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TheChronoMaster

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If you can put together 5 bios for 5 families in one republic, that would be ideal. Basically just explain the background and ambitions of the family, since Shaytana didn't go into much beyond political history in his timeline, you don't need to worry as much about lore for republican bloodlines as for royal bloodlines.

Pick a city (either one of the existing republics, or something new) and put together a proposal (city, liege, starting doge and five families) and if it passes muster you can start writing.

I dunno if this is exactly what you wanted, but I've tried:


Province: Aegean Islands. Not sure of the city names available there...
Liege: Independant
Primary Religion: Classical Greco-Roman
Starting Doge: Nicomachus Aristotakis

Families:

Aristotakis: Claiming descendancy from Aristoteles through his son Nicomachus (whom the current Patriarch is named after), they find pride in being the descendants of the great thinker who taught Megas Alexandros. They seek to restore classical philosophy and artistry to what were once the Greek city-states, and resent the various petty kings who currently rule over it. The blood of Aristoteles is a wise and shrewd bloodline, but bears little prestige due to the possibility that Aristoteles was involved with the poisoning of Megas Alexandros.

Alcmaeonidae: Claim descendancy from Alclibiades, and thus connection to the ancient Alcmaeonidae, who were also the family of Pericles. Alclibiades was a great Athenian statesman from a time before Megas Alexandros, though the family fell from grace during the Peloponnesian War. Alclibiades is best remembered for having no clear loyalty to anyone, defecting from Athens to Sparta, then to Persia, before being recalled to Athens. The strength of his deception, and his unconventional style of warfare, lives on in his blood, blessed with skills in intrigue and warfare. Their ambition is to restore their family to the heights it had in antiquity.

Epikura: Claim descendancy from Epicurus, the founder of the philosophical school of Epicureanism, which puts pleasure as the highest form of good. Blessed with knowledge and tact, but poor at maintaining the fortunes they gather due to their love of food, drink, and flesh.

Zenidas: Claim descendancy from Zeno of Citium, founder of the Stoics. Excellent stewards and thinkers.

Fifth family can be without a blood trait mainly because I cannot think of a good one. :p
 

richvh

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Hm... not so sure Aegean Isles is such a good location, especially as a one-county independent. There's a Norman Duke of the Aegean Isles ruling half the de jure duchy (Euboia and Naxos) who rarely lasts long, Rhodes, Chios and Lesbos are all independent one county duchies (and I think only Rhodes has much of a chancel to last) (of those, only Lesbos is de jure Aegean Isles), and the last county of the de jure Duchy of the Aegean Isles is Abydos, on the mainland. I don't want to displace any of the rulers Shaytana designed, and republics are weaker than feudal states until they have time to build up. That's one reason I want republics as vassals of existing feudal lords, to protect them through the rough early years, at least a little. That pretty much leaves Crete and Cyprus if you want an island republic (which at least don't have straights to the mainland you can cross without boats, unlike all the aforementioned islands), or somewhere on the coast of Greece or Asia Minor if you want a Greek republic. Boot up a new game, and find a province that's part of a larger state and doesn't have a preassigned ruler (preferably part of a kingdom, but I can bump up a duke to a king like I did for Venice, Pisa and Genoa.)

As for a fifth family, how about one of: Hesiod, Democritos, Herodotus, Plato, or Euclid just to name a few famous Greeks of note.
 

TheChronoMaster

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I didn't see the Aegean Islands had a ruler because I didn't realize there were two separate provinces there, and I moused over Euboia. Whoops.

Demetrias is the obvious choice, but it's ruled by a duke (Of Athens). The religion is right, and the location is close enough.


I considered Herodotus, but ruled him out due to tracing the bloodline too far back from the divergence points (which I haven't seen, or maybe I just haven't been looking in the right places). Plato I ruled out because I didn't want to pick another philosopher of high regard (stretching a biiiit much to have all their descendants in one place). Euclid is an idea, though.
 
Last edited:

futuregary

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I didn't see the Aegean Islands had a ruler because I didn't realize there were two separate provinces there, and I moused over Euboia. Whoops.

Demetrias is the obvious choice, but it's ruled by a duke (Of Athens). The religion is right, and the location is close enough.


I considered Herodotus, but ruled him out due to tracing the bloodline too far back from the divergence points (which I haven't seen, or maybe I just haven't been looking in the right places). Plato I ruled out because I didn't want to pick another philosopher of high regard (stretching a biiiit much to have all their descendants in one place). Euclid is an idea, though.

Krete? It lasts long, it's Greek and unified under one religion and culture, and it's situation is perfect.
 

Jedrek

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I was thinking about trying to implement piracy mechanics I described several pages earlier, but I still can't flesh this idea out properly. Guess I'd need an A3 sheet to write down a flowchart of "how this would be supposed to work". Instead, there's another idea that has been on my mind - the implementation of Sinohellens and their invasion.

Basically, the Sinohellens would be Chinese with very strong Hellenic influence - visible in their names, retinues and religion (I'll send Numahr my ideas on the faith as soon as I manage to write down some historical outline). There would be no fixed date of their arrival to the doorstep of Europe (I think anywhere between 1100 and 1350 would do), and there would be three "invasionary routes", chosen off-map by the Chinese themselves (since non-landed titles, like LI papacy, are held by characters, I assume they can recieve events as well?):

A) Through India - around 60% of the time.
B) Seaborn, in the Persian Gulf - 30%.
C) Through the Steppe, north of the Aral Sea - 10%.

The invasion would use simmilar mechanics to the Mongols - the Sinohellens would recieve an initial doomstack and get an Invasion CB on the first country. They'd also recieve reinforcements from China, but they'd be much smaller than the ones the Mongols recieve; instead, they'd have to quickly switch to using levies and retinues (I've noticed some patrician buldings increase retinue cap size - maybe a specific culture building would do the same to Sinohellens, instead of giving them bigger levies?). Once established, they'd count just as any other country.

What do you think?
 

futuregary

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As a side note, although I'm sure this was common knowledge for most people, Iceland makes a terrible republic. Not even worth it.
 

richvh

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Demetrias is the obvious choice, but it's ruled by a duke (Of Athens). The religion is right, and the location is close enough.

Like I said, I can bump the Doux of Athens up to a Despot, putting a Duke level republic under him.

futuregary said:
Krete? It lasts long, it's Greek and unified under one religion and culture, and it's situation is perfect.
I think he wants a Neo-Platonist Republic (not sure exactly why, since a merchant republic is nothing like what Plato imagined in his Republic.)
 

riknap

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Updated the LIBRT module to version 7c
This should be save-game compatible, so just download and extract to the LI folder.
Well, the gold you spent in-game won't come back though x_x

Changelog:
(Re)corrected ai factor mistype for militia chains (is typing in bed at night to finish the release an excuse? -_- )
Made the first two regional levy/tradition chains for castles start as always. The first two regional traditions cost 50 and 75 gold, and the rest of the chain 100 gold. The regional levies and non-professional cultural levies cost 125, the general levy specialization and professional cultural levies (for castles only) are back to the original 150 for all holdings
Made castle and city cultural buildings build time back to 425, and temple build times up to 365, from the previous quickening to 300 (since I made most buildings all faster then in general)
Made the five temple control -> bailiff chains cheaper (by either 5 or 10 gold) and made them start always with first level shrines (they are temples after all).
Made retinues slightly cheaper (reference: a skirmisher company that previously cost 250 now costs 150, ie. 1.25x vanilla) to try making the ai hire more of them, but made them more expensive to maintain (2.5x than before, since setting was too low upon checking an observe game) yet cheaper to reinforce (2.5x as well). Also modified the technology scale so that instead of a 0~20%, it's now 2.5%~15%.
Added a Steppe Mercenary Band horse-archer/light-cavalry retinue
Increased garrison size reduction in tech to compensate for the unforseen effect of garrison additions of late-game buildings (as Shaytana defined the values).





Perhaps give states a building in castles, like the merchant republics have ( garrison for trade posts), that adds more retinue manpower ( at least I think it does for the republics).
I've actually already done that :p
There's the early mercenary chain, then the household and aristocracy chains also add retinue points.

Though I'm still debating over whether retinue points should be more dependent on manpower or on buildings. After all, late-game I've seen stuff like 182k retinue points even with reducing them as they are now (granted, the realm manpower was 800k with an army size of close to 300k, but this was at 1415 so it kind of felt justifiable. Though I'm still on the ropes with what is the ideal for realm army size per period).


Also, a screenshot from a late-game observe (from the version before this)
View attachment 72362
happy, dacia fanboy? :laugh:
though the AI doesn't create kingdom titles, which prevent them from creating empires...

View attachment 72363
"umayyads", right.
This is probably an oversight I believe...

Btw, the funny thing about republics in this mod (pre mercenary update patch) is that they thrive early game but almost all but one or two survive late game (usually either Pisa or Gotland)


I like Krete because it has the trading origins, and doesn't have much of a use in its current form anyways. It's great for both Aegean, Adriatic, and Mediterranean trading.
another suggestion made in the ck2+ forums which is relevant is realigning the ports of Cyprus to make it face the southern sea zone instead of above it.
 
Last edited:

Novacat

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richvh, did you get my file?

Basically, the Sinohellens would be Chinese with very strong Hellenic influence - visible in their names, retinues and religion (I'll send Numahr my ideas on the faith as soon as I manage to write down some historical outline). There would be no fixed date of their arrival to the doorstep of Europe (I think anywhere between 1100 and 1350 would do), and there would be three "invasionary routes", chosen off-map by the Chinese themselves (since non-landed titles, like LI papacy, are held by characters, I assume they can recieve events as well?):

imho, I feel that the world of Lux Invicta is already a bit overflowing with cultures (especially hellenic cultures). I am not really keen on the idea of loading even more cultures on top of that. I feel that the current number and variety of cultures is good enough.

though the AI doesn't create kingdom titles, which prevent them from creating empires...

The AI will create a kingdom title if it does not already have one, but it will not create a kingdom title if it already has one. As you said, this makes empires rather hard for the AI to create.
 

riknap

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That game makes no sense at all.
what about it? :laugh:

The AI will create a kingdom title if it does not already have one, but it will not create a kingdom title if it already has one.
I know. And that's part of the apparent problem (unless of course Shaytana intended this from the start that AI don't create empires even if they had the geographical and military capacity to be considered so).
Maybe making titular (if there are, I can't recall if there are...) and de-jure empire titles require stuff like 10,000 prestige to declare instead of 2 king titles make AI self-declared empires actually present.
 

Novacat

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Its a vanilla problem. Sometimes the AI manages to get its hands on two king titles (especially in mods like CK2+ where the primary avenue for AI expansion is marriage instead of conquest) and creates the empire, but as said, there are times in CK2+ where I have seen obvious empires, but the empire title is never created because the AI never gets that second king title.

"umayyads", right.
This is probably an oversight I believe...

Nope, not an oversight. There actually is a third 'Umayyad' caliphate in Lux Invicta.
 

riknap

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Nope, not an oversight. There actually is a third 'Umayyad' caliphate in Lux Invicta.
I'm referring to the fact that the ummayad dynasty itself has been overthrown by the Lubbid dynasty in-game, but the caliphate itself is still "umayyad" and shows up as such in the realm ledgers.

Its a vanilla problem. Sometimes the AI manages to get its hands on two king titles (especially in mods like CK2+ where the primary avenue for AI expansion is marriage instead of conquest) and creates the empire, but as said, there are times in CK2+ where I have seen obvious empires, but the empire title is never created because the AI never gets that second king title.
so can we scrap the multiple kingdom requirements and instead make wealth prestige and piety requirements? And maybe 2/3 of de jure land for de jure empires?
 

Novacat

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I'm referring to the fact that the ummayad dynasty itself has been overthrown by the Lubbid dynasty in-game, but the caliphate itself is still "umayyad" and shows up as such in the realm ledgers.

Yup, the title itself is called 'Ummayad'. WAD.
 

riknap

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Yup, the title itself is called 'Ummayad'. WAD.
huh. won't argue with that then. if just feels off.


edit2:
found a few ... interesting thing in that observe game
attachment.php


attachment.php


somehow... the merovengians probably usurped the Aztec Empire, and the actual aztecs created the Gallian empire.

... still, a frankish "Aztec" empire did not make sense, just as much as that Lubbid "Umayyad" Caliphate. But then again, neither did the "Holy Roman" empire anyway :laugh:
 
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richvh

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