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Damarrocarion

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Ok, I have now done HRE and bulk of the map is done (Eastern Europe/India remaining). You can download it from the first page.

If people would like to playtest a bit to see about stability and glaring errors they spot, that would be awesome. Since if this MOD goes bonkers right from the get-go, at least I know not to spend anymore time with it.

Here is a screenshot of HRE for you as taste.

20170109214737_1.jpg
 

Damarrocarion

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According to testers, this MOD has now contracted the bug too which causes crash every few years. It was not in existence before I started tweaking with HRE.

I will now officially abandon this MOD and 935 as they are unplayable to great extent.
 

Damarrocarion

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Trust me, I tried to find it in AD935 and it did not find it. It came after Reaper's Due, before that AD 935 worked fine. 821 seemed to work before I started working on HRE section but again, only thing which was altered were history files. It would be third time I have to start from scratch and I will not do it. Validator also only shows errors which are within base game.
 
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Papsukal

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I will follow your new mod with great interest! I'd just like to draw your attention on an important point about your reconstruction of Afghanistan in this period: Zunbils don't exist. Paradox ingenuously added them in TOG and Charlie, reporting to now quite outdated works, but Zunbils are an historiographical myth.

In several Muslim sources, we find the title رتبیل rutbil. Since omissions or additions of one or two dots are current in manuscripts written in arabic script, Marquart suggested to emendate this form into زنبیل zunbil, assuming this was a theophoric title built upon the name of the god Zun, attested in the region by some Arabic sources, and maybe by Xuanzang. This solution implied though to emendate every muslim sources, including Tabari, Baladhuri and the Tarikh-i Sistan, which all have rutbil, and to leave aside the fact that no Chinese sources give us a form close to zunbil, but it was widely accepted by scholars.

It has been totally abandoned, however, since the discovery in the 90's of the so called "Bactrian Documents", which confirmed the hypothesis Alessio Bombaci already made in 1970, that is that rutbil correspond to the turkic title eltäbir, a title given by the Türks to lesser nomadic (and sometimes non-nomadic) leaders who were not from the imperial clan Ashinas, but who were allowed to keep their authority upon political groups they used to rule. Indeed, we read in this documents the title eltäbir in its Bactrian form hilitber, and according to Nicholas Sims-Williams ("Ancient Afghanistan and its invaders: Linguistic evidence from Bactrian documents and inscriptions", in N. Sims-Williams [ed.], Indo-Iranian Languages and Peoples, 2002), it is this word who give the form rutbil, with a metathesis of l and r.

The so called Zunbils are in fact Turks who bear the title eltäbir. According to Inaba Minoru ("The Identity of Turkish Rulers of Hinudkush from the 7th to the 9th centuries AD", Zinbun, 38, 2005), they are from the same stock that of the Turkshahi of Kabulistan, since it is a conflict surronding succession in Kabul who made a scion of the Turkshahi fled southward and established himself in Zabulistan as Eltäbir/Rutbil in 680. Using Chinese and Indian sources along Arabic and Persian ones, Inaba makes the consistent hypothesis that both Turkshahi and Rutbil were Turkic Khalach/Khalaj.

I hope you'll find this informations interesting, and you'll mod this region of the world accordingly!
 

Damarrocarion

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Thanks for that and I would but as said above, I abandoned the MOD since it keeps crashing after HRE was completed and like with AD935 MOD, it is largely unplayable as result as people would need to constantly save/load.
 

Yaduraya

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It saddens me to hear that you are ending development, I’m huge fan of your bookmark mods.

I don’t know if this matters anymore but I managed to make your Iranian Intermezzo mod run quite well with latest patch by disabling some parts of your mod. I ran the game in observe mode eight times to test how long it takes to crash, here are the results (in years):

13, 8, 12, 21, 16, 6, 13, 14
 

starwarsfan541

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It saddens me to hear that you are ending development, I’m huge fan of your bookmark mods.

I don’t know if this matters anymore but I managed to make your Iranian Intermezzo mod run quite well with latest patch by disabling some parts of your mod. I ran the game in observe mode eight times to test how long it takes to crash, here are the results (in years):

13, 8, 12, 21, 16, 6, 13, 14

What did you edit?
 

Yaduraya

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I removed half of the txt files inside mod’s history>characters folder. Due to this many rulers added by mod got replaced by generic characters. I think that even more files could’ve been left intact, I just didn’t have patience to test which files were stable.
 
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starwarsfan541

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I may have fixed the mod to some extent......

Have made it past 900 with no crashes

What I had to do:
Edit all new_ suffix history files and remove any code bracket with "Effect"
Remove all the altered vanilla ones I havent played with these yet

EDIT: Made it to the 940s with no crashes
 
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Damarrocarion

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Damn! Sorry about that, I didn't read. Too bad, it looked very promising!

What would you like to be done in terms of Afghanistan area then? Starwarsfan got the MOD to work so I am doing India now and then it's done. However, lack of event troops, etc. is currently a problem in many realms as effects do not seem to work.
 

Damarrocarion

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Greetings to all!

It took a long time but first version of this MOD is now complete. Feel free to try it out and report obvious mistakes and performance. I ran a test game for 20 years successfully, without it crashing so it should at least be somewhat stable.

What is left to do is to alter some characters with event troops, etc. if possible (apparently those were reason of bugs previously).

As usual, go to first page and download it from there. Enjoy playing and I would love to hear feedback.

Edit: Did a quick fix there on Arpad's father so the dynasty is right...

5PArgrf.jpg
 
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Leo the Isaurian

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The new bookmark is an awesome idea, by the way. I've always felt that the 867 start was a bit biased against the Byzantines. No, I don't mean the Sicilian War; winning that one is a piece of cake. What I mean is the awful situation in Italy, where any chance of rapid expansion is marred by the Carolingians' almost inevitable conquest of Bari & its hinterlands (No offense, Louis).
 

LKA

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The new bookmark is an awesome idea, by the way. I've always felt that the 867 start was a bit biased against the Byzantines. No, I don't mean the Sicilian War; winning that one is a piece of cake. What I mean is the awful situation in Italy, where any chance of rapid expansion is marred by the Carolingians' almost inevitable conquest of Bari & its hinterlands (No offense, Louis).
I'm still proud of my playthrough where I reunited rome and mended the schism with Basileos
 

Leo the Isaurian

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At the end of the day, the Byzantines do have a better chance at pulling off a full restoration in 867 or 821 as opposed to 1066. I'll be sure to test-run Byzantium from either Michael or Thomas's perspective (can't decide which yet).
 

Damarrocarion

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Just letting you know that I am still working on the MOD still but next version will be coming out with next DLC & Patch due to fact it adds Tibet. Until such time, I am happy to hear suggestions for the MOD.
 

Ivan_Noreland

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I have installed it and the imperator folder is in Paradox Interactive/Crusader Kings 2/mod/ but it doesn't show up with the other mods on the CK2 launcher. Have I missed something?
 

xXConquerorXx

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I have installed it and the imperator folder is in Paradox Interactive/Crusader Kings 2/mod/ but it doesn't show up with the other mods on the CK2 launcher. Have I missed something?

Is the .mod file also there?