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riknap

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I just thought I'd let you know that hopefully one of those posts will be coming soon. Just didn't want you to think I'm ignoring you or anything.
uwaaa. what is that trait bloat? :laugh:
sorry, I got sidetracked somewhere.
btw, your diplomacy filter link is a duplicate of the character view link.
I'll try loading your save now.
 

riknap

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I've actually lowered the effect of stats on age. For the hell of it, i can also just remove their impact on age all together. It's a well-known fact that ruler-designer users are cheaters anyway :laugh: (like I do :p )

in any case, I've loaded your save and found it odd that your character can't declare war on others BUT other characters STILL have valid CB's against others. Let me try experimenting for a while....
 

TZER

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I've actually lowered the effect of stats on age. For the hell of it, i can also just remove their impact on age all together. It's a well-known fact that ruler-designer users are cheaters anyway :laugh: (like I do :p )

in any case, I've loaded your save and found it odd that your character can't declare war on others BUT other characters STILL have valid CB's against others. Let me try experimenting for a while....

Haha, well when you can why shouldn't you? Might be prudent to perhaps limit oneself from picking too many. But with sooo many goodies how does one choose? T_T

Anyways, the weird thing is that i was able to declare war just fine before and now all of a sudden it won't let me. Even on douchies etc. that I HAVE gotten claims on.
 

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I've determined why you couldn't declare war: Your annual income is 947 gold. You only have 396.5 stockpiled.
A Claim CB would require at least 475 gold stockpiled, though will only cost 95 gold.
A Conquest CB would require at least 947 gold stockpiled, though "just" costs ~250 gold.
De Jure Claims don't have gold stockpile requirements so far (an oversight of sorts... or not :p ), but you've pretty muched conquered your de jure territory anyway.
So in other words, it's your own fault. :laugh:
Granted, I might need to reword the starter events to reflect this (I haven't fixed, well forgot to fix, the typos you guys were referring to btw) :D


in any case, you owe me beta-testing time. After all, you stole some time that I would have spent watching Date A Live! (tsundere Tohya ftw! :3 )
 

TZER

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I've determined why you couldn't declare war: Your annual income is 947 gold. You only have 396.5 stockpiled.
A Claim CB would require at least 475 gold stockpiled, though will only cost 95 gold.
A Conquest CB would require at least 947 gold stockpiled, though "just" costs ~250 gold.
De Jure Claims don't have gold stockpile requirements so far (an oversight of sorts... or not :p ), but you've pretty muched conquered your de jure territory anyway.
So in other words, it's your own fault. :laugh:
Granted, I might need to reword the starter events to reflect this (I haven't fixed, well forgot to fix, the typos you guys were referring to btw) :D


in any case, you owe me beta-testing time. After all, you stole some time that I would have spent watching Date A Live! (tsundere Tohya ftw! :3 )

Aw crap, well thanks for taking a look at it. Yeah it's a little bit confusing right now, but I think it's just something one has to get used to. I found this entire mod and submods confusing as hell at first haha.
 

futuregary

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I've actually lowered the effect of stats on age. For the hell of it, i can also just remove their impact on age all together. It's a well-known fact that ruler-designer users are cheaters anyway :laugh: (like I do :p )

Not necessarily. I may give myself Small Pox and then use event 6001 to remove it once the game starts, but it isn't to get trait bloat :laugh: Usually it's to get a few congenitive traits that contribute to my backstory (the old DnD player in me :rofl:)
 

adecoy95

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i have only casually glanced at the mod sofar, played about a dozen years or so, but i was wondering, there are a LOT of building upgrades, and they are quite pricey, is there more gold overall in the mod to allow you to build more of these improvements?

also, religions have quite some good bonuses, is there anywere i can easily get a list of all the different bonuses they provide?
 

Darken24

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What exactly is the requirement for the hunnic special cb, cause i cant use it at all. I even cheated myself 1000 of everything and still cant use it
 
Last edited:

Ardogen

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i have only casually glanced at the mod sofar, played about a dozen years or so, but i was wondering, there are a LOT of building upgrades, and they are quite pricey, is there more gold overall in the mod to allow you to build more of these improvements?

also, religions have quite some good bonuses, is there anywere i can easily get a list of all the different bonuses they provide?

