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richvh

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Go into My Documents/Paradox Interactive/Crusader Kings II/Lux Invicta/gfx/ and delete the flags/ folder, that should take care of most if not all COA glitches.
 

Red Sultan

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0.6d just broke my save. Ive been playing Lux mp with a few friends and everything has gone upside down (not literally).

A bunch of characters have the Mirza trait (who shouldn't have it.). A Dane lost its own hereditary blood trait which was replaced by blood of Zenobia, and characters who had genius lost them. Also I crashed three times.
 

richvh

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I'm sorry to hear that, but unfortunately these thing happen when you add new features.
 

richvh

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Sounds like either
1) you don't have the Mongol Face Pack, or
2) for some reason the game isn't recognizing that you own it (fix for this I found in Tech Support is to go into the Onlline Store before choosing Single Player, then choosing Single Player while still in the store.)
 

liveandletdie14

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Yep 1st one, and I cannot buy it because my stupid bank decided to cancel my debit card. Is there anyway I can change it so that it picks up Arab portraits rather than Mongol for the time being?
 

Jedrek

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Tsar Monarchist said:
Just remember that it was a different time when Ivan IV took the title of tsar - it's 16th century, a period used in EU games. Feudal chains were loosed, there didn't matter what title you hold, nor in diplomacy or vassalization issues.

Yet in Serbia and Bulgaria in 13th and 14th century were indentified by other (western) rulers as kings.

And I think there should be several titular empires to represent such state of affairs. Without de jure kingdoms, but with special creation conditions (like having huge prestige, piety, good relations with the patriarch and the Kingdom of Bulgaria) and additional chains to put you in odds with the Byzantine Emperor.

But I'm OT, so here's my contra - I understand empires in CK2 as a result of a process that happened only twice in European history so far - with a single state not only amassing immense power and wealth, but also surviving its creator's death long enough to earn recognition. Such examples are, of course, Roman and Charlemagne's empires - which initially were either just yet another strong state around and by no means hegemonic (Hannibal anyone?), or considered usurpers until they have proven their right to exist (HRE case). Removing the empire of Russia from LI should result in removal of Etelkoz, Slavia and other never-exited-yet titles.

Zhupan might be an idea. Knyaz is already and we won't drop it. Bans are southern slavic only... Maybe "Pan", as similar and more common form could work.

Pan is sooo Polish I'd feel bad about giving it to any other Slavic culture around ^^' "Zhupan" is also south Slavic, but at least in Polish, we have at least two almost identical words - żupan (a kind of noble formal piece of clothing) and żupa, an Old Polish word for a salt mine. Still, I think "pan" would be better (and less complicated, culture-wise) to use.

As I don't think we should consider then other splits in Slavic localization but Russian/Western and Southern Slavic, so we might have to make some compromise. I guess we don't have any other titles for a martial leader at the court...?

Well, I kinda feel bad when seeing the unused potential of cultural localisation ^^' When playing cultures that are completely foreign to me (like Nordic) I kinda feel much more immersed in the game whan I see foreign titles and stuff. I just feel that my "thane" is something a bit different that a regular count. So I'd opt for getting as many localisations as possible ;)
 

richvh

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It would take either editing common/cultures/00_cultures.txt to assign vanilla graphical cultures to them (or at least graphical cultures that only use vanilla elements), or going through interface/portraits.gfx (a text file, despite the file type) and changing all instances of GFX_mongol to GFX_muslim. (Note that if you don't have the African Portraits Pack you may also see the same phenomenon in sub-Saharan Africa.)
 

unmerged(344651)

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I am curious: Are there more flavor events and decisions planned for the religions and states (I do know the SELIN is doing wonderful work in fleshing out the idea of the religion), and if there are some planned, I would like to offer a bit of help in the coding of those.

Personally, I imagine events where solar religions offer victims as a sacrifice after a successful holy war, invasion, or fending off one of those by forcing a surrendering of the attacker; conversion events in neighboring provinces based on the success of other religions; romano-britons sacrificing victims, especially captured leaders, to a sword of victory (like in the history stuff for this time line);things along those lines.
 

richvh

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At present the Ard Ri succession mechanics for Celtic realms are going to be in the next update (can probably use more fleshing out), and the duel engine is planned (pending permission) for fringe cultures (Irish, Norse Gael, Scottish, Pictish, Sarmato-Brythons, Scandinavians, steppe and desert nomads.)

