[MOD] Imperial Routine - Sectors, Factions, Politics

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
IMPERIAL ROUTINE
Sector, Faction & Politics Extension Mod

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=771132431
Pdxmods: [URL]https://mods.paradoxplaza.com/mods/1403/Any[/URL]


https://discord.gg/Bue4EWH

44AF958DBAC44BCE09D9F956A052A5C357021C8E

Intro
At the beginning, this mod was actually planned as a few additions and changes to sector scope. But it quickly became larger and more complicated, than a several features. I really liked Stellaris from its first days, however, my previous experience from other global strategies was pushing me to the thoughts, what features could be improved and what could be added to make the gameplay even more attractive and deep. That’s why my mod became mostly administrative-oriented, focusing on empire management and all related stuff, such a regional government system, leaders specialization, sector governance and other things.

Key features
+ System management screen
+ System leaders (now it's possible to assign any governor, scientist, admiral or general to any owned system) with system-wide effects on planets
+ A few leader traits
+ Differences between sector types
+ Mod options
 
Last edited:
  • 5
Reactions:

Dysydent

Major
96 Badges
Nov 10, 2010
677
506
  • War of the Vikings
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • March of the Eagles
  • Stellaris - Path to Destruction bundle
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Cities: Skylines - Snowfall
  • Pillars of Eternity
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
Indeed, it looks very promising. Really hope that we will see some mega-mods for Stellaris soon. It definitely deserves the same love the EUIV or CKII is getting.
 

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
Kennedy & Banks Challenges

Patch features

Since Wiz has posted some new key features for the further development and Martin showed a new look of factions, I’ve faced with the facts, that quite a big part of my ideas interferes with devteam plans and seems to became unnecessary due to new ingame improvements (they will be simply replaced by hardcoded and more convenient analogues). So I have to analyze and try to guess, what will be implemented and how my mod could be linked to that without losing the interest to him. So, there is a potential feature list (I've put only related):
  • Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic maneuvering.
  • Ability to set rights and obligations for particular species in your empire.
  • Global food that can be shared between planets.
  • Factions that are proper interest groups with specific likes and dislikes and the potential to be a benefit to an empire instead of just being rebels.
  • A 'galactic community' with interstellar politics and a 'space UN'.
And here’s what I’ve seen on Martin’s screen:
  • Factions are tending to be more ethos related, representing the real situation and population diversity.
  • Average level of happiness, as one of attraction factors.
  • Different issues (some kind of demands, but more deep and different). Seems, that they are the major attraction factor and the reason for effects.
  • Could be not only the “rebel” factions, but also useful - seems, that they could generate additional influence if happiness level is high and there’re no critical issues.
  • Leaders are still not personified as an independent players inside empire political theatre.

Looking Ahead

What this means?

Seems, that now we’ll be a bit forced to spend more time for internal politics whilst the factions are reflecting the real demographics and political situation within your empire. It sounds really amazing, especially the fact that factions will no longer be only the “rebels”. Working with them and solving their issues could turn them to good supporters, giving a special positive effects to your empire (i.e., influence). The second what seems, the ethos will significantly affects the faction and there could be potential conflicts on lines collectivists - individualists, materialists - spiritualists and so on. This is currently present in Stellaris, however in a much more simple way. Looks, that this feature will be really important especially for a large empires for the mid and late game phases, when the player is faced with a huge ethic divergence of his empire.

From the other side, I haven’t seen any references to the leader’s individualities, except the fact, that factions could be lead by empire scientists, governors, admirals etc. So, there is no any interaction with faction leaders an independent persons, which are affecting empire internal politics.

The same for sectors. Last Heinlein patch has added some functionality for this instance (some sector settings etc) and it seems, that there will be any major changes in 1.4 and 1.5 patches.

So, the last two remarks give me the reasons, that Imperial Routine won’t be so useless and unnecessary, as we could fill the voids inside sectors and leaders gameplay and keep the general idea of this mod. That’s why I’ll try to concentrate on increasing the deepness of sector through the faction and leaders linkage. I hope, that next patches will give us a bit more functionality within this scopes. However, I want to ask how you see the further focus, maybe you have some additional thoughts that could be really useful for modding this project.

So, what I should focus more?

