Ok, it is easy to handle - just we have to open Portraits.gfx with notepad and copy Westernslavic part to Easternslavic. Russians and Polish looks similar 
I'm curious - you're not running into any weird headgear glitches by doing just that right?Ok, it is easy to handle - just we have to open Portraits.gfx with notepad and copy Westernslavic part to Easternslavic. Russians and Polish looks similar![]()
but that would it mean would be potentially possible to vassalize an entire kingdom if the king for some reason had a one-county demesne bordering an empire (convoluted I know, but a possibility).Uyghurs were a recently added culture, not a Shaytana one.
It's vanilla behavior that conquering the last county held by a duke or above results in the county becoming demesne of the conqueror and the duke or above becoming unlanded. I'm not sure if the CBs can be re-written to demote and vassalize the target if he would become unlanded. That recently conquered bit is also probably vanilla, and again the CB would have to be re-written to try to preclude that.
if = {
limit = {
higher_tier_than = BARON
NOT = { culture = ROOT }
}
hidden_tooltip = { conquest_culture = ROOT }
}
usurp_title_plus_barony_if_unlanded = ROOT
Umm... call me oblivious, but what's wrong with Omsk again? Is it the build time length or am I missing something massive?
Umm... call me oblivious, but what's wrong with Omsk again? Is it the build time length or am I missing something massive?
I'll give it a testThe booted-out-liege-siezing-vassal-land bit is hard coded. conquest_culture is applied in the CB, so it's all in the timing. Looks like moving this bit in on_success_title:
aboveCode:if = { limit = { higher_tier_than = BARON NOT = { culture = ROOT } } hidden_tooltip = { conquest_culture = ROOT } }
(or whatever the particular CB uses) would correct this.Code:usurp_title_plus_barony_if_unlanded = ROOT
on_success_title = {
if = {
limit = {
holder_scope = {
tier = count
NOT = { num_of_count_titles = 2 }
lower_tier_than = ROOT
}
}
holder_scope = {
set_defacto_liege = ROOT
}
}
if = {
limit = {
holder_scope = {
OR = {
higher_tier_than = count
num_of_count_titles = 2
NOT = { lower_tier_than = ROOT }
}
}
}
usurp_title_plus_barony_if_unlanded = ROOT [u]#necessary double instance?[/u]
any_de_jure_vassal_title = { # take all baronies under the one we're fighting for
limit = {
has_holder = yes
NOT = {
de_facto_liege = PREV
}
holder_scope = {
OR = {
character = FROM
is_liege_or_above = FROM
}
}
}
usurp_title_plus_barony_if_unlanded = ROOT
}
}
any_attacker = {
limit = { character = ROOT }
participation_scaled_prestige = 100
}
any_attacker = {
limit = { NOT = { character = ROOT } }
hidden_tooltip = { participation_scaled_prestige = 100 }
}
}
Omsk.I wanted to give a steppe faction a try so I picked the Uyghurs. But there is a problem with their 2 provinces.
![]()
if = {
limit = {
higher_tier_than = BARON
NOT = { culture = ROOT }
}
hidden_tooltip = { conquest_culture = ROOT }
usurp_title_plus_barony_if_unlanded = ROOT
}
So, I have a rough prototype of the province flagging system, and, it is not looking good. It will work, no doubt, but the problem is that its going to eat resources like no tommorow, since, in total, the system will have a serious performance hit comparable to SELIN since your looking at 50 events total. Also, like SELIN, it will spaz out and break if applied to Republics, and one of the Mercentile traditions does require tradition modifiers.
On top of this, I do think the mercentile traditions need a bit of rethinking. Wisdom is going to contribute massively to attribute bloat, and Prudence actually hurts you more than helps you.
Also, I was thinking of reducing the attribute bloat by removing the Attribute bonuses from traditions, and moving them to the character flags. This will allow me to reduce the amount of attributes that Traditions give by 2.
not exactly. It was added post-Shaytana as rich said, and nobody so far has touched the building system much since he stopped logging in.Wait, that's a full levy? Jesus, how has this been missed for so long? #ObscureSteppeTribesDontMatterToAnyoneApparently
on_success_title = {
usurp_title_plus_barony_if_unlanded = ROOT
if = {
limit = {
higher_tier_than = BARON
NOT = { culture = ROOT }
}
hidden_tooltip = { conquest_culture = ROOT }
}
on_success_title = {
if = {
limit = {
higher_tier_than = BARON
NOT = { culture = ROOT }
}
hidden_tooltip = { conquest_culture = ROOT }
}
usurp_title_plus_barony_if_unlanded = ROOT
not exactly. It was added post-Shaytana as rich said, and nobody so far has touched the building system much since he stopped logging in.
Hey, ahh I had enough prestige and piety for an invasion war but when I selected it it said choose a valid casus belli ? So I couldnt invade Lombardy and had to use the holy war cb.
there isn't exactly a similar if scope in the county conquest CB, but I copied that if scope and placed it there and then placed a similar usurp title in the other_claim CB.For instance in the claim CB:
original:
corrected:Code:on_success_title = { usurp_title_plus_barony_if_unlanded = ROOT if = { limit = { higher_tier_than = BARON NOT = { culture = ROOT } } hidden_tooltip = { conquest_culture = ROOT } }
Basically the conquest culture bit has to be before the title changing hands (if I'm correctly diagnosing the problem.)Code:on_success_title = { if = { limit = { higher_tier_than = BARON NOT = { culture = ROOT } } hidden_tooltip = { conquest_culture = ROOT } } usurp_title_plus_barony_if_unlanded = ROOT
isn't there a trait requirement as well for the invasion war? and that you need the same religion as the target, and that you must be smaller than it?Hey, ahh I had enough prestige and piety for an invasion war but when I selected it it said choose a valid casus belli ? So I couldnt invade Lombardy and had to use the holy war cb.
I'm also unable to play anymore. I keep getting three blank unclickable empty events with the that pause the game and can't be unpaused until I disable the event or go to observe mode. I highly doubt it's the republic events edit I made, and the GFX is the priest and the king (as I've showed a few pages ago). They also always fire in sets of three, even if I'm feudal. Any thoughts what could be causing this?
there isn't exactly a similar if scope in the county conquest CB, but I copied that if scope and placed it there and then placed a similar usurp title in the other_claim CB.
it's still getting a "recently conquered" modifier once the liege usurps/expels one of his vassals to avoid being unlanded though.
isn't there a trait requirement as well for the invasion war? and that you need the same religion as the target, and that you must be smaller than it?
edit:
I'm also unable to play anymore. I keep getting three blank unclickable empty events with the that pause the game and can't be unpaused until I disable the event or go to observe mode. I highly doubt it's the republic events edit I made, and the GFX is the priest and the king (as I've showed a few pages ago). They also always fire in sets of three, even if I'm feudal. Any thoughts what could be causing this?