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riknap

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Ok, it is easy to handle - just we have to open Portraits.gfx with notepad and copy Westernslavic part to Easternslavic. Russians and Polish looks similar :)
I'm curious - you're not running into any weird headgear glitches by doing just that right?

edit:
I've looked into the Uyghur issue and it baffles me. They're part of the altaic culture group and are getting the steppe admin as proper, but for some reason they're not in the hahc traditions list (must have been overlooked because the ha/hc trad building has buildings added per specific culture instead of culture group for one reason or another). I'll add them by hand for the next update.
edit2:
not sure if the AI is intentionally doing this or just coincidences, but it seems they specifically target counties held by the top-liege using the conquest CB that not only do they end up with the county instead of vassalizing the owner if it weren't, but the defeated ends up relocating and receiving the "recently conquered" modifiers for his new county after being ejected, which makes them prey to another invasion.
I'm not sure what can be done to alleviate this if we can't remove the "recently conquered" penalty from liege ejection incidents.
 
Last edited:

richvh

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Uyghurs were a recently added culture, not a Shaytana one.

It's vanilla behavior that conquering the last county held by a duke or above results in the county becoming demesne of the conqueror and the duke or above becoming unlanded. I'm not sure if the CBs can be re-written to demote and vassalize the target if he would become unlanded. That recently conquered bit is also probably vanilla, and again the CB would have to be re-written to try to preclude that.
 

riknap

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Uyghurs were a recently added culture, not a Shaytana one.

It's vanilla behavior that conquering the last county held by a duke or above results in the county becoming demesne of the conqueror and the duke or above becoming unlanded. I'm not sure if the CBs can be re-written to demote and vassalize the target if he would become unlanded. That recently conquered bit is also probably vanilla, and again the CB would have to be re-written to try to preclude that.
but that would it mean would be potentially possible to vassalize an entire kingdom if the king for some reason had a one-county demesne bordering an empire (convoluted I know, but a possibility).
one of the workarounds that comes to mind is making the conquered demesne automatically generate a new random vassal - but is that possible to code?

the liege-being-booted-out-and-siezing-vassal-land and getting the conquered penalty is hardcoded though, right? ie. it can't be made to be treated like the title was revoked and/or inherited instead of conquered?
 

futuregary

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Umm... call me oblivious, but what's wrong with Omsk again? Is it the build time length or am I missing something massive?
 

richvh

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The booted-out-liege-siezing-vassal-land bit is hard coded. conquest_culture is applied in the CB, so it's all in the timing. Looks like moving this bit in on_success_title:

Code:
		if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
		}
above
Code:
			usurp_title_plus_barony_if_unlanded = ROOT
(or whatever the particular CB uses) would correct this.
 

richvh

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Umm... call me oblivious, but what's wrong with Omsk again? Is it the build time length or am I missing something massive?

It's not having any cultural buildings, resulting in a pathetic levy/garrison.
 

riknap

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Umm... call me oblivious, but what's wrong with Omsk again? Is it the build time length or am I missing something massive?

omsk?
edit: you mean the uyghurs-thingy? as above

The booted-out-liege-siezing-vassal-land bit is hard coded. conquest_culture is applied in the CB, so it's all in the timing. Looks like moving this bit in on_success_title:

Code:
		if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
		}
above
Code:
			usurp_title_plus_barony_if_unlanded = ROOT
(or whatever the particular CB uses) would correct this.
I'll give it a test
edit: strange. the unmodified code is
Code:
	on_success_title = {
		if = {
			limit = {
				holder_scope = {
					tier = count
					NOT = { num_of_count_titles = 2 }
					lower_tier_than = ROOT
				}
			}

			holder_scope = {
				set_defacto_liege = ROOT
			}
		}

		if = {
			limit = {
				holder_scope = {
					OR = {
						higher_tier_than = count
						num_of_count_titles = 2
						NOT = { lower_tier_than = ROOT }
					}
				}
			}

