
Expanded Farmland
Lindbrook's Texture Map
Currently only compatible with SWMH, though a lite version does exist for vanilla.
Download & Install LTM via HIP
Description
This started as a personal mod, but is now fully integrated into HIP. LTM replaces and updates most cosmetic materials related to the map such as textures, borders, rivers, shaders, among other things, with assets of higher quality and with higher detail. While the mod's primary focus is to improve the look of both the terrain map and political maps within the SWMH map, I will most likely be making this mod fully compatible with the vanilla map in the future, and with any other map project which express their interest ...
Release C
Release B
Release A
ALTERNATE / REQUESTED FILES
- [Optional] Selection of alternate, & rejected country borders + old + all vanilla
- [Optional] High saturation-Low Transparency in political mode
- [Optional] Low saturation-High Transparency in political mode
- [Optional] Basic flat map
BORDERS- [Optional] Selection of alternate, & rejected country borders + old + all vanilla
- [Optional] High saturation-Low Transparency in political mode
- [Optional] Low saturation-High Transparency in political mode
- [Optional] Basic flat map
- New non-passable border
- New country border
- New province border
- Slight increase in border intensity, still less than vanilla
- Non-realm border now fade away as the camera is pulled back
- Lowered border height to vanilla settings
MAP CHANGES- New country border
- New province border
- Slight increase in border intensity, still less than vanilla
- Non-realm border now fade away as the camera is pulled back
- Lowered border height to vanilla settings
- Reshaped terrain of Massif Central
- Reshaped terrain of Britain
- Reshaped topology of Scotland
- Reshaped terrain along Tigris & Euphrates
- Reshaped trees in Nordkalotten, Finland, Novgorod, Baltics, & Sweden
- Reshaped terrain in Nordkalotten, Finland, Novgorod, Baltics, & Sweden
- Reshaped Irish terrain
- Reshaped Armenian valley topology to be softer & follow terrain
- Added northern wetlands
- Added farmland: focus on rivers, outlets, & branches
- Added coastlines (cliffs & beaches) to France, Portugal, north Spain, Sicily, Corsica, Sardinia... (TBC)
- Moved Italian Apennines terrain to its corresponding topology
- Moved Göta highlands terrain to its corresponding topology
- Removed trees for himalayan treeline
- Removed the green plains' sharpness around damascus
- Compatibility with SWMH's arabia release
RECOLOURING- Reshaped terrain of Britain
- Reshaped topology of Scotland
- Reshaped terrain along Tigris & Euphrates
- Reshaped trees in Nordkalotten, Finland, Novgorod, Baltics, & Sweden
- Reshaped terrain in Nordkalotten, Finland, Novgorod, Baltics, & Sweden
- Reshaped Irish terrain
- Reshaped Armenian valley topology to be softer & follow terrain
- Added northern wetlands
- Added farmland: focus on rivers, outlets, & branches
- Added coastlines (cliffs & beaches) to France, Portugal, north Spain, Sicily, Corsica, Sardinia... (TBC)
- Moved Italian Apennines terrain to its corresponding topology
- Moved Göta highlands terrain to its corresponding topology
- Removed trees for himalayan treeline
- Removed the green plains' sharpness around damascus
- Compatibility with SWMH's arabia release
- Removed vanilla's seasonal recolouring of rivers
- Expanded physical ice range to cover russian rivers
- Slightly recoloured of most fake lakes
- Recoloured Gotland & other Baltic Isles
- Recoloured Iberia & Italy
- Recoloured Carpathians
- Recoloured Himilayas
- Recoloured Turkey (TBC)
- Recoloured shores of caspian sea, north africa, & normandy
- Added salt lakes
- Removed seams around the Urals & Iran
- Adjusted snow colour
- Corrected colours & contours of water depths
- Recoloured water in all map modes
TEXTURES- Expanded physical ice range to cover russian rivers
- Slightly recoloured of most fake lakes
- Recoloured Gotland & other Baltic Isles
- Recoloured Iberia & Italy