  • deeper integration between the sector and faction, additional sector-related features, politics
  • additional faction functionality (more demands, requests, effects, attraction factors etc)
  • additional leader’s personalisation (new options with leader’s “trust”, more independent politics etc)
  • polishing the mod balance
 
Last edited:
  • 1
Reactions:

Ingros

First Lieutenant
100 Badges
Aug 4, 2009
210
41
  • Sword of the Stars II
  • Impire
  • Pillars of Eternity
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Ancient Space
  • Stellaris
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
  • Hearts of Iron III: Their Finest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III Complete
Really like this mod... deepens the current sectors already a lot :)

However it feels like the assign colony request is triggered to often... in one try i just created a sector because of my 6th colony and shortly afterwards he already requested a colony... which i declined and some month later he requested the same again. would it be possible to trigger that event only when the colonies in sector are getting full?

Also a bit unfortunate for me... when i had 2 sectors both started asking for money in the middle of a defensive war where my reserves were already low.. also multiple times in a row... :-(

And it would be nice to have some more options for these events ... donate even more (or less)credits .. use a strategic resource for 10 years instead... also bribe instead of giving a colony or give a different one
 
  • 2
Reactions:

LastLeviathan

Captain
62 Badges
Apr 6, 2016
440
1.256
  • Magicka
  • Crusader Kings II: Reapers Due
  • Cities in Motion 2
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
Great work so far, keep it up. Just a suggestion regarding the sector governor asking for money. It gives you only the option to give them money and implies they are corrupt. Perhaps also give an option to give less and option to ensure the money goes to the right place. (Gives money which draws people away from a rebel faction but doesn't increase trust.)
 
  • 1
Reactions:

unitedblah

Recruit
1 Badges
Apr 19, 2012
6
1
  • Stellaris
Hi, just wanted to say I think this mod is a really great idea and I hope it gets polished and perfected! I especially like how it just makes the internal politics in Stellaris far more engaging and enjoyable. Good work!
 
  • 1
Reactions:

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
New Inputs

Well, there are a few interesting features coming in Banks patch. The first one has been discussed earlier and was most about the new faction system. The other big innovation is tradition and unity concept. So, how this will affect the mod?

I’ve sounded all my thoughts about the first feature earlier, so I have too less to add. I still see the lack of sector improvements so I’ll continue to deepening the sector gameplay and features with a faction linkage. The second one is too abstract for this time and seems mostly empire-focused feature and I should to think more how to link it with the mod.

But the progression of the game and a lot of different feedbacks are pushing me to make some changes to the mod concepts and features, especially after the several lastest updates, where were some new gameplay issues related to sector fleet management. So, I want to rebuild the fleet concept, pushing it to vassal status rather than trying to operate with some sector “hacks and tips”. It probably could give much more possibilities in future. Also, there are other points requiring my attention - the claim system and faction attraction. The first one should be scripted as well as possible, to prevent any critical issues after the new patch. The second - just to clarify all the mechanics affecting the attraction and gathering of faction support to help player operate with it. So, at now, seems, that I’ll concentrate on the next points:
  • Rebuild sector fleet creation and mechanics
  • Rewrite faction claim system
  • Clarify faction attraction gathering
  • Finish faction/sector rebellion event (it shouldn’t be too easy to suppress)
  • New features connected to tradition and unity concept
 
  • 1
Reactions:

dskod1

Field Marshal
137 Badges
Apr 14, 2009
3.281
1.085
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • 500k Club
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Digital Anniversary Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • BATTLETECH
  • Steel Division: Normandy 44
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
This may seem random, but I really love the colours you have chosen for titles in your posts. They are really nice to look at and soothing :D

Also, mod looks cool ;)
 
  • 1
Reactions:

Seomis

Major
49 Badges
Jun 27, 2016
562
418
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • Victoria 2
  • Stellaris
  • Age of Wonders III
I noticed the Pop that gets removed upon building a colonizer is random. I suppose there's no way to get at the ethos stored with the ship so that the right Pop is always killed?
 

gomurr

the ancient
63 Badges
Aug 8, 2011
94
16
  • Magicka
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Imperator: Rome - Magna Graecia
You've done, and are doing, some amazing work. Just wanted to say thanks, your mod ha been a significant part of what makes Stellaris worth playing for me.
 

Yard1PL

Second Lieutenant
9 Badges
Apr 6, 2016
152
54
  • Crusader Kings II
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Last edited:

Iyur

icddppl
24 Badges
Apr 2, 2014
731
47
  • Crusader Kings II
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
Hello everyone.
So, my expectations have been confirmed, and I have to rewrite my mod almost from scratches, as PDX done too much changes to faction and ethics systems. However, I really like new improvements and additions, they look like more interesting rather than before.

So, here are some teasers of my sector and faction features.
04134f482f9244d887c93c531443b262.png


57247875412f48d3b89e5501d1afc801.png


f1542ad8680e4b24a54da93054368d41.png

a327aa5f3eb2477289c5d15909b67605.png