I'm laughing simply because this is literally mindblowing and awesome! Keep up the good work!
The Irish use a "Celtic" gfx designation so the easiest way would be to make a portrait_celtic.gfx file. That being said, you could always redefine the Irish to use a custom Irish.gfx instead of Celtic.Btw, James, does that mean that I could create a file called portrait_irish.gfx to define the Irish graphical culture? Thanks.
The Irish use a "Celtic" gfx designation so the easiest way would be to make a portrait_celtic.gfx file. That being said, you could always redefine the Irish to use a custom Irish.gfx instead of Celtic.
Also, you may need to make a irish.gfx file (basically a copy of the Western one) but I'm not sure this is necessary.
- cultures.txt to define the culture and graphical culture
- graphicalculturetype.txt to define graphical cultures
- portraits_culture.gfx to defines the portraits for the culture
- And possibly a culture.gfx file to define units (may not be needed)
These are amazing! Please make the Alans a bit more less European too!
Also, should persians be less arabic, than they presented now in game?
Also, should persians be less arabic, than they presented now in game?
Do you mean just in terms of appearance or as an actual culture? The Berbers are not represented in CK2 -- they would have darker skin than Arabs, a totally different language and would be in a separate culture group. It would be interesting to try and represent them in a mod but we're only talking a handful of provinces in Mauretania and their language is... strange.I was wondering that, too. I am currently thinking about splitting Maghreb Arabs off from the Arab group and rename them Berber, but I was wondering what they should look like.
I don't think you should cover the faces. However, maybe a Persian Immortal could have his face covered but it's always more fun to see the faces. I've actually made a little modification to mine and just removed the helms for some cultures and replaced them with leather bands. Then again, a leather band doesn't provide much protection now does it?I've been trying to make some new helmets, but then I ran into a problem that I didn't think of first. Should I make helmets that cover the face like this:
That would make identifying character faces impossible. This helmet is still a very much work in progress and looks too cartoony. I don't know if I'll include any of the helmets I make because they, atleast at the moment, don't blend well into the style of the rest of the attire. But anyway, if I feel that they are acceptable to release, should I only make helmets that don't cover faces?
Do you mean just in terms of appearance or as an actual culture? The Berbers are not represented in CK2 -- they would have darker skin than Arabs, a totally different language and would be in a separate culture group. It would be interesting to try and represent them in a mod but we're only talking a handful of provinces in Mauretania and their language is... strange.
The last I tried to add new headgear in this thread we ran into a problem with the people posting into the thread. Unfortunately there seems to be hardcoded limits in the amounts of frames for different layers.@Peuri: I don't know about faceplates. CK1 had some face coverings, especially for Muslim characters, and it did not work out too well IMHO. I think that more diversity in clothing and headgear is a good thing in any case, a really good thing. How easily can you add more clothing for the same cultural set, like could you potentially give western_european say 25 different clothing options instead of the 11 or so that are there now?
I'm not sure. But unfortunately I think that it's not possible to add more frames to the headgear layer :/Also, can people with different Martial skills use different helms?
So I should just use the arab facial features and change the hue of the faces to a lighter one?Yes I'd say that's a good idea. Let's see some Persian dudes. :happy: