First off, I like the mod and really want to see it flourish, but I do have some questions.
1. Why are there only Autocratic Monarchies, Migratory Tribes, and Plutocratic republics. Are some of these just placeholders for further diversification?
2. Why is the culture and religion map so filled with very little color? It makes sense that the beasts, and spiders are grey, but if the orcs are a different culture group, why are they the same color? Also why are the Edain and Mixed Edain culture groups so darkly colored when they're supposed to be a light shining into the darkness of this world? It's just a bit weird because you give the Noldor this amazing unique green but then the Teleri have the same color as the Eotheod, despite being totally different.
3. Why are the pops in Lorien called Galadhrim if Galadriel is still in Edhelhond?
4. I just watched as AI Arthedain and Cardolan fought a war against Rhudaur which killed a third of the population and left the realm of rhudaur with so many unpopulated provinces, this all happened within the first 7 years.
5. I really like how fast this mod runs, it might be because there are a lot less pops than vanilla, but it runs really fast at 5 speed.
6. I've been playing as Edhelhond, and I have to wonder what's the point of the elves having different religions for Teleri and Noldor? It just means every few years if I don't convert Galadriel to Teleri, I lose 20 stability.
7. Localisation is weird, Galadriel is a King, not a Queen, but then again there's a lot to be done in localization, and that's to be expected.
8. There seems to be huge imbalance in terms of population growth. If a province becomes depopulated, it's almost impossible to colonize again and might have 1 pop after a while, but if it has at least one pop left, it's population will flourish and maybe double in a generation.
1. Why are there only Autocratic Monarchies, Migratory Tribes, and Plutocratic republics. Are some of these just placeholders for further diversification?
2. Why is the culture and religion map so filled with very little color? It makes sense that the beasts, and spiders are grey, but if the orcs are a different culture group, why are they the same color? Also why are the Edain and Mixed Edain culture groups so darkly colored when they're supposed to be a light shining into the darkness of this world? It's just a bit weird because you give the Noldor this amazing unique green but then the Teleri have the same color as the Eotheod, despite being totally different.
3. Why are the pops in Lorien called Galadhrim if Galadriel is still in Edhelhond?
4. I just watched as AI Arthedain and Cardolan fought a war against Rhudaur which killed a third of the population and left the realm of rhudaur with so many unpopulated provinces, this all happened within the first 7 years.
5. I really like how fast this mod runs, it might be because there are a lot less pops than vanilla, but it runs really fast at 5 speed.
6. I've been playing as Edhelhond, and I have to wonder what's the point of the elves having different religions for Teleri and Noldor? It just means every few years if I don't convert Galadriel to Teleri, I lose 20 stability.
7. Localisation is weird, Galadriel is a King, not a Queen, but then again there's a lot to be done in localization, and that's to be expected.
8. There seems to be huge imbalance in terms of population growth. If a province becomes depopulated, it's almost impossible to colonize again and might have 1 pop after a while, but if it has at least one pop left, it's population will flourish and maybe double in a generation.
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