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Shaytana

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Could you add defensive war buff to players again? It's really tough when you have 1-2 provinces and a monster comes and eats you up and you have nothing

Doing that now.

I've also removed all code from ff mod that was removing good traits like genius... HOPEFULLY but I am unsure genius trait will stick now on people/wives.
 

Shaytana

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I've put in a defensive war modifier for players not as OP as the AI one but still useful.
 

Shaytana

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I am going to:

-increase claims fabrication success chance further
-increase religious conversion of province chance further
-make the bad player modifiers harder to trigger
 

Shaytana

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I am thinking of giving the player an "at peace modifier" -maybe the AI too - to boost his health and fertility while at peace. (maybe other stuff as well)
 

richvh

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Religious conversion seems to be much easier when you share the culture with the prospective convert (had 6+% chance to convert Dumnonia as Cornovia, rarely had as much as 3% as Brythonia, both on 0.5B.)
 

Shaytana

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Religious conversion seems to be much easier when you share the culture with the prospective convert (had 6+% chance to convert Dumnonia as Cornovia, rarely had as much as 3% as Brythonia, both on 0.5B.)

Yep, also religious conversion is VERY EASY when you have insanely high learning overall.
 

Shaytana

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I've fooled with the modifiers, even gave the +health and fertility at peace modifier. I'm going to boot up the game to see how stuff works now.
 

sir Eyeball

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Yes, I had been thinking of doing something about it in the future.
That sound awesome. It should be a bloodline that is named after the Dynasty that actually gets it so you as a player actually gets rewarded by your playing style.
If you are aggressive it should be a + to martial.
Having a lot of allies + to Diplomacy.
Ruling over your max demesne + to Steward.
Doing a lot of assassinations + Intrigue.
Converting and holy wars + Learning.

Something like that if that is possible for the game to take these things in to account when generating the Bloodtrait.
 

Shaytana

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That sound awesome. It should be a bloodline that is named after the Dynasty that actually gets it so you as a player actually gets rewarded by your playing style.
If you are aggressive it should be a + to martial.
Having a lot of allies + to Diplomacy.
Ruling over your max demesne + to Steward.
Doing a lot of assassinations + Intrigue.
Converting and holy wars + Learning.

Something like that if that is possible for the game to take these things in to account when generating the Bloodtrait.
'

I was thinking of _generic_ stuff like "Blood of Conquerors" not named after the dynasty. How would you code it so it's named after the dynasty?
 

sir Eyeball

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I am no good at coding but if you could have the trait be generated by an event and the name generated by who gets the event? is that even possible?
 

Shaytana

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I am no good at coding but if you could have the trait be generated by an event and the name generated by who gets the event? is that even possible?

I don't think so. As far as I know there is no way to name a trait dynamicaly.
 

Shaytana

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I sent you a new package (tested) with 3 religions:
- Athari
- Bektashi
- Druze

Bektashi is not in game, and in real life it developed in the Balkans, maybe I just wasted my time?? :(
Athari are a bit boring but Druze are fun!

Thank you. I've also noticed that modifiers on crown law economic policy (as I said when I implemented it) don't work properly. Since you've become the ultimate expert on modifiers - any idea what to do about that crown policy to make the money boosts work?
 

sir Eyeball

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I don't think so. As far as I know there is no way to name a trait dynamicaly.
OK it was just a thought and it would be cool if it was more personal but if you cant then more generic traits is a fine solution. But what about the Nickname could something be tied to that as that happens dynamically?
 

richvh

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I don't believe the piety boost from shrines works either.
 

Shaytana

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OK it was just a thought and it would be cool if it was more personal but if you cant then more generic traits is a fine solution. But what about the Nickname could something be tied to that as that happens dynamically?

Hmmmm not sure I never coded nicknames, I'll look into it in the future. :)
 

Shaytana

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I don't believe the piety boost from shrines works either.

Yes, I believe it's broken too - one of the reasons I put income on the shrine buildings.
 

unmerged(271387)

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I awaited update for epic mod!!