[Mod] JK_Variants 1.8.0.0 - 175+ 'Mechs and 125+ Vees, Rarity Tables, and more

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Justin Kase

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@Mongo101 Thanks for uploading those - and the alert on the Escort mission - hopefully that log will tell me which mission it is. If they are spawning outside the normal area, then it may be something we can address for the cFixes mod.
 

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@Mongo101 - The one error was due to the Behemoth missing the Movedef - I placed it in the incorrect folder!!!

Please unzip the attached into the JK_VariantsCAB/Movement folder

The other error was due to the DAIMYO - but I don't see anything wrong with it :/

Could you please go into your JK_Variants/vehicle and vehicleChassis folders and grab me your vehicledef_DAIMYOHQ.json and vehiclechassisdef_DAIMYOHQ for me?

THANK YOU for all your efforts to help me track these errors down!

EDIT : Still don't see anything wrong with the Daimyo HQ files - I even checked to see if I accidentally used a ZERO instead of O in the file...

EDIT #2 : Looks like you may have an older copy of the DAIMYOHQ on your system - probably happened when overwriting the JK_Variants folder instead deleting it. I've done that to myself as well :p

Go into the JK_Variants\vehicle folder and delete vehicledef_DIAMYOHQ.json
Go into the JK_Variants\vehicleChassis folder and delete vehiclechassisdef_DIAMYOHQ.json

Please make sure you delete the versions (if either exist) that start with DIA (I before A) these are bad.

The ones that start with DAI (A before I) are good.
 

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  • movedef_BEHEMOTH.zip
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Last edited:

Mongo101

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10-4 thx for fixing the behemoth

And I'm glad to help, feels like i'm giving back a little

Files are below
 

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  • vehiclechassisdef_DAIMYOHQ.zip
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Justin Kase

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@Mongo101 ... Looks like the older copy of the file. Here is the correct version.

Replace the file in :
Mods/JK_Variants/vehicle

Please

Did you download from the first page of this thread, or from the Nexus site?

I had the wrong file here, but the right file on Nexus. So I am hoping you say you got it here ;)
 

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Mongo101

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Justin, I think download is bad then, the json's are exactly the same

I 'm uploading my copy of the just the campaign folder...btw, the Json reads for the 1.5.0 version, but the fikder came out of the 1.5.1.1 download

You'll see the incorrect spelling 1st thing
 

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  • JK_VariantsCampaign.zip
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Mongo101

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Sorry brother, Nexus

Should that file overwrite the old one, or should I delete the bad one?

NVM, I'm a little dense sometimes, I will delete the old one
 
Last edited:

Justin Kase

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@Mongo101
LOL - not a worry.

I will reload the Nexus version to be on the safe side. But, yeah, just replace that file and it should be good to go.

Let me know if not - PLEASE!

THANK YOU for the willingness to check things out and upload files for me ;) Appreciate it more than you know!
 

Mongo101

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I will brother and your more than welcome, like I said I feel that I'm giving back a little

Your work is too awesome for it not run flawlessly, if it doesn't run flawlessly people won't use it which would be a shame

Thx again for all of your work

I'm not one to cry about restarting and reinstalling, so if you ever need a guinea pig, let me know
 
Last edited:

Justin Kase

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Once again, I appreciate it ;)

Still looking into the 4th Vee issue on the one map. Thinking that might be a candidate for cFixes.
 

Mongo101

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Justin...just wanted to let you know that everything is running flawlessly

Thx again for your great work
 

Mongo101

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Jk, sorry to bother you, but I have a question

I was wondering, can I make the "fixed' upgrades removable?. I would like to be able to salvage the NAIS heatsinks and the EWS systems, etc.

I don't necessarily need to salvage them, though that would ne nice. If I can collect a full mech Raven-1X or a BlackJack-1X I think it would be cool to be able to reuse those parts as a reward, especially late game were those mech don't really stand chance of surviving

I also started using your Rarity table, so getting them will be that much harder

Thanks in advance for any and all help
 

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@Mongo101 : Not a bother at all.

It is certainly possible to remove the 'fixed' setting for them.

However, the reasons on both tend to be partly for game balance and partly for Lore.

The NAIS DHS are an experimental model and are actually 'part' of the Engine. To make it work in the game, since the Engine automatically has 10 HS built in, the 3 NAIS DHS on the BJ-3X actually weight 0 tons, take the crit space, and dissipate the equivalent of a single heatsink. To avoid having people salvage these "weightless" heatsinks, I made them part of the 'Mech.

Similarly, the Raven's ECM system is noted as being too bulky to be utilized on other 'Mechs that weren't built to integrate the Guardian ECM Suite (the only other one being the Cataphract 0X if I recall correctly). Similar to the Cyclops BattleComputer, the ECM was restricted during this time period.

You likely haven't encountered the Locust 1L yet, but that is yet another special prototype 'Mech, which uses an early version of TSM (Triple Stregth Myomer) - one that wasn't prone to bursting into flames when it encountered certain gasses :p This gives the locust a minor speed burst and melee bonus. To simulate this in the game, the crit slots are broken into 2 clusters (like on the TT game sheets) and each gives half the total benefits and penalties (excess heat - as you needed to run hot to make it work). Since this is truly integrated into the 'Mech, I didn't want Yang ripping it out to use in something like an Atlas.

Any of these can be edited to be salvagable, you would just have to cut them from the ChassisDef and paste them into the MechDef - and remove the 'fixed' note.

Hope that helps!
 

Mongo101

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Jk

Thanks for the reply!!!

Having it explained like that, I will leave well enough alone.

Thank you for the explanations and how to change them if I wanted to
 

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@Mongo101 Not a prob!

If you want to see more SLDF tech appear, @Dialcaliper has a great SLDF mod that has missions where SL tech appears sporadically. Check out the SLDF Royals ;)
 

Mongo101

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JK

I just downloaded and installed the SLDF Royals, however I can't use the Item Collections and the WR CAC because something in either the custom ammo or weapons mod just absolutely kills my machine, and my machine is high end, so thus I can't run the Encounters

EDIT:
Well after searching, I'm "one of those" who's having a problem with the WR mod and slowdowns, I can't find a solution for it ,so que sera, sera. I am disappointed but, I've got enough running now to keep me happy.

I'm going to post something with Mr. Caliper to see if there is a work-around

Thanks for everything
 
Last edited:

Justin Kase

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@Dialcaliper is very helpful - I'm sure he will give you a hand :)

I've had a folder of SLDF stuff sitting on my PC for ~2 years now that I haven't released into the wild, and now with some of the new features (like the Fixed locations and such) I may start to put a few in the old JK_StarLeague folder.
 

karlo73

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@Mongo101
This is now a known issue and is due to CustomAmmoCategories, not WaponRealizer!
Search in CustomAmmoCategories the file
CustomAmmoCategoriesSettings.json
There you have the value
"DebugLog": true,
set to false!
Then your machine will run again ... ;-)

(The value should now be actually default to false, but in the last version again slipped through ...)
 

Mongo101

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@Mongo101
This is now a known issue and is due to CustomAmmoCategories, not WaponRealizer!
Search in CustomAmmoCategories the file
CustomAmmoCategoriesSettings.json
There you have the value
"DebugLog": true,
set to false!
Then your machine will run again ... ;-)

(The value should now be actually default to false, but in the last version again slipped through ...)

Thank you Karlo
 

Justin Kase

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1.5.1.2 Has been uploaded both here and on Nexus - this has the Behemoth MoveDef fix integrated, and adds some new 'Mechs (including the Hatamoto variants to the CAB and some post 4th SW 'Mechs that will appear when their Lore release year passes).
 

unclecid

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1.5.1.2 Has been uploaded both here and on Nexus - this has the Behemoth MoveDef fix integrated, and adds some new 'Mechs (including the Hatamoto variants to the CAB and some post 4th SW 'Mechs that will appear when their Lore release year passes).

thats awesome considering i just started a 3039 campaign

and boyo does davion just LOVE those javelins on low skull missions