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Shaytana

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I think you should add more bonus modifiers, the only one that does that in steps is martial and I think learning. Like if you have 10 martial you have decent martial ability, but you don't get bonuses for stewardship or diplomacy unless you have it really high, like Great Administrator, maybe add a decent administrator?

I'll think about adding tiers to it.
 

Shaytana

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As a queen, I got a few events of a female courtier having something for me. Including the one in which one option says you're interrupted by her husband and you can be rendered incapable.

I don't mind the content but is it intended or is it an oversight?

It was intended as a funny "experimental love" joke... and the unloving consequences of the age. :) I simply am not sure wether to keep it that way or not. :)
 

Shaytana

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I've noticed in my aar that open succesion and it's continous inheritance of temples makes me SWIM in money... hmmmm.
 

unmerged(271387)

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You should include Myths and Magic mod
Please *puppy eyes*
 

keytool

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Could you edit the traits of craven and cautious to add some health? I mean the modifier of being horrible at intrigue makes you more likely to die, and so does going to war. I think my craven ruler would avoid those things, and possible gain some health as a result? To to counter it maybe add more of a negative effect on relations?
 

richvh

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I don't think Myths and Magic's far enough along in development yet, is it? And while Lux Invicta's a fantasy mod, I don't think it's that kind of fantasy... though final judgement is, of course, in Shaytana's hands.
 

A_Dane

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Dunno if you're still looking for character survivability rates, but I'm gonna throw in my so far:

Playing as Cornovia, I've reached the year 1108, and am on my third king.

The story so far:
My starting king Magnus I, had 2 daughters and 1 son by the age of 25. Then he was assaulted by a brutal murderer (event thingy about murderer stalking your town, 50/50 chance of winning, or getting some serious negative traits i didn't need, had already had to swallow 3 negatives to avoid getting stressed), and turned incapable. Lived to the age of 40 before he got drowned by the people bathing him.
His son, Magnus II succeeded him, he likewise had 2 daughters and one son, before dying at the age of 26 of severe stress. (it was the 4th or so event with stress as the potential outcome, I must admit i think there's too many of them given the severe restrictions the human player get, he started out with decent stats, but all the negatives traits were really starting to hurt). He died the day after getting stressed...
on my third ruler now, Magnus III age 17, no children so far, but why is pregnant.

To sum up: I don't notice any real problem with fertility. I've had plenty of events to give me the "lustful" traits to get things going even faster, I've not had that many sons, but that's related to my rulers dying young due to decisions I made.

However, I must admit that i think there's either too many stress related events, or they fire too often. In most of them there's either a 50/50 chance of you getting stressed, or a 100 % chance to get a negative trait. This wouldn't neccesarily be bad, but by the time my 2 first rulers had turned 25 they had both had atleast 3 stressful events happen. I think that's just a tad too much for a 1 province king tbh. It wouldn't be all that bad, but the base stats gain is just too low. I was just hovering above having the "corruption" modifier hit me again, while still dealing with diplomatic catastrophy & other modifiers.. I know it's suppoused to be very hard, but at this rate I won't be able to do anything at all.

Hope it helps/makes any sense
 

Shaytana

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Shaytana

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Could you edit the traits of craven and cautious to add some health? I mean the modifier of being horrible at intrigue makes you more likely to die, and so does going to war. I think my craven ruler would avoid those things, and possible gain some health as a result? To to counter it maybe add more of a negative effect on relations?

Good idea. I'll put some health to craven and cautious.
 

Shaytana

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Dunno if you're still looking for character survivability rates, but I'm gonna throw in my so far:

Playing as Cornovia, I've reached the year 1108, and am on my third king.

The story so far:
My starting king Magnus I, had 2 daughters and 1 son by the age of 25. Then he was assaulted by a brutal murderer (event thingy about murderer stalking your town, 50/50 chance of winning, or getting some serious negative traits i didn't need, had already had to swallow 3 negatives to avoid getting stressed), and turned incapable. Lived to the age of 40 before he got drowned by the people bathing him.
His son, Magnus II succeeded him, he likewise had 2 daughters and one son, before dying at the age of 26 of severe stress. (it was the 4th or so event with stress as the potential outcome, I must admit i think there's too many of them given the severe restrictions the human player get, he started out with decent stats, but all the negatives traits were really starting to hurt). He died the day after getting stressed...
on my third ruler now, Magnus III age 17, no children so far, but why is pregnant.

To sum up: I don't notice any real problem with fertility. I've had plenty of events to give me the "lustful" traits to get things going even faster, I've not had that many sons, but that's related to my rulers dying young due to decisions I made.

However, I must admit that i think there's either too many stress related events, or they fire too often. In most of them there's either a 50/50 chance of you getting stressed, or a 100 % chance to get a negative trait. This wouldn't neccesarily be bad, but by the time my 2 first rulers had turned 25 they had both had atleast 3 stressful events happen. I think that's just a tad too much for a 1 province king tbh. It wouldn't be all that bad, but the base stats gain is just too low. I was just hovering above having the "corruption" modifier hit me again, while still dealing with diplomatic catastrophy & other modifiers.. I know it's suppoused to be very hard, but at this rate I won't be able to do anything at all.

Hope it helps/makes any sense

Yes it does, thank you for telling me. I'll keep an eye out. As I play my AAR I'm also hopefully coming to conclusions.
 

richvh

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Shaytana

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Shaytana

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unmerged(271387)

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Could you make it combatible with lux invicta,just like ck2+ has modules that you don't need to play with? :)
 

1475674553

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May I suggest a change to king and emperor's demesne limit? I think it's too arbitrary, wouldn't it be better if it depended on state stewardship? After all, Midas-touched king with equally talented wife and steward would be able to manage demesne bigger than measly four provinces.
 

Shaytana

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Could you make it combatible with lux invicta,just like ck2+ has modules that you don't need to play with? :)

No sorry. That's time I don't want to spend on it. I wtb more time for Lux proper - not a magic mod in early development. :(
 

Shaytana

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May I suggest a change to king and emperor's demesne limit? I think it's too arbitrary, wouldn't it be better if it depended on state stewardship? After all, Midas-touched king with equally talented wife and steward would be able to manage demesne bigger than measly four provinces.

I'll think about changing it. The thing is atm I think if you have 4+ provinces you are SWIMMING in money. I got tons of money with 3 province demesne atm in my game.
 

unmerged(271387)

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Fine,then i shall convice him to make it combatimble :p
Also,i think it's bad that the player gets many bad modifiers from bad stewardship,diplomcay etc. but the ai doesn't
Also i demand more nords!:p
 

Zsrai

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I'll think about changing it. The thing is atm I think if you have 4+ provinces you are SWIMMING in money. I got tons of money with 3 province demesne atm in my game.

Isn't that because of Open succession and you getting all the money from dead clerics? ;) Personally, I haven't played very far in any of my games (new version = new game), but I usually struggle for cash early. I think that might level out once I catch up on buildings though?
 

Shaytana

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Isn't that because of Open succession and you getting all the money from dead clerics? ;) Personally, I haven't played very far in any of my games (new version = new game), but I usually struggle for cash early. I think that might level out once I catch up on buildings though?

Yep, a strong economy = cash.