So now we could play with sector fleets! Version 0.1.04 has been released.
Sector Warfare
Now, sector has gained an ability to construct his own military ships. So now, among constructor and colonization ships, sector will build
corvettes,
destroyers,
cruisers and even a
battleships. What’s the catch. Fleets under the sector control have
no maintenance, so you could save a lot, ceding your ships to them. However, you’re losing the direct control, and the raising power of the sector fleet could potentially cause some tensions with faction authorities in future.
When sector builds ships, they are static by default, so you need to perform some operations to bring a life to the fleets. You should officially allow sector to establish the regular Sector Fleet, which will gather all built ships on sector shipyards. You can set a rally point on sector fleet to allow him include all manually built ships across your empire as well. This will be described in sections below.
Fleet Focus
Sector potentially could build military ships with any focus, but the military percentage is not so high for them, so sector won't spend to much resources on fleet. So if you want sector to construct more, you should switch to this military focus for a deeper specialization. This will force sector to spend most of the budget for the fleet, however decreasing the financing of other activities.
Establishing Fleet
Once the any proper ship has been built by sector, you could establish a regular
Sector Fleet. You can perform this from any planet with sector ships staying on orbit through the special planetary edict. The fleet will be flagged and gain
Sector Fleet status with some specific modifiers. It’s recommend to set a rally point on this fleet, to enable gathering of other constructed ships (otherwise, they just will be static, orbiting the planets). Manually built ships can join this fleet as well.
For a certain reasons, the
Sector Fleet has a little bit nerfed parameters, such a fire power, evasion etc.
Fleet Missions
Currently, there are two main fleet mission designed. I hope, there will be more in a future.
Patrol Sector Planets
Default Sector Fleet mission. The fleet will fly from planet to planet within sector borders with an Aggressive stance.
Patrol Core Worlds
The same as previous, but for your core worlds only. This may cause a small faction discontent later.
Cancel Fleet Mission
Cancels the last active mission and clears all fleet orders. After performing the last order, fleet will gain an idle stance.
Will be really grateful for any feedback, I hope you're still interesting in this mod.