Summary
This mod includes several changes to the mechanics of kingdoms and empires with the Imperial Administration law. These changes are indented to make realms run by a bureaucracy feel noticeably different from feudal or tribal realms. Generally, the imperial ruler has more power over his/her vassals, but faces some new threats. The mod is designed to work with (and be balanced for) the features of the DLC, notably retinues and viceroyalties. Therefore, I don't recommend using this mod without owning Legacy of Rome and Charlemagne.
Features
Imperial rulers gain a number of new powers, compared to their feudal peers. These include:
The goal isn't to make Imperial realms more or less powerful than feudal realms, but instead to give them a unique set of advantages and disadvantages. With free vassal revocation and the use of viceroys, Imperial realms have much less trouble dealing with vassals. However, unless you are willing to use unskilled generals (which have more significant penalties associated with them than in vanilla), Imperial realms will instead have to deal with ambitious generals and jelous courtiers attempting to seize power.
Rebel Generals
Compared to vanilla, military success is a much greater factor in gaining prestige than holding land. This means that even an unlanded courtier can gain great prestige by leading your troops and defeating your enemies. Sometimes, a particularly skilled or lucky general will develop a reputation for martial prowess.

These successful generals hold the love of their troops, and can thus be dangerous. You must deal with them carefully - either gain their loyalty or destroy them.

If ambition, greed, or hate motivates him, a general may seek to supplant his liege. Upon doing so, soldiers will rally to his banner...

...and perhaps vassals too.

And should you fail to contain these generals, you may find yourself supplanted.

Caveats
This mod is for beta patch 2.2.0.1.
I am still fairly new to modding, and so I'm afraid this mod is likely to have both bugs and unbalanced features at present. If you spot a bug, please let me know. If possible, include your save game so I can duplicate (and hopefully fix) it. I also am hoping to add to the potential for court intrigue, improve the localization, and rebalance the powers of Imperial rulers. Any suggestions or help in that would be appreciated. I am in school, so development may be slow and sporadic. If anyone wants to improve upon anything in the mod or use it elsewhere, please feel free.
Download
View attachment ImperialRevamp_v1.3.zip
This mod includes several changes to the mechanics of kingdoms and empires with the Imperial Administration law. These changes are indented to make realms run by a bureaucracy feel noticeably different from feudal or tribal realms. Generally, the imperial ruler has more power over his/her vassals, but faces some new threats. The mod is designed to work with (and be balanced for) the features of the DLC, notably retinues and viceroyalties. Therefore, I don't recommend using this mod without owning Legacy of Rome and Charlemagne.
Features
Imperial rulers gain a number of new powers, compared to their feudal peers. These include:
- A significantly increased retinue limit, representing a professional army
- A bonus to vassal tax to pay for your army
- Free revokation of all titles in your De Jure kingdom/empire, representing (along with the viceroys introduced in Charlemagne) governors rather than hereditary vassals ruling lands
- Ambitious rebel generals, which can raise armies to challenge you, and, if charismatic, can rally your governors against you as well
- Reduced vassal levies
- Court plots to sieze power, potentially leading to civil war (not fully implemented)
The goal isn't to make Imperial realms more or less powerful than feudal realms, but instead to give them a unique set of advantages and disadvantages. With free vassal revocation and the use of viceroys, Imperial realms have much less trouble dealing with vassals. However, unless you are willing to use unskilled generals (which have more significant penalties associated with them than in vanilla), Imperial realms will instead have to deal with ambitious generals and jelous courtiers attempting to seize power.
Rebel Generals
Compared to vanilla, military success is a much greater factor in gaining prestige than holding land. This means that even an unlanded courtier can gain great prestige by leading your troops and defeating your enemies. Sometimes, a particularly skilled or lucky general will develop a reputation for martial prowess.
These successful generals hold the love of their troops, and can thus be dangerous. You must deal with them carefully - either gain their loyalty or destroy them.
If ambition, greed, or hate motivates him, a general may seek to supplant his liege. Upon doing so, soldiers will rally to his banner...
...and perhaps vassals too.
And should you fail to contain these generals, you may find yourself supplanted.
Caveats
This mod is for beta patch 2.2.0.1.
I am still fairly new to modding, and so I'm afraid this mod is likely to have both bugs and unbalanced features at present. If you spot a bug, please let me know. If possible, include your save game so I can duplicate (and hopefully fix) it. I also am hoping to add to the potential for court intrigue, improve the localization, and rebalance the powers of Imperial rulers. Any suggestions or help in that would be appreciated. I am in school, so development may be slow and sporadic. If anyone wants to improve upon anything in the mod or use it elsewhere, please feel free.
Download
View attachment ImperialRevamp_v1.3.zip
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