Will this be posted on Steam Workshop or do I just follow it here?
here. i am quite workshop allergic
Will this be posted on Steam Workshop or do I just follow it here?
yes, but i'll maybe cap the development of some buildings if the ressource is from an adjacent province. that could be the case for brewery since it have 5 steps where the majority have only 3.Look interesting, I'll give it a try. One question, though. it seems that you only need a production building per resource per provine +adjacencies, right?
two reasons :Also, what happens with transborders trade? I think it shouldn0t be allowed to build a transformation building using the production of a neighbour that is no under the same realm as you.
potential = {
OR = {
has_province_modifier = X
any_adjacent_province = {
And = {
has_province_modifier = X
holder_scope = {
top_liege = {
any_vassal = FROM } } } } }
FROM is used to targets the province owner
no, that is why it is not included in HIPIt is supposed to work fine with the other modules of HIP? (I'm asking just in case, I wouldn't want to report bugs that turn to be faux positives...).
that's more for other users than me as i never play in english myself. i'd prefer to have some standard quality for the texts, but it woul be up to the anglophones players to bring the quality up. i've already get a proposal from caocao268 to work on it.Also, If too much of the localisation is placeholder I probably will make a grunt translation for my personal use. If it resembles something an English-speaker could tolerate, I'll upload it
you really need to use a standard version of SWMH installed in mod/swmh2.854 as it is the directory designated by the compatch .mod file i provide. you can however change this to point to your HIP install if it is an install with mentionned compatible modulesEdit: started it alongsinde the HIP using the swmh specific .mod file. Nothing happens. After one year no resource modifier appears, and no new building is in sight....
well, the only choice at the startup event is SWMH, but you can use it with vanilla with no hurt with current version. so the one choice event is normal. the second mapmod it will be compatible is... something else i can't reveal yetEdit2: started this time without SWMH, with the appropriate launcher, and this time I got an event asking which version was playing, and the only option stated I was playing WITH SWMH. I think something might be wrong with those events. Anyway, I will give it a try
no, that is why it is not included in HIP
Arkopack, swmh and nbrt+ works fine with it.
i'll try to keep the construction of the code the more compatible as possible with any mod but i have no plan for compatching with the whole HIP.Ah, will it possibly be compatible in the future?
Arko, if your mod can convince players to actually rule instead of planning the next invasion elsewhere, you would have succeeded.
Playing with the default HIP setup and this mod, my armies are suffering attrition damage in my own territory. Also, the monthly cost to raise demesne troops is too high in my opinion.
Edit: Seems it's not compatible with PB. That's a shame, this feels like the one thing HIP is missing before it becomes a supermod, in my opinion. Good work though, Arko. I can't wait to see the full release.
Yes it is the idea.You made a very good point. It should be about ruling the territories and people you have, but often it just becomes a game of expansion. Building mods greatly enhance that experience. Like in Lux Invicta, you can focus on building improvements in your own counties instead of war after war.
I might need to restrain a bit the over agressivness of AI that just tend to inicte player to do as well. A few way to explore : peace of god at game start to let the holdings specialize a bit ; limitation on DJ CB that are just too much automatic, easy and so boring. Maybe also a crown law to set a long term policy to be warry or more peacefull (or defensive vs offensive) for one full reign. I've tested the latter to specialize republics into pure merchant rep. (more money, less troops, less CB) a more state-like republics (less money, more troops, full CB).Jorah Mormont's observation from A Song of Ice and Fire set me thinking: Sometimes, it is better to just tend to your lands, and when the time comes to fight, you fight and then go back home to the farm.