I've seen and loved the TV serieThe more I read your dev diaries and walkthroughs, the more I have to ask, did you read "The Pillars of the Earth" by Ken Follet, when you got the idea for this mod.
L3T - RELIC3 (2018/6/10) for CK2 2.8.2I think this mod will get me back to playing CK2 on post-holy fury with HIP (I know there will be crashes with the L3T). But can I get a pro ck2 2.8.3.4 version?
^^Love the mod Arko!
It brings much needed flavour and uniqueness to the world. I'm playtesting it at the moment for me and my friends 'Crusader Kings II multiplayer friday's'.
The mod doesn't influence much the balance here, unless you feel it that with the mod the game generates too much income ?Question tho. As i just started to dabble in modding myself, after finding earning money too easy in the game, how is the balance in income with this mod?
Important not: we always start in 1066 (with all DLC (expect AztecInvasions))
The mod doesn't influence much the balance here, unless you feel it that with the mod the game generates too much income ?
Building a cathedral with the L3T system, will sink a lot of money for more than a century, but Vanilla great works may now also fit that job.
However, next update will bring in a revision of income bonus from stewardship, because it can reach some crazy levels, making your income coming from mostly this bonus instead of holding and demesnes which I think should me more preponderant for this matter. I'll speak about that new feature soon
I should probably make wars more costly, but until AI just goes for a permanent total war stance, this may be an issue.
Currently, (especially if you rolled back to a previous version), there are few ways to boost development -which commands population grow-What is the strategy to grow the holding? I am without a Hamlet in my county (I am count), while the other counts who do not even build other things are already with Hamlets and even Villages, how to get it faster?
Thank for playing the mod and your feedback!Hello, I have been playing with this mod (v0.99 // SAINT2) for about a week, and I have come to the conclusion that there is basically no situation where the "Citadel" is better than the "Feudal Manor" nor the "Feudal City".
TEST GAME, 3 CASTLES IN ONE COUNTY:
With all buildings maxed out, the "Feudal Manor" (Fort Level 5.1) and "Feudal City" (Fort Level 7.35) have the same amount of Garrison and Levies, while the "Citadel" (Fort Level 9.5) only has ~1.5k more Garrison and Levies than those two. Also, the "Citadel" cost-benefit is very bad; it makes almost no money versus what it gives.
It seems silly that a "Feudal Manor" can hold the same amount of Light Infantry, Light Cavalry, Heavy Cavalry, and Archers as a "Feudal City", and especially the same amount as a "Citadel".
Possible ideas for change:
That's all I can think of at the moment. I really want there to be a choice between the types of specializations, but at the moment there is not enough incentive to choose the "Citadel" over the other two. Thank you for reading this long post, I wish for your continued success!
- Add a Garrison and Levy penalty (maybe -10% each) to the "Feudal Manor".
- Restrict the Keep, Militia Training Ground, Stables, and Cultural Buildings in the "Feudal City", and restrict further in the "Feudal Manor", like you already have with Barracks
- Increase "Citadel" Fort Level either directly (maybe +1 to +2.5) or by adding more Fortification-type buildings (Arrow Slits, Machicolations, Killing Fields, etc.)
- Add Garrison bonus to the "Citadel" like you did with Levy bonus (+10%)
Balancing troops is tricky because of events troops mostly. Paradox use them very extensively sadly.I would advise caution when changing the numbers of troops, reducing them too much might have problems regarding leaving both player and AI with too few troops. However I do agree that additional balancing is welcomed. Another question, this mod doesn't change retinues I believe?
I don't think I'll tweak retinues further than making them slightly mire expensive (or reminving them alltogether )Too small retinues make sub commander useless or must be put with a levy. And the mod sometime crash with HIP without EMF
I've no plan for this sorry.Any change to make fully compatible with HIP? I was told that for years I have missed a lot of things from both of mods while I play with them together. I am a silent fan of your work since the beginning and I'm desperately begging
If you, or anyone else who is interesting in making com-patch for HIP/EMF & L3T, I am interested in making one. However, I am not sure I can do it on my own, since I lack time and more importantly skill.Any change to make fully compatible with HIP? I was told that for years I have missed a lot of things from both of mods while I play with them together. I am a silent fan of your work since the beginning and I'm desperately begging