			usurp_title_plus_barony_if_unlanded = ROOT [u]#necessary double instance?[/u]
			any_de_jure_vassal_title = { # take all baronies under the one we're fighting for
				limit = {
					has_holder = yes
					NOT = {
						de_facto_liege = PREV
					}
					holder_scope = {
						OR = {
							character = FROM
							is_liege_or_above = FROM
						}
					}
				}

				usurp_title_plus_barony_if_unlanded = ROOT
			}
		}
		any_attacker = {
			limit = { character = ROOT }
			participation_scaled_prestige = 100
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}
not sure what you meant by the putting that above the usurp-code. Or rather, should I put them above both usurp-instances, ie. nestling an if scope within another if scope?
 
Last edited:

richvh

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I wanted to give a steppe faction a try so I picked the Uyghurs. But there is a problem with their 2 provinces.
ZTGbSxU.png
Omsk.
 

futuregary

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Wait, that's a full levy? Jesus, how has this been missed for so long? #ObscureSteppeTribesDontMatterToAnyoneApparently
 

Novacat

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So, I have a rough prototype of the province flagging system, and, it is not looking good. It will work, no doubt, but the problem is that its going to eat resources like no tommorow, since, in total, the system will have a serious performance hit comparable to SELIN since your looking at 50 events total. Also, like SELIN, it will spaz out and break if applied to Republics, and one of the Mercentile traditions does require tradition modifiers.

On top of this, I do think the mercentile traditions need a bit of rethinking. Wisdom is going to contribute massively to attribute bloat, and Prudence actually hurts you more than helps you.

Also, I was thinking of reducing the attribute bloat by removing the Attribute bonuses from traditions, and moving them to the character flags. This will allow me to reduce the amount of attributes that Traditions give by 2.
 

riknap

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@rich
I tried adding a
Code:
if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
				usurp_title_plus_barony_if_unlanded = ROOT
		}
if I'm understanding you correctly (unless you did mean nestled if={ if={} usurp_title... } scopes.

So, I have a rough prototype of the province flagging system, and, it is not looking good. It will work, no doubt, but the problem is that its going to eat resources like no tommorow, since, in total, the system will have a serious performance hit comparable to SELIN since your looking at 50 events total. Also, like SELIN, it will spaz out and break if applied to Republics, and one of the Mercentile traditions does require tradition modifiers.

On top of this, I do think the mercentile traditions need a bit of rethinking. Wisdom is going to contribute massively to attribute bloat, and Prudence actually hurts you more than helps you.

Also, I was thinking of reducing the attribute bloat by removing the Attribute bonuses from traditions, and moving them to the character flags. This will allow me to reduce the amount of attributes that Traditions give by 2.

not sure whay you mean by reducing the amount of attributes by 2 - each tradition trait level gives a certain attribute (barring the wisdom trait which was not well balanced).

speaking of Wisdom, I did plan making the max bonus at level 5 to be 5/3/3/3/3 for stewardship/e/very/thing/else (ie. they alternatingly increase). But I think I saved it at a wrong file (that I overwrote) and ended up releasing the 5/5/5/5/5 version. Feel free to cull it (alternatively, 5/2/2/2/2 where a 1/1/1/1/1 is applied at the very last upgrade).

as for Prudence, reducing the levy size while increasing garrison size by a similar percentage and then global tax modifier seems relatively sensible to me. Granted, it does weaken the offensive capacity of the merchant republic, but that's part of the point (since it could be substituted for by mercenaries... I mean, a player would).

