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Bitterbaum

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And here it is, the final boss of LEX, still missing phase one shell though...
final_boss_stage_2_f.jpg

final_boss_stage_2.jpg
 
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L0rdScrambles

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The player reward leviathans already have that function. Everyone in the galaxy will hate you for it though.

Ah yes but nothing says Crisis Event like a scary baby-construct that goes around blowing up planets! The Unbidden might kill the population and the Scourge might make the planets barren but totally destroying them would be a nice escalation.
 

Bitterbaum

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Ah, it actually eats the galaxy slowly, the mechanic I am using for it is more like a replicator swarm and the models you see are just the big control units that anchor the country/crisis.

So it starts processing a planet, makes the pops go poof, spawns new smaller units and so on. While the main leviathan unit goes through several stages, or you might say 'pregnancy' depending on how much the swarm harvested.

Until the real boss goes cheestbuster on its 'mothership' ...
 
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L0rdScrambles

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Sounds like we're gonna need a bigger boat...

Partially related - Have you considered making the progenitor components (the weapons, shields etc.) from the mod available to the player somehow? It doesn't look like there's any way to obtain them at the moment.
 

Bitterbaum

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That is coming in the second half of the crisis update, just want to roll out this chunk of content first, it will have a event chain related to it that gives the player an easier solution to solve it, at a cost.
The progenitor components will be unlocked as a bonus for clearing the other 3 events and capturing the 3 leviathan ships, with addition of a new shipdesign unlocked based on that tech.
Think babylon 5 whitestar, though style will be similiar to spaceship yamato to adhere to the basic shiplayout of stellaris.

And after that we come to the last part, the addition of 3 roaming first one ships that act like the enclaves of the leviathan dlc and another optional boss encounters if the player choses to attack them.

And that more or less concludes the LEX content and I will take some time to polish it.
 

ImperiusArch

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The content you have planned sounds exceptionally enjoyable, I must say! What is the next step after completing this aspect of the mod?
 

Bitterbaum

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At the moment it's only half of the crisis, I also have a large event chain planned that goes along with it. But first I am letting players rage that their galaxy got eaten...

And our little friend in his comfy home.
egg.jpg
 
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Small error report: There are eight places that have invalid replace = yes expressions: 7 in common/solar_system_initializers/mem_ring_init.txt and one in common/solar_system_initializers/mem_garden_init.txt

Aside: Holy crap on that animation. o_O