The Sarmato-Brythons of Brythonia under the Pendragons are more likely to do Sword of Victory sacrifices than the Romano-Brythons of Dumnonia, I think.
 

richvh

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I don't really understand what breaks saves (I don't think even Paradox does, hence their warning that save compatibility is never guaranteed between patches), so the best advice I can give is to back up to the last version that worked if you all still have the download, or start a new save.
 

mike the knight

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I am sorry for this question but the 06 d i stable enough generally or I should wait for fixes and play previous version? Please answer me becuase I can not imagine my Ck2 without Lux Invicta :eek:o
 

richvh

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I am sorry for this question but the 06 d i stable enough generally or I should wait for fixes and play previous version? Please answer me becuase I can not imagine my Ck2 without Lux Invicta :eek:o

I think it's as stable or stabler than previous versions I've released.
 

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The religious change modifier will be changed:
- not affecting changes within a religious group
- revolt risk reduced otherwise (this is a typo which remained for long actually, it is supposed to be 5%)

... and maybe mtth for heresy spread x2 to make this world more religiously conservative?
-That will help out a lot, thanks.
-That was the main reason I said the modifier was killer. I think I'll go into the file and change that myself, if I can find it.

-It might be best if you simply change heresy mechanics entirely, since they don't really suit this mod. So, heresy can't spread on its own anymore, and doesn't spring up randomly in provinces. Instead, maybe independent lords can sometimes choose to switch over to heresies? With higher chance the lower their rank, and they switch to whatever heresy is particular to their location?

EDIT: I did find it.
 

Jedrek

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One more blood trait idea for prince Przybor of Kuyavia (ID 265)

Blood of Popiel (+1 stewardship, +1 intrigue, +1 health)

This character is a descendant of prince Popiel of the Goplans. Once a hegemon of northern Poland, Popiel's realm has been shattered in 828 CE when Piast the Wheelwright of the Polans led a popular uprising aganst his tyranic rule. After Popiel got slain by Piast inside his islandic hold on lake Goplo, his only son Gniewomir fled east, ultimately finding refuge on the east bank of Vistula. The restored Popielid principality, led by Popiel's grandson Lech, campaigned against Piast prince Lestek in 889 CE, reestablishing control over the lands of Kuyavia. Thus the rising star of the Piasts has been counterbalanced for the time being - but Lech's untimely death in 891 CE almost resulted in the Popielid realm being divided between his twin brothers Popiel II and Skarbimir. Will the Popielids manage to restore their position among the Lechitic tribes - or shall they vanish from history forever?

I'd also opt for following dynastical renaming:
#10111 (Dunin) to Slezanin (Dunins were an OTL medieval Polish noble family of uncertain origin - most possibly Danish. Surname Dunin is by no means a Polish (or even a Slavic) one. My proposal's correct (but unaccepted for CK2, AFAIK) spelling is Ślężanin - and is derived from the local tribe's name that ultimately gave name to the whole region)
#101890 (Wizlawid) to Warcislawiec (Correct Polish spelling Warcisławiec - to reflect them being descendants of Warcisław. I've tried researching for this mysterious Wizlaw - and the only thing I've found was a corrupted German spelling of nam Wisław)
#1100135 (Siemowit) remained to Popielec (Self-explanatory, if the blood trait above passes)

And one last thing... Shouldn't west Slavic states be renamed? Dunno if there's any better name for Serbian state than Wendia (although I doubt Slavs would take up Latin name as their official one - I guess they'd stick to something like Serbja (Also, my Wikipedia query tends to show up that Sorbia is a corrupted German translation of the Slavic name). Polonia/Poland is closely related to the Polans - who don't neccessary have to be the state-building tribe in LI timeline. I guess adapting a name like Lechia would be more universal, tribal-wise. Dunno about Bohemia. AFAIK, the Latin name comes from the ancient Celtic Boii tribe than inhabited the nowadays Czech Republic's lands. So, latinised name Bohemia can either stay, or get replaced by some other Slavic name. Anyone Czech around to comment? ^^'

As of the dynasties - next package will feature mostly updated Germanic rulers - Varyags, Saxons, Suevs and Lombards (many thanks to Jimberry for preparing monarch lists up to 1066 for the last two states!) :)
 
Last edited:

Mr. Capiatlist

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Haven't personally seen this issue, so I apologize if it has been brought up before... but my neighbor has blank children and I fear that if I breed with him I too will have liters of invisible children:

ck2_1 copy.png