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Jedrek

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Oh, so my universal way to make the release imminent (starting a new game) didn't work...

OK, as of my status report - I'll make Persian monarch list on my own this weekend, then update it with Tsar Monarchist's contribution. Well, at least this delay can make LI much more complete with the next release ^^'
 

richvh

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One thing that I have noticed, I am never able to create the titular empires like Arche Selukia or Arche Makedonia, or the Hellenic Empire; looking at the landed titles it seems that some of the names of the counties required differ from the actual county names, like monemvasia which is a barony that "can" be built in the same county as Sparta, or antiochea which seems to be meaning Antioch. I am not exactly sure and haven't had a chance to fiddle around with it in full, but I do think that at least the greek empires are broken.
 

Numahr

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SELIN update 28/11/2012

Just sent to richvh for integration.

1. All religions coded in !


Thanks to the great effort made by ColonelWright, all religions now have their SELIN modifiers! The religions newly coded in are:
Religion: Civilization / Doctrinal Status / Soul / Ascendant (if any)
Chumbylatic: Finnish / Local / Traditional / Tengri
Dievasic: Baltic / Local / Traditional / Christian
Ilmattarenpalvoja: Norse / Local / Clerical
Yahweh Sabaothite: Jewish / Heretical / Martial
Jumalanpalvoja: Finnish / Local / Traditional / Greek-Roman
Ahrimanic: Gnostic / Heretical / Messianic / Tengri
Theomachian: Gnostic / Local / Martial / Persian
Montanist: Christian / Heretical / Clerical / Greek-Roman
Peckolsic: Baltic / Mainstream / Clerical
Saulic: German / Local / Clerical / Greek-Roman
Al-Shams Islamic: Islamic / Local / State / Greek-Roman
Solar-Manichean: Gnostic / Local / State / Persian
Horsic: Slavic / Local / State / Greek-Roman
Sowiloic: Norse / Local / State
Tunarazic: Norse / Mainstream / Traditional
Velesic: Slavic / Mainstream / Traditional
Suomenuskan: Finnish / Local / Traditional / Norse
Lughite: Celtic / Local / Messianic

Also I added Slavic Christian, as discussed in this thread, as a potential religion (not present in current set up):
Slavic Christian: Christian / Local / Clerical / Slavic


2. Descriptions
This update integrates, with minor edits, new descriptions drafted by Jedrek for: Rod-Tengriist, Ódinn-Sólar, Horsic, Solar-Christian, Solar-Imperial, Sethian, Dragomirist, Alexandros-Ammonite.


3. Bug fixes
Mostly the religious conversation modifier gives 5% instead of 50% of revolt risk.


4. Work in Progress
- Integration of religious icons released by Duinn is almost done and idfor next release.

- A number of opinion modifiers, central to balancing the SELIN module, are still broken when used in triggered modifiers - although I reported it in the bug forum. Therefore I shall give up hope that it will get fixed - either it is a "feature", or not considered important enough. These modifiers are central to Populist religions and tribal, and somehow important for Statist and Islamic ones. So, a work around is necessary. I would say that solving this issue is the only obstacle that remains from declaring SELIN version 1.0.

So, in practice, I am considering a trait-based system. The thing is that traits are supposed to reflect your personality, not be given in a mechanical way to every one of the same religion. So what I am now considering is a system where traits would be given depending on a combination of several elements: your religion + element(s) impacting how seriously you are impacted by this specific aspect of your religion.

Example: populist religions such as Cathar, Mazdakism and Karijism tend to reject established political authorities (large malus to liege_opinion and malus to vassal_opinion, now broken, resulting in these religions being too powerful). But we can assume that a Kharijite Sheikh will not necessarily behave so much anti-elite if he is not too serious about his faith. So a cynical / low piety Kharijite would behave as an usual Sheikh: no trait. However, a high piety / zealous Kharijite sheikh will be, indeed, very difficult to control.

For tribal civilizations (Cletic, Slavic, etc.), the system would be based on prestige: an overlord would need a high enough prestige to curb down the love of freedom of his vassals.
(note: I am still considering extending further the importance of the "Prestige" currency for followers of these religions, inspired from the GOT Wildlings system, making for spectacular rises and falls in power a la Attila)

For other religious characteristics using opinion modifiers (Islamist and Statist mostly), I would simply give up, in order to avoid overkill. So the system would be limited to Populist and Tribal religions.

