True that. For what it's worth, I think it's relatively easy to change the election periods in a submod, one file and a few numbers.
Electoral Model is no longer default. Also, making elections biannual seems a weird solution for too frequent stability hits, as it makes them twice as frequent as with annual . The whole point of making elections annual was making them somewhat historically accurate for both Rome and Carthage, so any other duration is not accurate.That was quick! Any chance I can convince you to change the default Electoral Model to bi-annual? Annual stab hits are too punishing, especially in the early game, and further especially because it costs significant stability to reform the election law, placing the player quickly into a downward spiralling situation where they cannot acquire enough stability for reform, facing further stab hits every dreaded 1st of October. Bi-annual is still challenging, but doesn't feel like a desperately futile struggle (for all but perhaps the most skilled administrators, such as yourself).
I agree with the need to make the default Roman law and Lex Antonia more different, but with both laws keeping annual elections. With that noted, I'm open for suggestions.Lex Antonia could then reduce it to annual for anyone who wants that extra challenge (presumably later on with more opportunity to improve stability per month). It looks odd having no effect at all.
Biannual can mean semi-annual, but I mean biennial. Every two years, which is the same as the "Shorter Terms" or "Lex Antonia" electoral reform laws already in game.Electoral Model is no longer default. Also, making elections biannual seems a weird solution for too frequent stability hits, as it makes them twice as frequent as with annual .
Yeah I understand that, but IMO it doesn't work with the way the game is designed.The whole point of making elections annual was making them somewhat historically accurate for both Rome and Carthage, so any other duration is not accurate.