- Feb 14, 2012
Can you work on improving the other culture sets too? More variety for English and Frankish faces would be great.
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Yes, you are exactly right. I posted the version 0.1 yesterday that fixes this. The background and neck are black too because the game apparently fills missing textures as black, so the fully black nose texture covers all lower layers too.
Also, how are you replacing these graphics? I attempted to make a "Nordic" character for the northern cultures but nothing really even works, it's all black. Did I save it wrong, do the mipmaps (do they matter) wrong, layers bad, or what?
Well, if someone is willing to make new clothing etc. I am more than happy to add them to this mod and praise them accodingly. Or someone with better texturing skills can take the work I've done so far and continue from this base. I can support this person with my meagre knowledge on the text side of modding portraits. I can't do new textures myself, or atleast they are not release worthy as they are pretty much just copy/pasting and using various filters etc., so I don't see where I could take this mod from here. Some of the suggestions I could certainly do, like adding more hair colour variety to southern europeans and perhaps adding some of the muslim beards to western characters, if the beard layer can support more than 7 beards. Atleast the headgear layer couldn't handle more than 16 headgears withouth getting messed up, while the background layer has 21 backgrounds. So I'm not sure if these layers have different hardcoded limits and what they are. But other than that the next step would probably be creating new textures, which I am incapable of doing to any satisfactory level.I think that it would be good for anyone who is interested to submit custom portrait clothing, headgear, etc. if Peuri is interested in continuing this mod. It could become a community meta-mod that could be loaded with any of the big overhaul and balance mods in production. I would be willing to do some of the interface modding as far as assigning this clothing set to this culture, etc.
Works fine for me. The DLC seems to be allow modular or new content no problem. Actually, it's kinda a great tool to debug mistakes with races or new cultures.'Officially', how compatible (or not) is this with the Beard Designer DLC?...
Thanks. I don't know what the problem is. All the folders, files, and names are in order and correct but I'm using GIMP and I don't think it's saving correctly. I'm NOT loading the mipmaps (could be problem) and I don't think they're saving correctly. I'm going to give Paint.net a go and see if it works better for me. Thanks.I assume that you edited portraits.gfx, cultures.txt and graphicalculture.txt to include your culture. A few things come to mind that might result in a black layer. Perhaps the texture file is missing like with my noses here, or perhaps you mispelled the file name or directory in portraits.gfx. I edited these texture with paint.net and these are the saving settings I used:
'Officially', how compatible (or not) is this with the Beard Designer DLC?
I've tried it and it seems okay so far, am not sure if it gives you more options in the DLC as I've only used it a couple of times.
Works fine for me. The DLC seems to be allow modular or new content no problem. Actually, it's kinda a great tool to debug mistakes with races or new cultures.
Thanks. I don't know what the problem is. All the folders, files, and names are in order and correct but I'm using GIMP and I don't think it's saving correctly. I'm NOT loading the mipmaps (could be problem) and I don't think they're saving correctly. I'm going to give Paint.net a go and see if it works better for me. Thanks.
EDIT: Well, I'll be damned if that Paint.net didn't just go out there and fix all of my problems I was having. It... actually looks decent. THANKS!
Argh, nevermind, it works but it's not turning out like I wanted. I can do cut-paste and re-coloring but I'm not skilled enough as an artist to make these guys look good.
Also, I'd like to note that you can make this more modular by giving each culture their own portraits_CULTURE.gfx file instead of overwriting portraits.gfx.
Peuri, if you were to do Northern Germanic people, how would you do it? I'm starting by lightening the skintone, changing the noses and chins, but what else should I do? What would you do?