmetic" DLC's is a real pity. It's already bad enough that you might need Sunset Invasion.

And don't throw Steam sales at me. It's not a matter of "but they're cheaper now". 20€ for all DLC's is 20€ more than what I want to spend on this game. 3€ for Sunset Invasion or 2 on Mediterranean Portraits is 3 and 2 more euros than I'd ever spend on content I don't want.
dependency on minor dlc's is always a bad thing (and the SI dependency is a fault on our side that got corrected for the next alpha), but we're really shorthanded in various ways and we're kinda unable to work on making them optional due to both the way BLC has been by default integrated in the mod (still - I can't really remember, but has Shaytana always intended/designed matters to be this way, ie. BLC requiring face packs? You were there in the early days, so you could hopefully share what you could remember off hand) as well as the more critical matters that need fixing.
Still, it does go without saying it's eventually in our to do list. At the very least, the non-alpha 6h version should preferably not need them anymore (for now, the following alpha versions would most likely still until some of us get around to making the relevant files :D ).
 

riknap

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re: Tech-Building overhaul

here are some of the notes I've been making regarding how buildings will add tech

added some education points for some castle buildings for now: [the city/church holdings will mirror be "based" on these]
> scribes give economy techpoints (+0.15/full chain)
> libraries give culture (+0.15) and some economy techpoints (+0.05)
> roads give some tech spread

the planned differentiation between holdings with regards to tech additions are:
> castle education buildings cost quite the amount of tax to upkeep
> city education buildings give a weaker amount of techpoints but no tax upkeep
> church education buildings have no tax upkeep but give the same amount as castle buildings, but cost slightly more

also for generalized principles on how tech is earned
> for cities are the university building chains, which cost some tax upkeep but give a decent amount of techpoints (economy & culture ) and techspread
> military techpoints will come primarily from the different military-tree (whether early-game like defence initiatives or late-game like local nobilities) and government-tree buildings of castles holdings, with a lot also from temple holdings and a handful from city holdings (mostly the city guard related chains)
> many temple holding buildings will have small amounts of tech spread to them



feel free to comment on them so that I can understand how to best calibrate them for realism/plausibility and gameplay/enjoyability
 

Portal

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Is it me or is the AI less aggressive in this version? I remember Lux being more cutthroat, but the AI seems to just sit around and wait for some reason. Why?
 

riknap

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Is it me or is the AI less aggressive in this version? I remember Lux being more cutthroat, but the AI seems to just sit around and wait for some reason. Why?
in general: the rather not-so-well-balanced state of CB's, and authority in general. well, more accurately, most rulers are below the necessary requirements to declare wars in the first place due to the rather unpolished balance pre-TOG.
in any case, I've been working on them and improving them for the next alpha in parallel with the building overhauls.

if you're curious (and feel like helping out), you can check the changelogs via the changelog link in my sig, since I update that post every now and then even while the alpha is unreleased
 

SirKulinski

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Cèsar de Quart said:
Dependency on "extra" or "cosmetic" DLC's is a real pity. It's already bad enough that you might need Sunset Invasion.

And don't throw Steam sales at me. It's not a matter of "but they're cheaper now". 20€ for all DLC's is 20€ more than what I want to spend on this game. 3€ for Sunset Invasion or 2 on Mediterranean Portraits is 3 and 2 more euros than I'd ever spend on content I don't want.

My apologies if it shot you the wrong way, it was by no means meant to be a "Here ares steam deals get DLC and deal with it" comment and more of a informative one for people still hesitating over getting DLC or wanted to wait for it to be on sale.

And I completely agree that those dependency's are a horrible thing.
<snip>

I need to better learned to readeds.

Also Riknap:
riknap has exceeded their stored private messages quota and cannot accept further messages until they clear some space.
Do some summer cleaning. :rofl:
 
Last edited:

riknap

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Also Riknap:
riknap has exceeded their stored private messages quota and cannot accept further messages until they clear some space.
Do some summer cleaning. :rofl:
purged
:)
 

Comm Cody

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Regarding the Steam Deals, I use Gamersgate.

*hangs head in shame*


Anyway, I'll just back out of this thread...
 

Comm Cody

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Comm Cody

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Ahahahahha!

Praise the darkness.
 

futuregary

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Is it me or is the AI less aggressive in this version? I remember Lux being more cutthroat, but the AI seems to just sit around and wait for some reason. Why?

Which version are you playing? In one of my observe games, the AI formed two empires by 1215. Extermination everywhere.
 

Darkgamma

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