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Bad_Haggis

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Okay incredibly small change, but one that's been bugging me for a while, it changes the prefix on randomly generated Latin Dynasties from "of" to either "e" or "ex"

e = Roman, Gallo-roman
ex = Dacian, Romano Gothic and Romanian.
 

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richvh

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Yeah, I took it down to upload a new version, and then discovered my crown law for female marshals/commanders wasn't working... in fact, I can't find a way for a law to affect job_titles. I just gave up and am uploading a new version now.
 

richvh

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Version 0.6d is up. Couldn't get laws to affect job_marshal, so as an interim measure Hubalis, Gurzilis and women with 20 martial and a martial education can become marshals/commanders.

Change log is in the sig linked post.
 

witcher1701

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Great mod, I've been playing it the last couple of days. Really can't complain about anything without sounding entitled at this point, but I do wish the province and settlement names were a bit more.. refined. Especially the greek provinces are kinda weird, some of them follow the 'latinised' naming ie nauplio, crete, thessalonice and other provinces are crude, I guess real greek names like sparte, thessaloniki, another example would be konstantinoupoli but you're not calling it by that name in this mod. My point is that you should try to follow a standard and not mishmash it all together. I'm not greek but I was born and raised here, and speak the language fluently so you can ask me about all these places and I can either provide you with a 'latinised' name or a crude greek one which I assume you might be more interested in. I am also experienced in greek history from the ancient times all the way to modern greece, but this mod isn't very historical.

Just looking for ways to help you guys.
 

Darkgamma

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First of all, the province names are Shaytana's work.
Second, this is not history - this is Shaytana's alternate history and this mod is almost entirely his work.
 

richvh

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I can't claim credit or blame for the province names, they're all still the way Shaytana made them, but if you can put together a list of recommended changes for Hellen, Rhomaion and Roman culture provinces I can make some adjustments.
 

witcher1701

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So you're not a team like the GoT guys? I thought you had a bunch of guys and each one was responsible for a specific region. Kinda hard to believe one man did all this.

well richvh I'm gonna have to look a bit deeper into the lore to understand the exact situation in greece, but I'll message you within the next few days with some ideas if I get the time.
 

richvh

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Yeah, except for Numahr's religious flavor module, this was a one-man show until Shaytana went and disappeared on us. Somebody linked a PDF of the timeline as far as Shaytana posted it upthread a bit.
 

Numahr

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Public coordination on SELIN, to avoid double work:
- All 18 remaining modifiers will be coded in by ColonelWright
- Descriptions for religions in the "Russian" area will be drafted by Jedrek, including: Ódin-Sol, Dragomirism, Orthodox, Horsic, Rod-Tengri

EDIT: new matrix uploaded, download it if you plan to work on SELIN or if you are just curious! Follow link in my signature.
 
Last edited:

Tsar Monarchist

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Any changed from 0.6c to 0.6d in 00_cultures.txt, except those suggested by Bad_Haggis? I was still during the implementation of my changes from 0.6a yet.

Numahr: Do you think you can find a place for a new religion/heresy? I was thinking about adding Slavic Christianity in here. it would even affect some country I think (too bad I can't consult it with Shaytana), but for now it would be at least present in files as potential (and maybe for some historical characters, when Jedrek will finish).

Christian / Local / (Traditional or State) / (can it be Barbarian ascendant? not sure if needed)

I'll try to work on it with matrix.
 
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Numahr

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Any changed from 0.6c to 0.6d in 00_cultures.txt, except those suggested by Bad_Haggis? I was still during the implementation of my changes from 0.6a yet.

Numahr: Do you think you can find a place for a new religion/heresy? I was thinking about adding Slavic Christianity in here. it would even affect some country I think (too bad I can't consult it with Shaytana), but for now it would be at least present in files as potential (and maybe for some historical characters, when Jedrek will finish).

Sure! we can insert it in the game files for the next update. Then if you want to insert it in-game, the best would be to describe your plans here so that collective wisdom can discuss your proposition...
 

Orinsul

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Has anyone updated the religion icons for the oriential christian and aztec icons? Or the religion files for them?
Just thinking about what would need to be done for post-shay patches.
From what i remember the icons are a really hard to thing do as they need to be arranged in a way thats calcuated differently depending on how long the strip is so its hard to set up.
Also the Ptolemy descendants [of which there were going to be many, and we can probably guess some of from the last offical screenshots] were going to have divine_blood as i remember him agreeing with that idea, and are there plans to have a go and guessing the east africa bit of the map from the pics?

Also Shay was pretty clear and wanting to port the mod over to a new map, are them as are assuming responsibilities for the mod considering big things like that or is it still more keeping it going with new patches that matter?
 

Bad_Haggis

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I believe the map he wanted to port LI to isn't finished yet, it may have stopped being developed.
 

richvh

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SWMH (the map mod Shay was planning to use) is still in development but unfinished. I've got no idea what to do in East Africa, let alone porting this to a new map.

New religious icons (from duininn's icons) aren't in game yet. Aztec religion and Meso-American culture have been added.
 

Tsar Monarchist

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Also Shay was pretty clear and wanting to port the mod over to a new map, are them as are assuming responsibilities for the mod considering big things like that or is it still more keeping it going with new patches that matter?

Yes, that's true, he even pointed that it would be SWMH map. But also stated, that he won't do this unless the mod will expand south-eastern provinces (Middle East, Persia).

And Richard VanHouten:

Any changed from 0.6c to 0.6d in 00_cultures.txt, except 1.08 patch and those suggested by Bad_Haggis? I was still during the implementation of my changes from 0.6a yet.
 
Last edited:

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Hi, I have small problem with blood traits icons - more precisely, with new imperial blood traits (like Blood of Valentinian, Blood of Aurelius, Blood of Augustus, etc) - in fact, they are in game invisible, but I can see their modificators, when hovering mouse over character stats. I don't have such problem with another new traits - like blood of Atilla, blood of Krak or blood of Piast. What could be reason of this and how i could fix it? (I already tried downloading mod again, but this solution didn't worked.)

Beside - good job with continuing Lux Invicta, I'm really enjoying it. :)
 

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SWMH (the map mod Shay was planning to use) is still in development but unfinished. I've got no idea what to do in East Africa, let alone porting this to a new map.

New religious icons (from duininn's icons) aren't in game yet. Aztec religion and Meso-American culture have been added.

Did he want to use SWMH? I though he was looking at one that went all the way to India?
 

richvh

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>.< Forgot to add them into traits.gfx.

Open interface/traits.gfx with a text editor, copy the below block and paste it in before the closing brace:
Code:
	spriteType = {
		name = "GFX_trait_hist_augustus"
		texturefile = "gfx/traits/historical.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}	
	spriteType = {
		name = "GFX_trait_hist_diocletian"
		texturefile = "gfx/traits/historical.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}	
	spriteType = {
		name = "GFX_trait_hist_valentinian"
		texturefile = "gfx/traits/historical.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}	
	spriteType = {
		name = "GFX_trait_hist_aurelius"
		texturefile = "gfx/traits/historical.tga"
		noOfFrames = 1
		norefcount = yes
		effectFile = "gfx/FX/buttonstate.lua"
	}