Re. change log, outlining and commenting items of specific interest for SELIN, which were not already mentioned before:
(non-exhaustive, subjective focus...)
General:
- Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism: if I understand correctly, the HO will not be used against other religions of the same religious group except for heresies.
- Demand Conversion now also converts the court of the recipient: to be taken into account where implementing the conversion tweaks As in, it asks their court the same question or forces it on them?
- Vassal religious heads can now grant the invasion CB: this will open the feature to many religions which could not use it until now although they had it in their properties... Hey, it's almost like a crusade...
- When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it: very interesting as primary titles in LI are so fragile...
- Certain religions are now more passive, some more aggressive: we just discussed how we do it in LI through AI weights in triggered_modifiers... does this one mean a new, more adapted tool? I thought this is what pacifism = yes was for. On a side note, does anyone know what horde = yes does?
- Will now prioritize recreating destroyed religious head titles FINALLY. They can be destroyed. There is no reason to have a Pope when no one is Catholic.
New modding tools:
- Added religion_modifiers, these are temporary modifiers to a religion's MA score Does this undo SELIN or make it easier?
- Traits can now be marked as religious, which will clear them out if a character changes religion Sectarian/Communitarian anyone?
- Added an 'aggression' field to religions (AI parameter): answers my question above I think
- Added trigger 'is_reformed_religion'
- Added 'defensive_attrition' to religions
Edit: from Q/A:
- Reformed pagans can all declare holy wars, but they cannot send their high priest to proselytize.: so the equation reformed = proselyte does not apply, at least in terms of game mechanics. Does not mean we cannot do it so. To be assessed further I would say... So everyone gets a holy war?
- the two systems do not mix (concubines and polygamy.): we can remove the current polygamy for Slavs and replace it by Concubines, probably I'll be honest, I've never seen the Slavic polygamy. Then again, I haven't been looking, but still.
- No it does not give you an alliance. Most often the concubines of nobles you take are forcefully taken.: I was concerned that Slavs were getting an undue advantage with the 3-wives polygamy, no longer thanks to the new concubine system. As the Q&A said, though, taking a Christian princess as a concubine will give any children a claim on her father's land.
- It's raiding moddable? Can i enable (via modding) the raiding and river sailing features to any religion/culture? / Yes, it's just a field in religion.txt : confirmation of what we had guessed. Good, flexible system.