NOTE: This mod is outdated and will no longer be updated. Though, it is implemented in several other great mods like SWMH, which can be found here!
Anyone is free to use (parts of) my work in their mod. A simple credit line is all I ask for
-----------------------
Hello there!
I created a mod that redraws the Lowlands (Present-day Belgium, Netherlands and Luxembourg - Benelux) and rebalances the area.
It's only a small mod, focused on a small part of the map. Though, it could be used by anyone who's planning a larger mod. Feel free to do so, as long as you drop my name in the credit line ;-)
So... What is this mod about?
To start with, I have "updated" the map of the lowlands (= Belgium + Netherlands). To my opinion, the area was not entirely accurate. But I don't blame the devs. Those guy had to map all of Europe, I simply messed around with my home region. Nevertheless, I thought I should contribute my 2 cents to make this epic game even more epic.
When redrawing the map one must always make a choice between historical accuracy and balance. I've tried to implement both factors as good as possible. But when I really need to chose, I prefer balance over historical accuracy. That's why the map will still not be 100% correct, and probably never will be.
New counties
* County of Namur (playable)
* County of Limburg (playable)
* County of Chiny (playable)
* County of La Roche (playable, but mostly starts in a personal union)
* Prince-Bishopric of Oversticht (Unplayable - In "personal union" with Prince-Bishopric of Utrecht, formerly "Sticht")
* County of Zutphen (playable)
* Renamed county of Breda to county of Antwerpen. Breda was simply a barony within the "Markgraafschap Antwerpen".
All historical rulers for the duration of the game have been added!
New and reformed duchies
Please note that I had to make the difficult choice between making it a historical mod, or a balanced mod.
Therefore de jure borders might not be as they were in reality, or as they would be in later stages of history.
* Duchy of Limburg: County of Limburg
* "Duchy" (Prince-Archbishopric) of Liege: Counties of Liege, Namur and Loon
* Duchy of Luxemburg (reformed): Counties of Luxemburg, La Roche and Chiny
* Duchy of Gelre (reformed): Counties of Gelre, Oversticht and Zutphen
* Duchy of Frisia: counties of Frisia and Ostfriesland
All historical rulers for the duration of the game have been added!
New Kingdom
Kingdom of Lotharingia
Since two of the three successor states of the "Middle Kingdom" are already in the game (Burgundy and Italy), I thought it would only be right to add the last one as well.
Yes, Lotharingia is represented by Upper and Lower Lorraine in the game. Therefore you need to control both duchies (yourself or through vassals) before you can form the kingdom. (You, of course, still need 50% of the territory.)
From Vanilla 1.05 on: Lotharingia is now in the game, but so is Frisia. In this mod Frisia is removed and added to Lotharingia, to represent the realm of Lothar II.
"Redrawn" map
The map has been redrawn to more accuratly represent the political situation in the region.
Also a river was added: the Scheldt. This river was the border between the Middle Kingdom and West-Francia, decided in the Treaty of Verdun. Therefore it also marks the border between the Holy Roman Empire and the Kingdom of France.
New and "fixed" culture
Frisian was added to the West Germanic (Ingvaeonic) culture group. Dutch was moved to the Central Germanic group.
Changed CoA's
Apart from adding the coats of arms of new counties, I have changed the CoA of the following entities:
* Duchy of Flanders
* Duchy of Brabant
* County of Breda (to match its new name of "Antwerpen")
* County of Frisia
* County of Ostfriesland
* County of Westfriesland
Expanded and fixed history
I did a little work in the history files, and added some (long dead) historical characters and gave them their correct titles. For this reason I also added the titular, uncreatable title of "Mayor of the Palace". (The title held by Charles Martel and his father, Pepin.)
I just did this for fun. This will have no influence on your gameplay.
From vanilla 1.05: The expanded history submod has been removed. PI did more research themselves, making this mod unneeded.
----
That's about it. I hope you will enjoy this!
Any modders out there are free to use this work in any of your mods, as long as you give me credit for it.
Last but not least: The download link
(A version for the demo can be found here.)
How to install?
1) Open the file with WinRar or a similar program.
2) Extract the content to .../Crusader Kings 2/mod
3) Start the game (through the launcher - Just use the shortcut on your desktop if you don't know what it is.)
4) Select the mod in the mod section in the bottom right corner.
5) Launch the game
Update history:
Some pictures (older versions):
Any feedback is very welcome!
Anyone is free to use (parts of) my work in their mod. A simple credit line is all I ask for
-----------------------
Hello there!
I created a mod that redraws the Lowlands (Present-day Belgium, Netherlands and Luxembourg - Benelux) and rebalances the area.
It's only a small mod, focused on a small part of the map. Though, it could be used by anyone who's planning a larger mod. Feel free to do so, as long as you drop my name in the credit line ;-)
So... What is this mod about?
To start with, I have "updated" the map of the lowlands (= Belgium + Netherlands). To my opinion, the area was not entirely accurate. But I don't blame the devs. Those guy had to map all of Europe, I simply messed around with my home region. Nevertheless, I thought I should contribute my 2 cents to make this epic game even more epic.
When redrawing the map one must always make a choice between historical accuracy and balance. I've tried to implement both factors as good as possible. But when I really need to chose, I prefer balance over historical accuracy. That's why the map will still not be 100% correct, and probably never will be.
