Richvh. If 06e1 is not going to last for at least a month, I'm gonna unleash my personal hound of Hades (i.e. my ADHD German Shepherd) on you and all your computers. You. Just. Wasted. My. Most. Epic. Imperium Romanum. Game. EVER!!!! >_< 
I don't really see what Alexandros-Sol does that's all that different from Alexandros-Ammon. If it's because the Macedonians wouldn't call Alexander by an Egyptian name, I don't see how using a Roman name is any better.
Richvh. If 06e1 is not going to last for at least a month, I'm gonna unleash my personal hound of Hades (i.e. my ADHD German Shepherd) on you and all your computers. You. Just. Wasted. My. Most. Epic. Imperium Romanum. Game. EVER!!!! >_<![]()
Hi, first off, I would like to say that this is an awesome mod so thanks for all the work that has been put here.
I just have a question on an event that I keep on encountering- I downloaded .06e and played the Pendragons, and after I counqured what we know as Wales, I keep getting events of titular dukes trying to claim back the land (I have the King title for it) with around 6k armies. At my point in the game, this is not an issue unless I am fighting my neighbors, but I just find it annoying that this happens almost every year- to the point of me thinking of crushing their army, and keeping in perpetual war with them just so they can't raise a new one.
Of course, its not a solution.![]()
So my question is, is this a bug, or am I doing something wrong? TIA
Are the Pendragons still Sarmato-Brython?
I don't really see what Alexandros-Sol does that's all that different from Alexandros-Ammon. If it's because the Macedonians wouldn't call Alexander by an Egyptian name, I don't see how using a Roman name is any better.
spriteType = {
name = "GFX_trait_hist_theodosius"
texturefile = "gfx/traits/historical.tga"
noOfFrames = 1
norefcount = yes
effectFile = "gfx/FX/buttonstate.lua"
}
spriteType = {
name = "GFX_trait_hist_aetius"
texturefile = "gfx/traits/historical.tga"
noOfFrames = 1
norefcount = yes
effectFile = "gfx/FX/buttonstate.lua"
}
Damn, you beat me to it!Add these lines to interface\traits.gfx to fix (make sure they're inside the ending brace):
Code:spriteType = { name = "GFX_trait_hist_theodosius" texturefile = "gfx/traits/historical.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_trait_hist_aetius" texturefile = "gfx/traits/historical.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua" }
No other mods.Using any other mods? What DLCs do you have? What state are you playing?
allow = {
culture_group = north_germanic
}
allow = {
OR = {
culture_group = north_germanic
culture_group = finno_ugric
}
}