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Bad_Haggis

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Alba has a few free provinces, I don't think Ireland does, although I might change Ulster into a Norse Gaelic republic, with patricians from the various Viking families.
 

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Alba's vassals (like other British counts) are all Shaytana designed. You can tell by the dynasty names, if they're not of the type "of <barony name>" they aren't randomly generated.
 

Bad_Haggis

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I'll take a look when I get home, ( and hopefully when the power comes back on, which would be nice :p)
 

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I'll take a look when I get home, ( and hopefully when the power comes back on, which would be nice :p)
... you can read and write data straight from the hard disk? awesome :D

:p kidding aside, town blackout?
 

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I've got a laptop :D.

There was a small bit of snow, so the Northern Irish Electricity Board shut everything down:ninja:.
 

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minor bug report regarding the four fighter traits. overlooked a bit?
edit: also, the Fragmented Faith decision is... missing? placeholder for future insertion, or used the wrong file?
 
Last edited:
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Bismarck1899

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I have just read that the game of thrones mod included loyalist and crown factions. I think we need that, too.

and I have also an idea. would it be possible to mod in a factor for loyal families which increases with every civil war in which they fought on the "right" side. Which makes their familymembers more loyal but gives them some advantages. It would be cool to have some dynasties who have a real tradition of loyalty (or disloyalty).
 

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I'm actually trying to play a proper game and atm I have no noticable slow down from previous versions. Load times are longer though, but that may be me not cleaning up my computer recently.

as for II, I have some interesting screenshots to take that may be worth sharing. Ordo Germanicum took over italy in a crusade and now runs a trade league from Rome.

well, ignoring the most reverend magus above who believes a snap of the finger can make localization text "return to normal" and not take a hours of editing like we muggles need but in his infinite wisdom decided that we need to do something about it ourselves, in the same way you don't give a starving man food but rather a hoe and seeds and tell him to plant it himself...



III
has anyone else tried an observe game with the build-tech overhaul? does it make the game progress slower? or am I just doing observe wrong (ie. do I need to zoom in to make it go faster or something? it currently goes at around 5 days/second).
 

richvh

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Putting in crown and loyalist factions would probably involve porting over most of Wiz's faction system.

I don't think you can attach any modifiers to dynasties, just to characters and provinces.
 

riknap

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Putting in crown and loyalist factions would probably involve porting over most of Wiz's faction system.

I don't think you can attach any modifiers to dynasties, just to characters and provinces.
technically, the blood traits could suffice as a rough-implementation of "dynasties" (ignoring matrilineal marriages of course). except it doesn't exactly affect the dynasty per se but only a specific lineage

I'm actually trying to play a proper game and atm I have no noticable slow down from previous versions. Load times are longer though, but that may be me not cleaning up my computer recently.

as for II, I have some interesting screenshots to take that may be worth sharing. Ordo Germanicum took over italy in a crusade and now runs a trade league from Rome.
I'd love to see that :laugh:
 

richvh

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1) Most families don't have blood traits.
2) I don't believe you can dynamically change the modifiers attached to traits.
 

keytool

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Is anyone else having a weird effect on female Middle Eastern faces? For some reason, most of the Iranian and Arabesque women seem to have a strange mark running down different parts of their face, and its different for each person. Oddly enough, it's for every Middle Eastern culture except Bedouin and Sabaean.

Yeah I'm having the same problem, I still haven't gotten a screenshot yet. But I only notice it with unmarried women. When they get headgear of some sort I don't see it

Also noticed the Duke of Vladimir does not have the Blood of Rurik even though his father is a direct decedent, or I'm missing something. His Char ID is 44.
 
Last edited:
B

Bismarck1899

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Putting in crown and loyalist factions would probably involve porting over most of Wiz's faction system.

I don't think you can attach any modifiers to dynasties, just to characters and provinces.

to factions: i guess thats not an option ?
to dynasties: well, thats a shame. would have been great.
 

riknap

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updated the LIBRT module to try make the AI build walls more, and correct a few temple walls prerequisite mistakes. Also nerfed the garrison malus of the offence tech to make sense. I'm really bad at this balancing stuff :sad:

edit: I noticed that city and temple cultural levies have prerequisites that have been removed *e.g. local aristocracy) @_@. I guess I haven't noticed because I skipped cultural levies, but the affected buildings are rather late-game anyway. I'll edit them as I continue to rebalance and diversify.
also updated the changelog-ish flowchart (sort of), if anybody even reads that... o.0
edit2: updated LIBTR again to correct the above, and made regional/cultural levy/traditions slightly cheaper and with slightly higher ai creation factors.

minorbugnote2: noticed the county of Luttia existing in two places simultaneously, one east of Polans and west of mazovia, one west of it and in brandenburg proper (I'd make a joke about poland being inbetween prussia as well, but... :D )


Dynasty Flags are new since 1.09 (set_dynasty_flag/has_dynasty_flag), used in vanilla for the republic feud system.
... the wealth of possibilities...
 
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richvh

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Version 0.6f6 is being uploaded.

Latest version of Riknap's retinue revision integrated (along with some typo corrections)
Changed Lower Crown Authority faction so it takes into account Norse Mod Centralization laws
Disabled Prestige Revolts from spawning in counties owned by merchant republics
Lowered Aztec troop spawns from 140k (7 stacks of 20k each) to 100k (5 stacks)
Changed the Mande and Ethiopian eunuchs in the Hindustani Merchant event to Serindian and Indohellenic
and maybe a few other fixes I forgot about
 

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No guarantees, but I don't think I change anything that would invalidate saves.
 

futuregary

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Yeah I'm having the same problem, I still haven't gotten a screenshot yet. But I only notice it with unmarried women. When they get headgear of some sort I don't see it.

Saved you the trouble ;) After looking much closer, I realized it was their ear. You'll notice they don't have any, and it's shifted and replicated across the image.

View attachment 71934
The Bedouin face has nothing wrong with it, same for the Sabaean.

View attachment 71940
See?

View attachment 71935

View attachment 71936

View attachment 71937

View attachment 71938

View attachment 71939
If you look closely, you can still see the ear on the left side of her nose (her left), between the nose and the eye. The veil kind of distorts this effect, but you can see it if you look close enough.

View attachment 71941

It seems it's only the lighter-skinned Middle-Easterners, and the veil doesn't seem to change it showing up.
 

futuregary

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Latest version of Riknap's retinue revision integrated (along with some typo corrections)

Speaking of typos, I only noticed a few as I've played the mod. One was a lack of capitalization in one of the buildings (although that may have been fixed as it's updated, I think it had something to do with small-scale administration), another shows up when a province stops following a religion ("<county> is no longer predominantly wfollowing <religion>"), and another with the temporary trait for Jupiterite in a province (the J is missing, so it's "upiter Optimus Maximus cult"). These really aren't a big deal at all, but I'm not sure if you wanted people to let you know as they spot things like that.