New counties
* County of Namur (playable)
* County of Limburg (playable)
* County of Chiny (playable)
* County of La Roche (playable, but mostly starts in a personal union)
* Prince-Bishopric of Oversticht (Unplayable - In "personal union" with Prince-Bishopric of Utrecht, formerly "Sticht")
* County of Zutphen (playable)
* Renamed county of Breda to county of Antwerpen. Breda was simply a barony within the "Markgraafschap Antwerpen".
All historical rulers for the duration of the game have been added!
New and reformed duchies
Please note that I had to make the difficult choice between making it a historical mod, or a balanced mod.
Therefore de jure borders might not be as they were in reality, or as they would be in later stages of history.
* Duchy of Limburg: County of Limburg
* "Duchy" (Prince-Archbishopric) of Liege: Counties of Liege, Namur and Loon
* Duchy of Luxemburg (reformed): Counties of Luxemburg, La Roche and Chiny
* Duchy of Gelre (reformed): Counties of Gelre, Oversticht and Zutphen
* Duchy of Frisia: counties of Frisia and Ostfriesland
All historical rulers for the duration of the game have been added!
New Kingdom
Kingdom of Lotharingia
Since two of the three successor states of the "Middle Kingdom" are already in the game (Burgundy and Italy), I thought it would only be right to add the last one as well.
Yes, Lotharingia is represented by Upper and Lower Lorraine in the game. Therefore you need to control both duchies (yourself or through vassals) before you can form the kingdom. (You, of course, still need 50% of the territory.)
From Vanilla 1.05 on: Lotharingia is now in the game, but so is Frisia. In this mod Frisia is removed and added to Lotharingia, to represent the realm of Lothar II.
"Redrawn" map
The map has been redrawn to more accuratly represent the political situation in the region.
Also a river was added: the Scheldt. This river was the border between the Middle Kingdom and West-Francia, decided in the Treaty of Verdun. Therefore it also marks the border between the Holy Roman Empire and the Kingdom of France.
New and "fixed" culture
Frisian was added to the West Germanic (Ingvaeonic) culture group. Dutch was moved to the Central Germanic group.
Changed CoA's
Apart from adding the coats of arms of new counties, I have changed the CoA of the following entities:
* Duchy of Flanders
* Duchy of Brabant
* County of Breda (to match its new name of "Antwerpen")
* County of Frisia
* County of Ostfriesland
* County of Westfriesland
Expanded and fixed history
I did a little work in the history files, and added some (long dead) historical characters and gave them their correct titles. For this reason I also added the titular, uncreatable title of "Mayor of the Palace". (The title held by Charles Martel and his father, Pepin.)
I just did this for fun. This will have no influence on your gameplay.
From vanilla 1.05: The expanded history submod has been removed. PI did more research themselves, making this mod unneeded.
----
That's about it. I hope you will enjoy this!
Any modders out there are free to use this work in any of your mods, as long as you give me credit for it.
Last but not least: The download link
(A version for the demo can be found here.)
How to install?
1) Open the file with WinRar or a similar program.
2) Extract the content to .../Crusader Kings 2/mod
3) Start the game (through the launcher - Just use the shortcut on your desktop if you don't know what it is.)
4) Select the mod in the mod section in the bottom right corner.
5) Launch the game
Update history:
Code:
*[B]1.05[/B]: Fixed a bug causing kingdoms having wrong CoA's. ([URL=http://www.mediafire.com/download.php?w3aqws6wm4vh7bw]download[/URL])
*[B]1.06[/B]: Removed Münster from the de jure area of the Kingdom of Lotharingia. ([URL=http://www.mediafire.com/download.php?5yzmd6zxx9o1z5d]download[/URL])
*[B]1.07[/B]: There now are two landed_titles.txt files. One (default) with Italy and Burgundy in the de jure HRE. One with the vanilla HRE (+ Lotharingia, of course). ([URL=http://www.mediafire.com/download.php?31kactf0k9mbvkt]download[/URL])
*[B]1.08[/B]: The mod can now be run from the mod-directory. Also, the culture of Westfriesland has changed to Frisian at the beginning of the game. By 1200 it will be Dutch. Lotharingia now has a more plausible flag. ([URL=http://www.mediafire.com/download.php?cr0zjgfj33oqox6]download[/URL])
*[B]1.09[/B]: The Prince-Abbacy of Stavelot has been removed and the county of Zutphen has been added. Zutphen played a more important role in the medieval history of the Lowlands, while Stavelot was relativly unimportant. This also removes a county from 'Belgium' and adds one to the 'Netherlands'. That way the area is in a better balance.
Due to the change in the map the Duchy of Gelre had to be reformed. Frisia has been cut off, and is now a duchy on its own.
There have also been some changes to the CoA's. Mostly Frisian ones. ([URL=http://www.mediafire.com/download.php?w55u59uudoq8r2a]download[/URL])
*[B]1.10[/B]: Compatible with CK2 1.04 ([URL=http://www.mediafire.com/?tj3r7v289b6o09b]download[/URL])
*[B]1.11[/B]: Compatible with CK2 1.05. Also, the expanded history submod has been removed. ([URL=http://www.mediafire.com/?pe6fdskadz9y1sv]download[/URL])
*[B]1.11b[/B]: Minor fix: County of Zutphen now has the Dutch culture. ([URL=http://www.mediafire.com/?mzdd1f8th4r7xel]download[/URL])
*[B]1.12[/B]: Now compatible with CK2 1.06. ([URL=http://www.mediafire.com/?1h51m6ot5uoa9fn]download[/URL])
Some pictures (older versions):
Any feedback is very welcome!
Last edited: