[MOD] Imperial Routine - Sectors, Factions, Politics

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

V3N0M1300

Second Lieutenant
47 Badges
Dec 29, 2013
117
25
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Necroids
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
Any plans to add gameplay mechanics that will make it possible to interact with factions in other empires? You do that and we’ll finally have Crusader Kings in space
 

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
Well, I think I'll be able to add some basic interaction with other ethics-based foreign factions (like, you can spend some money or influence increasing the faction attraction with possible benefits like shifting government ethics). But this won't be in the near future, because I want to polish and impove what I have at this moment.

Anyway, thanks for this idea!
 

basserg

Corporal
20 Badges
Jan 25, 2017
34
0
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis III Complete
There's a great rebellion mod on steam which would be very complementary to your mod. In the past I've used both together and j think they work. Now with sector fleets in not sure how rebellions would be handled. Potent rebellions by Caligula Caesar I think.
 

V3N0M1300

Second Lieutenant
47 Badges
Dec 29, 2013
117
25
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Necroids
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
I’ve played that one but having “sow unrest” as a planetary edict didn’t work well because you don’t always have planets in range of another empire’s planets. I think an event-driven system against rival empires would work better
 
Extended Topbar Compatibility

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
Some players are using specific gui mods, which change the topbar behavior. For this cases I've made a compatibility patch, solving the potential issues with Sector Overview button, located inside the general dropdown menu.

Imperial Routine - Patch: Extended Topbar

C404D66EEDC92430BA3C89CD180D8CA77501D1DF
 

NilusBavarius

The grumpy Hermit
15 Badges
Aug 26, 2008
698
0
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Mount & Blade: Warband
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Crusader Kings II
Some players are using specific gui mods, which change the topbar behavior. For this cases I've made a compatibility patch.

I hope you realize how goddamn useful your work is ?! (not only gameplay-wise but also educational for modding UI).
Still wondering if you use a visual tool or still do it all by hand, manually inside the *.gui/*.gfx-files ?!
 

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
Still wondering if you use a visual tool or still do it all by hand, manually inside the *.gui/*.gfx-files ?!
Before the coding, I usually make some layouts in Photoshop, just to understand how it will look and work. It's much easier to write the interface when you have at least a draft mockups.
And there is no visual tool for this, I'm doing this in sublime text with cwtools inside. Changes could be revealed just by reloading .gui files directly in the game.
 

NilusBavarius

The grumpy Hermit
15 Badges
Aug 26, 2008
698
0
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Mount & Blade: Warband
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Crusader Kings II
Changes could be revealed just by reloading .gui files directly in the game.
That's interesting!
Didn't know, you can actually do it on runtime. Only reloaded *.asset files in the past (probably because of the main focus on those mechanics on my end) :rolleyes:
 

TheArid

Second Lieutenant
29 Badges
Dec 15, 2016
122
96
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: The Old Gods
In the future, you could add events regarding the sectors like the governor is corrupt and you lose income, sector fleet launches coup against sector and governor asks you for help, planets rising up in rebellion against you, sector makes a scientific breakthrough and gives you research, etc.
 

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
Well, guys
Whilst I'm busy irl, what do you think about futher development of Stellaris? What could happen with sectors in the light of non-tile screenshot from devs?
I mean, how it's going to impact sector management (if they won't kill the sector concept, what I'm afraid of)
And how I should react to all possible changes for future?
 
Last edited:

AdjectiveNounNumber

Second Lieutenant
94 Badges
Oct 3, 2014
113
705
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Stellaris
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • BATTLETECH
  • Stellaris: Federations
  • Victoria 2: Heart of Darkness
  • Prison Architect
  • Surviving Mars
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Victoria 2
I don't think that the planet rework we saw would affect this mod that much. There will still be factions, there will still be sectors and those are the main system this mod interacts with. The problem is that we only have one early screenshot. We don't know what reworks the devs are planning for the next expansion.
 

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
My apologies. It seems, that some features don't work properly in case of if/else changes after 2.1 update (http://forum.paradoxplaza.com/forum...-2-1-0-documentation-if-else_if-else.1100202/) .

I was expecting that I can fix it just at surface, but the problem is much deeper, so I have to rebuild the mod in many places. Don't want to make an empty promises, so I can't say the next release date, but I'll try to make it asap.

Thank you all for still playing this mod.