Today's small update is about your capital !
First, we've changed something about feudal cities.
Before, having a feudal city in your demesne was only possible in your capital but even there you could decide another specialization. Also a single county owner couldn't had one.
Now it is changed in the way that every feudal province will get the feudal city spec to its county capital, so everyone can get one. However the specific buildings linked to it remain attached to the capital status. So you can own multiple feudal cities, but special buildings like library, chapel, treasury etc. can only be built and be active in your actual capital.
This specialization in now set on startup, so you have it immediatly.
Second change is a new modifier applied to your capital county.
It basically gives a small boost that is always good to have and brings the focus on your capital, plus giving it more visibility.
The modifier of course follows you in your new capital in case you want to change it (or forced to... ). To
not overflow the engine
, let the time for your court to move, the modifier update is made once per year, so you'd have to wait a few months, be patient.
On a more personal note, I am finished with funky exams constraints so I should get more time for modding and so finishing the sainthood system update and bringing you the updated version of L3T for CK2 v3.0.