actually irrelevant, since the may 2 version in my sig predates your coptic merge thingBefore following Darkgamma's instructions, delete your gfx/flags folder, then patch over.
Two things.
First, I think the cost of creating an empire is far too high. 2.000 piety is a ridiculous amount, the best I have ever managed to stack on a single character was about a 1.000.
Perhaps the religions that can declare sacred wars are able to gather the needed piety, I wouldn't know any other way.
I've been reconsidering the high piety cost for some time now actually, but the lack of comments on that issue made me think it was probably appropriate :laugh:
to cut to the chase, the option I was considering most was reducing the piety (and gold) requirement to 500, but adding an authority requirement of 1000.
@futuregary:
For reasons you already know, I'll need your help replacing these lines (note the changed colour codes as well as the flavour text btw):
Code:
TITLE_CREATION_EMPEROR_DESC;We need to control ァY$REQ_PERC$%ァ! of its de jure Counties to create this title. Currently, we control $PERC$ ($HELD$/ァY$ALL$ァ!). Creating this title would give you ァG$PRESTIGE$ァ! Authority and cost you ァR$GOLD$ァ! Gold and ァR$PIETY$ァ! Piety.
Code:
TITLE_CREATION_EMPEROR_DESC;In order to successfully establish this empire, our realm needs to control ァY$REQ_PERC$%ァ! of the de jure lands, of which the realm only controls ァY$PERC$ ($HELD$/ァY$ALL$ァ!). Establishing this empire and its requisite administrative implementation requires ァR$PRESTIGE$ァ! Authority, ァR$GOLD$ァ! Gold, and ァR$PIETY$ァ! Piety.
Feel free to change or not change the relevant localisations for other languages :laugh:
... oh, and while you're at it:
change this:
to
_
this:
to:
_
as well as
to this:
_
and this
to this:
_
as also
to this:
_
and penultimately this
to this:
_
and finally, for good measure, this:
to this:
__
I've removed some probbably messed up characters here and there (like "、" or whatever that is [edit: it was showing up as a square/crosshair in notepad++, but why is it "`" here?] ), but that might actually be required, as well as some only showed up here (like the simoleon sign showing as the katakana "a" in this forum), so I'd suggest changing them manually/by hand instead of copy pasting these lest something goes haywire all over again :laugh:
I kept forgetting about these :rofl:
Code:
TITLE_CREATION_KING_COST_DESC;Creating this title would give you ァG$PRESTIGE$ァ! Authority and cost you ァR$GOLD$ァ! Gold and ァR$PIETY$ァ! Piety.
Code:
TITLE_CREATION_KING_COST_DESC;Establishing this kingdom and enforcing its administration would require ァR$PRESTIGE$ァ! Authority, ァR$GOLD$ァ! Gold, and ァR$PIETY$ァ! Piety.
_
this:
Code:
TITLE_CREATION_COST_DESC;Creating this title would give you ァG$PRESTIGE$ァ! Authority and cost you ァR$GOLD$ァ! Gold.
Code:
TITLE_CREATION_COST_DESC;Establishing this administration requires ァR$PRESTIGE$ァ! Authority and ァR$GOLD$ァ! Gold.
_
as well as
Code:
TITLE_TITULAR_CREATION_DESC;Creating this title would give you ァG$PRESTIGE$ァ! Authority and cost you ァR$GOLD$ァ! and ァR$PIETY$ァ! Piety.
Code:
TITLE_TITULAR_CREATION_DESC;Establishing this unprecedented title and enforcing its administration requires ァR$PRESTIGE$ァ! Authority, ァR$GOLD$ァ! Gold, and ァR$PIETY$ァ! Piety.
_
and this
Code:
TITLE_USURPATION_DESC;We need to control ァY$REQ_PERC$%ァ! of its de jure Counties to usurp this title. Currently, we control $PERC$ ($HELD$/ァY$ALL$ァ!). Usurping this title would give you ァG$PRESTIGE$ァ! Authority and cost you ァR$GOLD$ァ! Gold.
Code:
TITLE_USURPATION_DESC;We require ァY$REQ_PERC$%ァ! of its de jure lands to legitimately claim this title as our own, while the realm currently only controls $PERC$ ($HELD$/ァY$ALL$ァ!). Usurping this title would give you ァG$PRESTIGE$ァ! Authority, but cost you ァR$GOLD$ァ! Gold to do so.
_
as also
Code:
TITLE_DESTRUCTION_COST_DESC;Destroying this title would cost you ァR$PRESTIGE$ァ! Authority. All de jure vassals of the $TITLE$ will be upset (ァR$OPINION$ァ! Opinion).
Code:
TITLE_DESTRUCTION_COST_DESC;Dissolving this title and its administration requires ァR$PRESTIGE$ァ! Authority. As this tramples upon the autonomy of de jure vassals of the $TITLE$, expect these vassals to be severely upset (ァR$OPINION$ァ! Opinion).
_
and penultimately this
Code:
CANNOT_AFFORD_DESTRUCTION;Must have ァR$PRESTIGE$ァ! Authority
Code:
CANNOT_AFFORD_DESTRUCTION;We require ァR$PRESTIGE$ァ! Authority to be able to safely dissolve this title and its administration
_
and finally, for good measure, this:
Code:
STAT_PRESTIGE_DESC;Authority is a measure of your success and can be spent to carry out special actions. The Authority of each successive ruler you play is summed up and used to calculate your final score.
Code:
STAT_PRESTIGE_DESC;Authority is the measure of the legitamcy and respect your ruler has in the eyes of others, vassals or not, and is used to carry out a wide range of diplomatic and administrative actions, both within the realm and not.
__
I've removed some probbably messed up characters here and there (like "、" or whatever that is [edit: it was showing up as a square/crosshair in notepad++, but why is it "`" here?] ), but that might actually be required, as well as some only showed up here (like the simoleon sign showing as the katakana "a" in this forum), so I'd suggest changing them manually/by hand instead of copy pasting these lest something goes haywire all over again :laugh:
I kept forgetting about these :rofl:
@others
and if you did happen to read some of the changes, yes I made creating titles require authority instead of granting it.
In exchange, I've lowered most gold and piety requirements to balance them out.
This is a mistake in incorporating SELIN modifiers. The Matrix uses whole values for those attributes in the Civilization factor, and since Ascendants use half of whatever the corresponding Civilization values are, the attributes come out halved. I think Numahr's solution was to round up, but it looks like something got through the cracks. (Not to say it was Numahr's doing, there were other people coding for the religions as well.) Riknap, you might want to fix this, too.
My padawan has it right. By rule the modifier has to be rounded up. This was a common mistake of those helping me, normally I was debugging them, but I may hae missed some...
could you guys give a list of which SELIN modifiers need to be fixed? I'm... not really feeling that dilligent in searching for it :laugh:
oh btw, on an off-topic note, novaneko did say it might be necessary to correct the <plot>_decision things that showed up on your scan.
:laugh:
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