Feedback, suggestions welcome...
 
Last edited:

richvh

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There is still one religion not coded into SELIN... characterized by the belief in the imminent return of one of their gods (well, that could be any number of...), the practice of sacrificing still beating human hearts to their war god (well, that narrows it down a bit...), the location of their main temples at the peaks of stepped pyramids (um...), and most recently trans-Atlantic invasions to find new sources of supply for their sacrifices.
 

Numahr

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There is still one religion not coded into SELIN... characterized by the belief in the imminent return of one of their gods (well, that could be any number of...), the practice of sacrificing still beating human hearts to their war god (well, that narrows it down a bit...), the location of their main temples at the peaks of stepped pyramids (um...), and most recently trans-Atlantic invasions to find new sources of supply for their sacrifices.

Hum you are right.... but I guess this calls for even more radical modifiers that seen up to date!
 

richvh

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Finally got my laptop install of CK2 working again (had to completely delete CK2 from Steam hierarchy and Documents hierarchy, then reinstall).

Latest SELIN plus the blood traits for Theodosians and Aetii integrated, last call for any other contributions before 0.6e1 release.
 

Bad_Haggis

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Nothing at the moment.

I've been playing a bit of the early Roman mod, Mare Nostra: Rɪsᴇ ᴏғ Rᴏᴍᴇ. I wonder if anyone else thinks there should be a way to resurrect the old style roman republic in the way that they have modded it, to keep SPQR in it's current form but to be able to use a decision to change the crown laws to agnatic open elective as they have it.

It's probably more trouble than it's worth but it's an interesting concept, i'll take a look at the code after tomorrow and see if it's viable.
 

PatrickT

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I'm currently playing as the Kingdom of Carthage, trying to form the Carthaginian Empire.

I conquered all the territories required to form it. However it also requires you to posess certain titles, such as a few duchies in Andalusia and Corsica.

Mistakenly I gave out all the titles to my vassals, and even though I was controlling all territories required, I wasn't able to form the Carthaginian Empire.

Perhaps this can be changed? I do not know how to change it myself, and to be the direct holder of all the small titles is rather odd, since it would split up your demesne.
 

richvh

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SELIN bugs:

Still some instances of "clr_province_modifier" which should be "remove_province_modifier"

--- Error 1 of 2 ---
At <mod>\events\SELIN_events.txt [character_event[2]\trigger\NOT\OR] (Line 73, Column 4):
The right sides of a "religion" clause may not be identical.
There were 2 duplicates.
[I1905|L92|C4]: religion = montanist
[I2078|L99|C4]: religion = montanist
--- Error 2 of 2 ---
Duplicate ID: 664351131
[1]: <mod>\events\SELIN_events.txt (7150, 5)
[2]: <mod>\events\SELIN_events.txt (6088, 5)
(the event on line 6088 should be xxx113, not xxx131. Localization tags have to be changed here and in the localization, too.)
 

richvh

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Also, the updated icon strips and generalstuff.gfx weren't included. (I know you're not done, but some of the religions were switched over to the new icons.)
 

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So I dl'ed the mod a few days back. It caught my attention 'cos I've always been a sucker for all things alternate history. So after playing for a couple of days, miserably failing in Italy and trying my hand in politics in Thrace with a tad more success, I can safely say that I frickin' love this mod. The religions are especially a nice touch and I enjoyed reading through the religion descriptions, even coming to the forums to read the history and lore written for the setting.

I guess what I'm trying to say is thanks a lot for making this! I hope you keep working on it as I know I will be anxiously following this excellent mod!
 

Jedrek

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Are my dynasties working now?
 

richvh

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I forgot to take a look at them in-game. Do you have any that are connected from the start point to the current holder, without breaks?
 

Jedrek

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Lombardian, Suevic, Roman and SPQR include the starting characters' fathers at least. I've noticed that once the connection between starting character and historical ones is established, the family tree starts assembling properly.

EDIT: Well, it seems I have to scrap yet another game that has barely reached 1069... AGAIN XD
 

richvh

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Jedrek

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Normal speed. Started yesterday midnight for 30 minutes, wanted to carry on after lectures... Returned, opened Chrome and what do I see? LI update imminent XD Trust me, the routine is the same since I started working with you - I finish my package, send it, start a game, after 10 years at most I have an update released. Waited patiently this week for an update, got bored, started playing yesterday... You know the drill XD