@FrostWeasel I have a test version that is working pretty well now. It adds in the relevant variants for the DLC and removes variants that HBS has added.
The main issue it currently has is that
all the CAB related 'Mechs/Vees are currently held up until the CAB Asset Bundles are properly loading. HBS staff are working hard to get that done.
If you would like to test - attached is a ZIP with everything I have confirmed is working (in 1 folder).
Unzip this and then place it in :
C:\Users\((login ID/Name here))\Documents\my games\BattleTech\mods\
When done, the
mods folder should now have a J
K_BTMods sub folder, which then has multiple sub folders for the various mods.
Then you need to :
- Start the game
- Click on the Mods button in the lower left corner
- Click all the Mods you want to activate ( and make sure mods are turned on in top right corner)
- Save and close
- Quit and restart BT
- Now the mods should be there and active
Note - these are all my working 1.8 Mods, so pick and choose what you like
BEX_JK_PlusVee : Adds in more vees, but uses existing models.
Give_me_Death : Requires FlashPoints and Heavy Metal DLC, gives the GDL the correct 'Mechs
Give_them_Kell: Requires FlashPoints and Heavy Metal DLC, gives the Kell Hounds the correct 'Mechs
JK_Events : Requires Timeline, ComStar News events #fakeComStarNews
JK_Pilots : Adds in some Streamers as new pilots
JK_SUCKos : Adjusts the Star System coordinates to match Sarna's mapping values
JK_VariantsCampaign : Adds many new variants to Vanilla 'Mechs/Vees
JK_VariantsDLC : Adds many new variants to DLC 'Mechs/Vees
JK_VariantsSkirmish : Adds some Hero 'Mechs to Skirmish mode only
JK_VariantsStarLeague : Adds a handful of SL era 'Mechs/Vees
Timeline : By mpstark - lets you pick starting year - I suggest using 3025
Z_JK_AppearanceDates : Sets appearance dates for all the new variants and prevents things from appearing too soon
Z_JK_VariantsCampaign_JumpJets : Sets Lore JJ values for all 'Mechs (so no Jumping Atlases)
Z_Sab_JK_RarityTables : Creates the Rarity Tables for all 'Mechs from HBS, my mods, and several others. This also should create faction based random encounters.
Still working on:
cFixes
JK_VariantsCAB
JK_Factions
Some other fun things