Many of those buildings are meant to built over the long-term after you've established yourself in your given area. I usually start developing one holding (my capital usually) to be an advanced powerhouse after I've united a Kingdom. So no, there really isn't more gold compared to Vanilla but the building costs and such can be affected by high Stewardship (20+ or 30+).

As for the SELIN modifiers, there's a general overview of the system and what does what here.


What exactly is the requirement for the hunnic special cb, cause i cant use it at all. I even cheated myself 1000 of everything and still cant use it

Combing through the CBs, I can't find anything with "Hun" in the name. I did however find that the Total War CB works for Tengri-Ahrimanic religions, below is the code which I think is relevant to your question:

Code:
totalwar = {
	name = CB_NAME_TOTALWAR
	war_name = WAR_NAME_TOTALWAR

	can_use = {
		ROOT = {
			
			OR = {
				religion = ragnarok
				religion = norse_war
				religion = tengri_ahriman
				religion = zor_angra
				religion = mani_ahriman
			}

        ROOT = { 
			piety = 100
			prestige = 100
			scaled_wealth = 1.5
			#wealth = 40 #v11 edit
 
Last edited:

Darken24

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Combing through the CBs, I can't find anything with "Hun" in the name. I did however find that the Total War CB works for Tengri-Ahrimanic religions, below is the code which I think is relevant to your question:

Code:
totalwar = {
	name = CB_NAME_TOTALWAR
	war_name = WAR_NAME_TOTALWAR

	can_use = {
		ROOT = {
			
			OR = {
				religion = ragnarok
				religion = norse_war
				religion = tengri_ahriman
				religion = zor_angra
				religion = mani_ahriman
			}

        ROOT = { 
			piety = 100
			prestige = 100
			scaled_wealth = 1.5
			#wealth = 40 #v11 edit

yeah and when i looked through the cbs thats the one i thought it was too, but i fulfilled all the requirements on there and still couldnt used it. So i probably should have said that i thought that the cb was broken instead
 

adecoy95

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Many of those buildings are meant to built over the long-term after you've established yourself in your given area. I usually start developing one holding (my capital usually) to be an advanced powerhouse after I've united a Kingdom. So no, there really isn't more gold compared to Vanilla but the building costs and such can be affected by high Stewardship (20+ or 30+).

As for the SELIN modifiers, there's a general overview of the system and what does what here.

thanks a bunch, also, solar christians are amazing, hehe
 

riknap

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yeah and when i looked through the cbs thats the one i thought it was too, but i fulfilled all the requirements on there and still couldnt used it. So i probably should have said that i thought that the cb was broken instead
I think you're having the same problem as the other guy before. :laugh:
ie. I've edited it so that you need to have at least 150% of your annual income stockpiled before you could use it, assuming you belong to one of those religions.
Of course it won't eat up 150%, just 30% .

