Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
The next release will most likely be out on next weekend, and after spending most of this day polishing on numerous angles, it's really satisfying to compare the progress made to the terrain between the last release and as it is now:


OLD-----------------------------------------------------------------------NEW​





I'll be making some colour/contrast adjustments* and alterations (adding new Himalayan glacier overlay and, hopefully, eastern mountain textures) but aside from that, this is how version C will look (and I dub thee 'version Caesar'). Hopefully it's to most people's satisfaction with its increase in overall brightness and increased clarity between terrain, while still maintaining the darker tone and all that jazz.

* regarding turkey, read two posts below
 
Last edited:
  • 8
Reactions:

McGreans

Sergeant
39 Badges
Apr 22, 2013
71
22
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Supreme Ruler: Cold War
  • Semper Fi
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Victoria 2
The next release will most likely be out on this Sunday, and after spending most of this day polishing on numerous angles, it's really satisfying to compare the progress made between the last release and as it is now:


OLD-----------------------------------------------------------------------NEW​





I'll be making some colour/contrast adjustments and alterations (adding new Himalayan glacier overlay and, hopefully, eastern mountain textures) but aside from that, this is how version C will look (and I dub thee 'version Caesar'). Hopefully it's to most people's satisfaction with its increase in overall brightness and increased clarity between terrain, while still maintaining the darker tone and all that jazz.

Looks great. My only question is why Turkey looks like a desert now?
 

Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
Looks great. My only question is why Turkey looks like a desert now?
That's one of the colour/contrast adjustments I was talking about. Has to do with the last change I made, which was great but unfortunately made deserts 'bleed' into the hill terrain in turkey and other places. It's a quick fix anyway.
 
Last edited:
  • 2
Reactions:

StarlightTW

Colonel
80 Badges
Feb 28, 2013
818
369
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: El Dorado
Gorgeous. Absolutely gorgeous. Greatly looking forward to this new release. As to places like Anatolia, yeah, I can see the bleedover you mentioned but even with that being the case it's a great improvement on what was already a fantastic map. :)
 
  • 1
Reactions:

Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
Gorgeous. Absolutely gorgeous. Greatly looking forward to this new release. As to places like Anatolia, yeah, I can see the bleedover you mentioned but even with that being the case it's a great improvement on what was already a fantastic map. :)

It's good to hear. :) Unfortunately real life has interfered and I won't be able to make the fixes until next weekend, so my previous prediction of releasing it today is off.
 
  • 1
Reactions:

Ese Khan

MM Dev Team
31 Badges
Jan 2, 2009
1.705
472
  • Crusader Kings II
  • Sengoku
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Glad you took out the caravan route thing in Africa and the Middle East. Consistent with the direction SWMH is taking. :) I think removing the caravan routes was sort of in the team's to-do list, but it never actually reached the table.
 

Mundane

Serious!
79 Badges
Jun 19, 2010
613
142
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
The new version that was teased looks... colder, compared to the current version.

Is it your own personal taste for the increase of contrast and blue hue? I rather liked the warm feeling to the current version. Are there any major fixes that will improve anything drastically or can I continue using the older version?
 

Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
The new version that was teased looks... colder, compared to the current version.

Is it your own personal taste for the increase of contrast and blue hue? I rather liked the warm feeling to the current version. Are there any major fixes that will improve anything drastically or can I continue using the older version?
Colder? Any area specifically or just in general? I haven't touched the blue hue, but I did lessened the red hue in the desert. Maybe it's the water being brightened?
 

Mundane

Serious!
79 Badges
Jun 19, 2010
613
142
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
Colder? Any area specifically or just in general? I haven't touched the blue hue, but I did lessened the red hue in the desert. Maybe it's the water being brightened?
The lessening of the red hue seems to have effected other areas, too. Your modifications to the textures have also made things less lush, I find.

An examples follows. The ocean is less pink/red, and lighter spots near the river and coastlines make things less lush, as I said above.

Fpd46rs.gifv


EDIT: Basically, the red hue made the game in general more warm. Dunno why the change you described effected the rest of the game.
 

Attachments

  • old-new.gif
    old-new.gif
    43,7 KB · Views: 67
Last edited:
  • 1
Reactions:

Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
The lessening of the red hue seems to have effected other areas, too. Your modifications to the textures have also made things less lush, I find.

And examples follows. The ocean is less pink/red, and lighter spots near the river and coastlines make things less lush, as I said above.


EDIT: Basically, the red hue made the game in general more warm.

I appreciate the gif :)

The lighter spots near the river and coastlines is the new farmland expansion, made after requests for more visible 'life'. This does by itself make things less lush in (historically) populated areas for obvious reasons, although I wish I could make this deforestation change over time but sadly this is impossible. The red hue change specifically only affected deserts, of this I am 100% certain. I'm thinking that it's the new ocean colour (political ocean colours remain as they were in 1b though) combined with the slight increase in brightness and farmland expansion. Colour is a very tricky to get right for everyone but i'll certainly look into it.


Dunno why the change you described effected the rest of the game.

If not edited correctly, fx files are veeeeery intertwined, but not remotely intertwined where they should be. Want to raise the water level? Longboats will become submarines. Want to change ice ranges to cover the volga? Spain is now an icecap. Want to change colour of the trees? Africa is now the north pole (this one is not entirely true but you get the point).
 
Last edited:

Mundane

Serious!
79 Badges
Jun 19, 2010
613
142
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
I appreciate the gif :)

The lighter spots near the river and coastlines is the new farmland expansion, made after requests for more visible 'life'. This does by itself make things less lush in (historically) populated areas for obvious reasons, although I wish I could make this deforestation change over time but sadly this is impossible. The red hue change specifically only affected deserts, of this I am 100% certain. I'm thinking that it's the new ocean colour (political ocean colours remain as they were in 1b though) combined with the slight increase in brightness and farmland expansion. Colour is a very tricky to get right for everyone but i'll certainly look into it.
If you can, could you post some images of the new farmland you mentioned? More up close so I can see how they look usually when playing the game.

Otherwise the only thing I object to personally is the increase of brightness. I'll have to look into figuring out how to lower it for a personal edition of the new update! Keep up the good work.
 

Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
If you can, could you post some images of the new farmland you mentioned? More up close so I can see how they look usually when playing the game.

Otherwise the only thing I object to personally is the increase of brightness. I'll have to look into figuring out how to lower it for a personal edition of the new update! Keep up the good work.

Cannot, not at home.

I'll just include some files with alternate files with 'old' values, in case it becomes a problem for you.
 

calake

God Emperor
66 Badges
May 23, 2012
583
254
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I don't know if there are many other users here that would appreciate the same, if there are please comment also, but would it be at all possible to create a SMMH compatible flat map? I am not a particular fan of the bumpy map, it's made me cringe since the first dev diaries for CK2. There are flatmaps out there that work for Vanilla so it is theoretically possible, but I am not aware of any that is HIP compatible. Please tell me if you are aware of such. Thanks.
 
  • 1
  • 1
Reactions:

G.Strategos

Proud former M&T Member
23 Badges
Mar 21, 2009
3.804
481
  • Crusader Kings II
  • March of the Eagles
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
I don't know if there are many other users here that would appreciate the same, if there are please comment also, but would it be at all possible to create a SMMH compatible flat map? I am not a particular fan of the bumpy map, it's made me cringe since the first dev diaries for CK2. There are flatmaps out there that work for Vanilla so it is theoretically possible, but I am not aware of any that is HIP compatible. Please tell me if you are aware of such. Thanks.

Plus one...;)
 

Arko

Red zone
45 Badges
Jul 1, 2009
7.080
1.107
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
Glad you took out the caravan route thing in Africa and the Middle East. Consistent with the direction SWMH is taking. :) I think removing the caravan routes was sort of in the team's to-do list, but it never actually reached the table.
Not sure what your point is. Caravan roads on terrain map is something totally disconnected to the province setup, it was there even before some provinces where added.
 

Ese Khan

MM Dev Team
31 Badges
Jan 2, 2009
1.705
472
  • Crusader Kings II
  • Sengoku
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Not sure what your point is. Caravan roads on terrain map is something totally disconnected to the province setup, it was there even before some provinces where added.
Right, my comment had nothing to do with province removal. I should have specified what I was talking about. I was referring to "oasis" provinces, which, along with the caravan route, was something that the SWMH team considered cool at first but now looked like artificial features. So there was a talk to do away with both oasis provinces and caravan routes. If I recall correctly, that is.