- Recoloured Carpathians
- Recoloured Himilayas
- Recoloured Turkey (TBC)
- Recoloured shores of caspian sea, north africa, & normandy
- Added salt lakes
- Removed seams around the Urals & Iran
- Adjusted snow colour
- Corrected colours & contours of water depths
- Recoloured water in all map modes
- Replaced texture for hills
- Replaced texture for foothills
- Reworked texture for marshland
- Reworked texture for arid plains
- Reworked texture for farmland
- Flooded fake lakes with real water in Nordkalotten
- Added seperate texture for mountains in arid areas
- Added seperate texture for hills in arid areas
- Added seperate texture for hills in asia minor
- Added two textures for coastline terrain
- Replaced texture for ice
- Reverted desert texture back to vanilla (with adjustments)
- Increased normal sharpness for most textures
- Increased mipmap sharpness for most textures
- Slightly increased saturation in all textures
VALUES- Replaced texture for foothills
- Reworked texture for marshland
- Reworked texture for arid plains
- Reworked texture for farmland
- Flooded fake lakes with real water in Nordkalotten
- Added seperate texture for mountains in arid areas
- Added seperate texture for hills in arid areas
- Added seperate texture for hills in asia minor
- Added two textures for coastline terrain
- Replaced texture for ice
- Reverted desert texture back to vanilla (with adjustments)
- Increased normal sharpness for most textures
- Increased mipmap sharpness for most textures
- Slightly increased saturation in all textures
- Increased water height & water height cap
- Increased trees width & height
- Replaced normal for most textures
- Decreased red hue in arid climate
- Increased green hue in temperate climates
- [Temporary] Farmland function as plains
- Renamed Arctic terrain to Boreal
- Added localisation for marshland terrain
- Increased boreal's movement cost & bottleneck chance
- Removed/Lessened paradox's terrain seams
- Increased of map transparency & saturation
- Increased trees width & height
- Replaced normal for most textures
- Decreased red hue in arid climate
- Increased green hue in temperate climates
- [Temporary] Farmland function as plains
- Renamed Arctic terrain to Boreal
- Added localisation for marshland terrain
- Increased boreal's movement cost & bottleneck chance
- Removed/Lessened paradox's terrain seams
- Increased of map transparency & saturation
Release B
- Reshaped the Nile delta's terrain & trees.
- Partially replaced textures for better looking snow & mountain 'crevices'.
- Trimmed trees in Russia.
- Resized construction model as it became too big.
- Increased texture density.
- Partially replaced textures for better looking snow & mountain 'crevices'.
- Trimmed trees in Russia.
- Resized construction model as it became too big.
- Increased texture density.
Release A
- Redone borders, textures, rivers, fog of war,
- Straits, trees (colours, sizes, etc.), reworked snowfall,
- Enlarged mapindicators for construction and siege,
- Adjusted terrain map, lighting, water, added a 'noise filter',
- Removed water reflection, added 'glaciers',
- Initial version
- Straits, trees (colours, sizes, etc.), reworked snowfall,
- Enlarged mapindicators for construction and siege,
- Adjusted terrain map, lighting, water, added a 'noise filter',
- Removed water reflection, added 'glaciers',
- Initial version
Release C
- Initial version
- Lite adaptation
- Lite adaptation

New and improved bump map

Improved political mode to fade internal borders when zoomed out

New shorelines that reflect cliffs and beaches in reality (WIP)

Unique terrain features ex. Salt Lakes

New ice and snow textures

Corrections to the already lovely SWMH terrain

New textures and recolouring of the world (Turkey is WIP)

All new borders that are both lovely & easily discernible
Download & Install LTM via HIP
Feedback is appreciated, etc.
Hopefully everything will work out fine.
Hopefully everything will work out fine.
Last edited:
- 27
- 1
- 1