Below's a list of relevant requirements/changes to CB's in an earlier post
V Rebalanced CB's (note the actual costs seems to be influenced partially by other modifiers like SELIN.):
> modified base war-declaration costs to 25/25/50 gold/piety/authority (vanilla-Lux was 20/30/40)
> the conquest CB (Conquest War) requires 100% of your annual income to stockpiled (aside from a basic 100/100 authority/piety - the gold requirement was made scaling) be available and cost 25% of your annual income and 200 authority upon usage. White peace gives -250 authority, and surrender -500 authority aside from previous 4x annual income (perspective of attacker).
> the conquest CB of militant religions like mithraic,zalmoxis, etc (Expansion War) require and costs 30% of your annual income with no authority cost but a 200 piety cost. White peace gives -250 authority, and surrender -500 authority aside from previous 4x annual income (perspective of attacker).
> the total war CB of a few other even more militant religions (Total War) requires 150% of annual income stockpiled and costs 50% but adds 100 authority instead of costing authority. White peace gives - 100 piety and -200 authority, while surrender give -250 piety and -500 authority aside from other previous maluses.
> the religious CB (Holy War) requires 500 piety and 200 authority and costs 250 piety (previously 200), 100 authority, and 10% of annual income. White peace gives - 100 piety and -200 authority, while surrender give -250 piety and -500 authority aside from other previous maluses. Also added new vanilla restrictions to neighboring or 2-seazone validity.
> non-plot claim CBs and de-jure claim CB require 50% of annual income and cost 10% of annual income, with no authority cost.
> non-Kingdom invasion CBs (like the one Aztecs use) requires 100% of annual income and cost 50% of annual income and 500 authority.
> Norse Mod raid CB requires and costs 25% of annual wealth available and 250 authority. Victory gives twice annual income of defeated, and 250 authority. White peace gives -150 authority and 100 authority for the defender. Surrender gives -250 authority for attacker and 100 and 150 authority for defender (the latter for defender only, ie. not scaled to contribution).
> the Sacred War CB (for militant religions) requires 100 piety and 25% of annual income stockpiled and not be cynical, and costs 100 piety and 10% of annual income. Success gives a piety of 250, an increase in religious authority by 0.5% and inflicts a piety loss of -250 and religious authority of -1% to the target. A white peace gives -100 authority and reduces religious authority by -0.5%, while surrender gives -250 authority and piety loss and 1.5% religious authority loss, while the defender gains 250 piety and 1.5% religious authority. A reduction of 10 decadence is also given to the relevant victor if muslim (Ghazi Islam anyway).
> the Conversion War CB (of certain religions) requires 250 piety and 25% of annual income stockpiled and be zealous, and costs -250 piety and 10% annual income. Victory increases religious authority by 2.5% and increases piety by 250, and inflicts -2.5% to religious authority and -250 piety and (for certain religions) death on the enemy. A white peace costs -250 authority, and surrender costs -500 authority and piety and -2.5% religious authority, and gives the defender 500 piety and 2.5% religious authority.A reduction of 10 decadence is also given to the relevant victor if muslim (the whole group).

Many of those buildings are meant to built over the long-term after you've established yourself in your given area. I usually start developing one holding (my capital usually) to be an advanced powerhouse after I've united a Kingdom. So no, there really isn't more gold compared to Vanilla but the building costs and such can be affected by high Stewardship (20+ or 30+).
also note the State Stewardship also affects build cost, build time, vassal tax laws, and tax income. more specifically, going below 20 gives a linear malus, and above 20 a linear bonus (ie. per point of State Stewardship). It's slightly hidden of sorts, but I've edited tooltips to reflect them (... though do players even read them? T_T :laugh: )

in any case, here are relevant snippets:
  • diplomacy affects global revolt risk, morale recovery, and vassal tax laws* (1/5 of stewardship level)
  • intrigue affects global revolt risk, assassination chance*, and tax income* (1/5 of stewardship level)
  • stewardship affects build cost*, build time*, vassal tax laws*, and tax income
  • martial affects morale amount and recovery, defensive bonuses, and vassal levy laws*
  • learning affects character piety and build time*
  • base malues for relevant effects (with *) mentioned are 25x the sum of total values except for tax laws, which is 15x the sum of stewarship-values only.
  • transferred fertility/health malus/bonus from war/peace to modifiers. Being at peace has a fertility and health bonus of 0.2 and 1 respectively, and being at war the exact opposite.
 

Darken24

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I think you're having the same problem as the other guy before. :laugh:
ie. I've edited it so that you need to have at least 150% of your annual income stockpiled before you could use it, assuming you belong to one of those religions.
Of course it won't eat up 150%, just 30% .

