SELIN update 28/11/2012
Just sent to richvh for integration.
1. All religions coded in !
Thanks to the great effort made by ColonelWright, all religions now have their SELIN modifiers! The religions newly coded in are:
Religion: Civilization / Doctrinal Status / Soul / Ascendant (if any)
Chumbylatic: Finnish / Local / Traditional / Tengri
Dievasic: Baltic / Local / Traditional / Christian
Ilmattarenpalvoja: Norse / Local / Clerical
Yahweh Sabaothite: Jewish / Heretical / Martial
Jumalanpalvoja: Finnish / Local / Traditional / Greek-Roman
Ahrimanic: Gnostic / Heretical / Messianic / Tengri
Theomachian: Gnostic / Local / Martial / Persian
Montanist: Christian / Heretical / Clerical / Greek-Roman
Peckolsic: Baltic / Mainstream / Clerical
Saulic: German / Local / Clerical / Greek-Roman
Al-Shams Islamic: Islamic / Local / State / Greek-Roman
Solar-Manichean: Gnostic / Local / State / Persian
Horsic: Slavic / Local / State / Greek-Roman
Sowiloic: Norse / Local / State
Tunarazic: Norse / Mainstream / Traditional
Velesic: Slavic / Mainstream / Traditional
Suomenuskan: Finnish / Local / Traditional / Norse
Lughite: Celtic / Local / Messianic
Also I added Slavic Christian, as discussed in this thread, as a potential religion (not present in current set up):
Slavic Christian: Christian / Local / Clerical / Slavic
2. Descriptions
This update integrates, with minor edits, new descriptions drafted by Jedrek for: Rod-Tengriist, Ódinn-Sólar, Horsic, Solar-Christian, Solar-Imperial, Sethian, Dragomirist, Alexandros-Ammonite.
3. Bug fixes
Mostly the religious conversation modifier gives 5% instead of 50% of revolt risk.
4. Work in Progress
- Integration of religious icons released by Duinn is almost done and idfor next release.
- A number of opinion modifiers, central to balancing the SELIN module, are still broken when used in triggered modifiers - although I reported it in the bug forum. Therefore I shall give up hope that it will get fixed - either it is a "feature", or not considered important enough. These modifiers are central to Populist religions and tribal, and somehow important for Statist and Islamic ones. So, a work around is necessary. I would say that solving this issue is the only obstacle that remains from declaring SELIN version 1.0.
So, in practice, I am considering a trait-based system. The thing is that traits are supposed to reflect your personality, not be given in a mechanical way to every one of the same religion. So what I am now considering is a system where traits would be given depending on a combination of several elements: your religion + element(s) impacting how seriously you are impacted by this specific aspect of your religion.
Example: populist religions such as Cathar, Mazdakism and Karijism tend to reject established political authorities (large malus to liege_opinion and malus to vassal_opinion, now broken, resulting in these religions being too powerful). But we can assume that a Kharijite Sheikh will not necessarily behave so much anti-elite if he is not too serious about his faith. So a cynical / low piety Kharijite would behave as an usual Sheikh: no trait. However, a high piety / zealous Kharijite sheikh will be, indeed, very difficult to control.
For tribal civilizations (Cletic, Slavic, etc.), the system would be based on prestige: an overlord would need a high enough prestige to curb down the love of freedom of his vassals.
(note: I am still considering extending further the importance of the "Prestige" currency for followers of these religions, inspired from the GOT Wildlings system, making for spectacular rises and falls in power a la Attila)
For other religious characteristics using opinion modifiers (Islamist and Statist mostly), I would simply give up, in order to avoid overkill. So the system would be limited to Populist and Tribal religions.
Feedback, suggestions welcome...