are you running the Dynastic DLC submod? if so, then yeah it's cognatic. I forgot to note it
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Dynastic DLC submod?
are you running the Dynastic DLC submod? if so, then yeah it's cognatic. I forgot to note it
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Dynastic DLC submod?
on a side note, here's something that I decided to not integrate for a while until more people comment on it:
LIBERT3 Dynastic Destiny DLC
Gives the 63 Lux Invicta special bloodlines 0.25 monthly authority, +15 vassal opinion, and ai-specific weightings that make them act according to certain parameters.
Install after installing LIBERT3 properly.
Further Details:
Bloodline traits get ai-weightings depending on the relevant stat-buff they get in their bloodline, as well as a general AI Ambition bonus of 30.
Each point gives:There are a maximum of 2 traits, and they add up (and cancel for hybrid intrigue combinations)
diplomacy: +30 honor, +20 rationality
martial: +30 honor, +20 zeal
stewardship: +30 rationality, +20 greed
intrigue: -30 honor, +20 greed
Thanks, its fixed now.
How are your city pops normal mine are huge![]()
Dynastic DLC submod?
on a side note, here's something that I decided to not integrate for a while until more people comment on it:
LIBERT3 Dynastic Destiny DLC
Gives the 63 Lux Invicta special bloodlines 0.25 monthly authority, +15 vassal opinion, and ai-specific weightings that make them act according to certain parameters.
Install after installing LIBERT3 properly.
Further Details:
Bloodline traits get ai-weightings depending on the relevant stat-buff they get in their bloodline, as well as a general AI Ambition bonus of 30.
Each point gives:There are a maximum of 2 traits, and they add up (and cancel for hybrid intrigue combinations)
diplomacy: +30 honor, +20 rationality
martial: +30 honor, +20 zeal
stewardship: +30 rationality, +20 greed
intrigue: -30 honor, +20 greed
Does anyone know to fix the huge population glitch. lux invicta is unplayable with it![]()
Wait, so you are saying I need the Russian and Byzantine unit packs as well as the Mongol face pack to run this mod?
Dynastic DLC submod?
^ It's not part of the Alpha-003 version.
I don't know, I just started my first game and it seemed fine. I let a few years pass and no cities that decided to go berserk like that..
^ It's not part of the Alpha-003 version.
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Okay on that note, Riknap. The alpha-003 has bloodlines. Or at the very least characters with their respectively assigned blood traits have them. Albeit slightly stronger than described for the Bloodline DLC 0.30 authority instead of 0.25.
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Nice, just watching a game unfold and so many rebellions, revolts it's glorious. Altho I do see the map littered with 500 - 5k armies from the revolts. Are they supposed to keep those troops?
- As glorious as it seems, for whatever reason single county counties or dual duchies or other small nations seem to be falling victim to this for the most part and massive armies at that.
And as noted below and above many times. Prestige is a major issue right now. It was balanced at game start 50% in far negatives (not like that is great...) and 50% in far positives -1.5k -> 0 -> 1.5k and it's slowly migrating to everyone going negatives. The norsegerman religion group seem to be doing the best along some some patricians and captains.(Currently year 1090 and 60% is now in the negatives)
1097 it seems to be wobbling around 50-60% into the negatives although the positive numbers seem to be dwindling quicker and quicker into the lower hundreds while negative prestige seems to be gaining ground rapidly.
Uhm.. Denmark is a republic, from game start. But they are doing amazing, most of the Baltic sea is shared between them Sviariki and Ostergotland.
CTD at year 1127 and it seems the high authority ones keep their authority up and the rest slowly start to go into the negatives. (65%+ is now negative with many 0-100 on their way)
It seems that other AI's don't see a reason to lower their levies either and for some reason costing them no up keep (From their vassals or themselves)
It shouldn't crash - delete the files Riknap said in your mod folder.Im new to this mod, is it unplayable atm? I instantly crash if i try to run the newest version. Also, do i need all the dlc's? ( i have all the main ones, but not all the portraits).
Yeah that should be it :happy:Hi,i am new to this mod,i'd like to try it,do i need only LI v6h-ALPHA003 to play this mod?thanks
Plan a grand hunt, plan a feast...Plan X? Can you post a screenshot? (or does someone else know what this is?)
Wait, so you are saying I need the Russian and Byzantine unit packs as well as the Mongol face pack to run this mod?
any progress on the huge city population fixes? iam having trouble conquering when theres 60k stacks attacking me in all directionsEDIT- Also its making besieging impossiable since its taking about 200 days to conquer a provience and it keeps on resetting the time till seige over and over preventing me to attack
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^ It's not part of the Alpha-003 version.
...-------------------------
Okay on that note, Riknap. The alpha-003 has bloodlines. Or at the very least characters with their respectively assigned blood traits have them. Albeit slightly stronger than described for the Bloodline DLC 0.30 authority instead of 0.25.
![]()
I'll be honest - I haven't played post-TOG long enough yet to actually run into rebellions and revolts, but the way they're described make them interesting but seem like they need to rebalanced. I'll look into it, though we're prioritizing get LI and its basic components into order first.Nice, just watching a game unfold and so many rebellions, revolts it's glorious. Altho I do see the map littered with 500 - 5k armies from the revolts. Are they supposed to keep those troops?
- As glorious as it seems, for whatever reason single county counties or dual duchies or other small nations seem to be falling victim to this for the most part and massive armies at that.
And as noted below and above many times. Prestige is a major issue right now. It was balanced at game start 50% in far negatives (not like that is great...) and 50% in far positives -1.5k -> 0 -> 1.5k and it's slowly migrating to everyone going negatives. The norsegerman religion group seem to be doing the best along some some patricians and captains.(Currently year 1090 and 60% is now in the negatives)
1097 it seems to be wobbling around 50-60% into the negatives although the positive numbers seem to be dwindling quicker and quicker into the lower hundreds while negative prestige seems to be gaining ground rapidly.
Uhm.. Denmark is a republic, from game start. But they are doing amazing, most of the Baltic sea is shared between them Sviariki and Ostergotland.
CTD at year 1127 and it seems the high authority ones keep their authority up and the rest slowly start to go into the negatives. (65%+ is now negative with many 0-100 on their way)
It seems that other AI's don't see a reason to lower their levies either and for some reason costing them no up keep (From their vassals or themselves)
Some feedback:
- Hunts and summer fairs don't seem to do anything.
- The piety requirement for expansion war is way too high. You'll spend more than 10 years to get 200. I personally set it at 50, which works very good.
- The prestige requirement should go a bit lower. I have personally lowered it to 125.
- Having the 'Not at war' prestige penalty without being able to raid is very annoying. Especially with these requirements for war, you are pretty much forced to go on embargo wars every 5 years and even then you get the penalty.
Overall, I like the mod. I find expanding tedious, but that's probably WAD. I really like the inclusion of smaller mercenaries for poor people.
Does anyone know to fix the huge population glitch. lux invicta is unplayable with it![]()
Plan a grand hunt, plan a feast...
Get more RAM - there's no other way :laugh:is there a way i can speed up the game? Thanks![]()