Wait, that's a full levy? Jesus, how has this been missed for so long? #ObscureSteppeTribesDontMatterToAnyoneApparently
not exactly. It was added post-Shaytana as rich said, and nobody so far has touched the building system much since he stopped logging in.
 

richvh

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For instance in the claim CB:
original:
Code:
	on_success_title = {
		usurp_title_plus_barony_if_unlanded = ROOT
		
		if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
		}
corrected:
Code:
	on_success_title = {
		if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
		}
		usurp_title_plus_barony_if_unlanded = ROOT
Basically the conquest culture bit has to be before the title changing hands (if I'm correctly diagnosing the problem.)
 

futuregary

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I've just noticed a discrepancy in the Cathar religion. According to sources, Catharism rejects marriage and sex altogether, for the most part. Unless this only applies to the Perfecti, it would make logical sense to prohibit Cathars from marrying. In game, this obviously doesn't make sense, but then again, there is a reason Catharism didn't last.

not exactly. It was added post-Shaytana as rich said, and nobody so far has touched the building system much since he stopped logging in.

That would explain why the Uyghurs get their asses kicked every time.
 
B

Bismarck1899

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Hey, ahh I had enough prestige and piety for an invasion war but when I selected it it said choose a valid casus belli ? So I couldnt invade Lombardy and had to use the holy war cb.
 

futuregary

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Hey, ahh I had enough prestige and piety for an invasion war but when I selected it it said choose a valid casus belli ? So I couldnt invade Lombardy and had to use the holy war cb.

There are other restrictions, but rich could explain those better.
 

riknap

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For instance in the claim CB:
original:
Code:
	on_success_title = {
		usurp_title_plus_barony_if_unlanded = ROOT
		
		if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
		}
corrected:
Code:
	on_success_title = {
		if = {
			limit = {
				higher_tier_than = BARON
				NOT = { culture = ROOT }
			}
			hidden_tooltip = { conquest_culture = ROOT }
		}
		usurp_title_plus_barony_if_unlanded = ROOT
Basically the conquest culture bit has to be before the title changing hands (if I'm correctly diagnosing the problem.)
there isn't exactly a similar if scope in the county conquest CB, but I copied that if scope and placed it there and then placed a similar usurp title in the other_claim CB.
it's still getting a "recently conquered" modifier once the liege usurps/expels one of his vassals to avoid being unlanded though.

Hey, ahh I had enough prestige and piety for an invasion war but when I selected it it said choose a valid casus belli ? So I couldnt invade Lombardy and had to use the holy war cb.
isn't there a trait requirement as well for the invasion war? and that you need the same religion as the target, and that you must be smaller than it?

edit:
I'm also unable to play anymore. I keep getting three blank unclickable empty events with the that pause the game and can't be unpaused until I disable the event or go to observe mode. I highly doubt it's the republic events edit I made, and the GFX is the priest and the king (as I've showed a few pages ago). They also always fire in sets of three, even if I'm feudal. Any thoughts what could be causing this?
 

Novacat

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What about the performance hit?

I'm also unable to play anymore. I keep getting three blank unclickable empty events with the that pause the game and can't be unpaused until I disable the event or go to observe mode. I highly doubt it's the republic events edit I made, and the GFX is the priest and the king (as I've showed a few pages ago). They also always fire in sets of three, even if I'm feudal. Any thoughts what could be causing this?

Check for missing brackets.
 

futuregary

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there isn't exactly a similar if scope in the county conquest CB, but I copied that if scope and placed it there and then placed a similar usurp title in the other_claim CB.
it's still getting a "recently conquered" modifier once the liege usurps/expels one of his vassals to avoid being unlanded though.


isn't there a trait requirement as well for the invasion war? and that you need the same religion as the target, and that you must be smaller than it?

edit:
I'm also unable to play anymore. I keep getting three blank unclickable empty events with the that pause the game and can't be unpaused until I disable the event or go to observe mode. I highly doubt it's the republic events edit I made, and the GFX is the priest and the king (as I've showed a few pages ago). They also always fire in sets of three, even if I'm feudal. Any thoughts what could be causing this?

The lack of text could be a localisation issue, but if you coded the option even a blank option button should show up. Nova could be right, it might be a bracket.

Also, there are about 8 requirements for the invasion CB - [SUB]Seems a little picky, but it is a pretty good CB I suppose.[/SUB]
 

richvh

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Unlocalized text would give the localization tag, so that's not it.