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Bad_Haggis

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Making catholics OP is not a good design decision tbh

They are supposed to function like vannila muslims, to stop the pagan hordes from destroying them every single time.
 

Bad_Haggis

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Yeah, it just helps at the start, once you get enough vassels Holy orders don't matter much. If you are having real trouble hire some mercs of your own.
 

Darkgamma

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I always kinda liked playing the Imperium and duking it out with Superdacia. I don't really feel it's healthy me imagining myself defending the realm of Light from the heathens of the Night (doesn't help that that time they went Ahrimanic :laugh: )
 

Tsar Monarchist

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I fixed the 'DACIA OP!!1' issue by giving its neighbors more advantages through dynasty traits. It sorta balanced out and now dacia has been the same for like 100 years, it just relocated some of its territory but still owns 6 provinces.

What exactly you've done? It's really hard to for me to keep Dacia smaller. In 1.06b version I used to give neighbouring rulers brilliant traits to prevent them having rebellions and getting more wealth and prestige/piety. As usually playing Nitra, it's quite good to have an alliance with Hungarian AND Sarmatian to keep Dacia clashed. But even then they break into Wallachia and fight Bulgaria... Without reducing them to one province it's nearly impossible to stop them.
 

richvh

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It's a cult revering Tyr, the Norse god of war, as its chief god. The tag for it is "norse_war".
 

Uncommon-Pony

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Got to say, this mod is just awesome. Most likely the best mod so far created made for CK2. It really gives a feel of accomplishment when getting through difficult situations, and there's so many more alternatives on how to play compared to Vanilla. Thank you guys for keeping up the work!
 

witcher1701

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It's fairly awesome but it seriously needs some 'add-ons' or just having the option to choose between a light, a default or a PLUS version. I had to change the localisation because I couldn't read half the names.
 

Jedrek

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Since your box seems full, I'm writing here richvh: what is the exact problem with my dynasties? I'm absolutely certain I've sent you the newest version I have, and the Validator doesn't detect any errors in my LI copy...
 

witcher1701

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Light? Default? Plus?
The names, such as Khwarazmshahiyan (Kingdom of Khwarizm) or what?

Light; default siege speed, non-native titles, no special titles like augustus or princeps, default culture and religion spread etc.
Default; the mod as it is right now
Plus; could be whatever.

Just some ideas. And yeah, khwarazmshahiyan is one of those titles though it's relatively easy for me to pronounce, names like Ófriðartrívaric are just impossible. I have already removed almost all special titles and renamed the religions to something more sensible, most of the changes being very minor like suomenski renamed to finnar pagan, others you probably wouldn't agree with, such as odin-solar > north solar. All I'm saying is that it's quite easy to do this, and you would satisfy those who don't want the additional mods in their version of lux invicta.
 

Tsar Monarchist

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Does someone interested in working on Frankish names? They were left original, but I think we might add some of Old Frankish names. Problem is I don't feel to have enough knowledge about to do it myself.
 

richvh

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Since your box seems full, I'm writing here richvh: what is the exact problem with my dynasties? I'm absolutely certain I've sent you the newest version I have, and the Validator doesn't detect any errors in my LI copy...

No dynasties entry for 1050000 (norwegian, in Mallorca) or 1050025 (suevic, in Galicia)
 

Tsar Monarchist

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There's that thing in the new cultures thread that does Old Frankish.

Yeah, there are even two, but I didn't mean only to find them and put. I also meant - which one could be added and link them to which names.