Below's a list of relevant requirements/changes to CB's in an earlier post
V Rebalanced CB's (note the actual costs seems to be influenced partially by other modifiers like SELIN.):
> modified base war-declaration costs to 25/25/50 gold/piety/authority (vanilla-Lux was 20/30/40)
> the conquest CB (Conquest War) requires 100% of your annual income to stockpiled (aside from a basic 100/100 authority/piety - the gold requirement was made scaling) be available and cost 25% of your annual income and 200 authority upon usage. White peace gives -250 authority, and surrender -500 authority aside from previous 4x annual income (perspective of attacker).
> the conquest CB of militant religions like mithraic,zalmoxis, etc (Expansion War) require and costs 30% of your annual income with no authority cost but a 200 piety cost. White peace gives -250 authority, and surrender -500 authority aside from previous 4x annual income (perspective of attacker).
> the total war CB of a few other even more militant religions (Total War) requires 150% of annual income stockpiled and costs 50% but adds 100 authority instead of costing authority. White peace gives - 100 piety and -200 authority, while surrender give -250 piety and -500 authority aside from other previous maluses.
> the religious CB (Holy War) requires 500 piety and 200 authority and costs 250 piety (previously 200), 100 authority, and 10% of annual income. White peace gives - 100 piety and -200 authority, while surrender give -250 piety and -500 authority aside from other previous maluses. Also added new vanilla restrictions to neighboring or 2-seazone validity.
> non-plot claim CBs and de-jure claim CB require 50% of annual income and cost 10% of annual income, with no authority cost.
> non-Kingdom invasion CBs (like the one Aztecs use) requires 100% of annual income and cost 50% of annual income and 500 authority.
> Norse Mod raid CB requires and costs 25% of annual wealth available and 250 authority. Victory gives twice annual income of defeated, and 250 authority. White peace gives -150 authority and 100 authority for the defender. Surrender gives -250 authority for attacker and 100 and 150 authority for defender (the latter for defender only, ie. not scaled to contribution).
> the Sacred War CB (for militant religions) requires 100 piety and 25% of annual income stockpiled and not be cynical, and costs 100 piety and 10% of annual income. Success gives a piety of 250, an increase in religious authority by 0.5% and inflicts a piety loss of -250 and religious authority of -1% to the target. A white peace gives -100 authority and reduces religious authority by -0.5%, while surrender gives -250 authority and piety loss and 1.5% religious authority loss, while the defender gains 250 piety and 1.5% religious authority. A reduction of 10 decadence is also given to the relevant victor if muslim (Ghazi Islam anyway).
> the Conversion War CB (of certain religions) requires 250 piety and 25% of annual income stockpiled and be zealous, and costs -250 piety and 10% annual income. Victory increases religious authority by 2.5% and increases piety by 250, and inflicts -2.5% to religious authority and -250 piety and (for certain religions) death on the enemy. A white peace costs -250 authority, and surrender costs -500 authority and piety and -2.5% religious authority, and gives the defender 500 piety and 2.5% religious authority.A reduction of 10 decadence is also given to the relevant victor if muslim (the whole group).


also note the State Stewardship also affects build cost, build time, vassal tax laws, and tax income. more specifically, going below 20 gives a linear malus, and above 20 a linear bonus (ie. per point of State Stewardship). It's slightly hidden of sorts, but I've edited tooltips to reflect them (... though do players even read them? T_T :laugh: )

in any case, here are relevant snippets:
  • diplomacy affects global revolt risk, morale recovery, and vassal tax laws* (1/5 of stewardship level)
  • intrigue affects global revolt risk, assassination chance*, and tax income* (1/5 of stewardship level)
  • stewardship affects build cost*, build time*, vassal tax laws*, and tax income
  • martial affects morale amount and recovery, defensive bonuses, and vassal levy laws*
  • learning affects character piety and build time*
  • base malues for relevant effects (with *) mentioned are 25x the sum of total values except for tax laws, which is 15x the sum of stewarship-values only.
  • transferred fertility/health malus/bonus from war/peace to modifiers. Being at peace has a fertility and health bonus of 0.2 and 1 respectively, and being at war the exact opposite.

yeah and i read that earlier, and so just to test if that was the issue i cheated myself 1k gold and waited a year and still couldnt use it, also my annual income was somewhere around 12-24 gold and at the time i had around 150 before giving myself the extra gold
 
Last edited:

riknap

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yeah and i read that so just to test i cheated myself 1k gold and waited a year and still couldnt use it, also my annual income was somewhere around 12-24 gold and at the time i had around 150 before giving myself the extra gold
odd. of course, if that isn't your religion in-game however, then it only makes sense :laugh:

Edit: Works now
I wonder what zalmoxity you were about to say...


edit: I've also edited my sig to reflect the latest link, and removed the pre-VIET/FF link to reduce potential confusion. I've instead made that post into a tentative beta-changelog repository of sorts.
 
Last edited:

Darkgamma

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Oh, nothing, just something concerning the absurd -52 000% tax from Catholic provinces as Apogenesianist (Zalmoxo-Manichean) but it fixed itself
 

riknap

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Oh, nothing, just something concerning the absurd -52 000% tax from Catholic provinces as Apogenesianist (Zalmoxo-Manichean) but it fixed itself
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