Dev Diary 75: Saba, Qataba and Nabhapakti missions
Salvete!
Today we'll be presenting a number of missions including ones for: Saba, Qataba and Nabhapakti.
But first, a small announcement; congratulations to Gladius for winning our AAR contest! While it was a close competition between the many outstanding contributions, “Master of the Steppes, a Yancai AAR” had just enough votes to come out on top. We look forward to working with Gladius on designing a special mission tree for a region of their choice in the future!
Nepal:
Hi, it’s Izn, and I’m here to talk about religion… er… force of habit. I am actually here to talk about a tree for the remnants of an independent Nepalese state: Nabhapakti.
And let’s see an overview of the tree too.
Please be aware that none of these tasks are final, and you may see many name changes and certainly icon changes for these tasks. The tree is divided on two sides. First, let’s take a look at that left side.
This side has you willingly give up autonomy to the Mauryans rather than fight an impossible war against the great Empire. Those familiar with my Paurava tree might see some similar inspirations here, with the objective being to expand through tricky diplomacy, carefully growing like a tumor from the Mauryan Empire. However, things are a bit different here. You exist right next to the Mauryan heartland, no matter how high your relations and friendships with Chandragupta and his descendants are, they aren’t going to give you land that has been part of their domain for hundreds of years now, rightful Nepali clay or not.
There are four main avenues of diplomatic influence here. Nepal, in the past, was home to a collection of city states Nepalese, Vrji, and Mallan cultures. In the Matter of Malla, you will dispute the Mauryan rule in the region, however, that’s best left for when you’re ready to shed the Mauryan yoke. So then, let’s talk about the task to the right. Claiming Kamata to the east is more of a recent Nepalese development in comparison to the legacy of old. Being driven back to the mountains, the Nepalese of Nabhapakti are a tribal people, and so, tribal land disputes naturally occur. One such dispute over the province of Kamata.
Well, culturally it remains Kamarupi, who is to say it shouldn’t become part of your homeland? Even the Mauryans won’t refuse you the claim… given a price.
Of course, if the Mauryans are alright with your claim over the region, they won’t stop you from invading Kamarupa directly to take your rightful land. There are even more benefits for being an obedient subject state. For example, in the task right next to Claim Kamata, the empire will be happy to reward you for loyalty.
Finally, the last task of these four is a bit special. The ‘Poison Pill,’ though rather ominous, is a task that will unlock a series of decisions you can take. You see, the Mauryan Empire stretches vast swathes of land. From the great Ganges River, the isolated jungles just south, the Indus Valley, and even as far as the Greeks just over the mountains, they all fall under one sphere of influence. And you can make use of this sphere by sending envoys to every corner of the empire to preach the greatness of Buddhism. That’s right, I managed to make this about religion again! The ‘Poison Pill’ decisions can spread Buddhism across India, going so far as to even convert other fellow vassals and tributaries, though it should be noted, it’s not exactly cheap to do so. Maurya has up to 8 vassals, including yourself of course, and it’s incredibly difficult to convert everyone. So maybe pick and choose where to spread your influence carefully. While a place like Paurava seems like a good target, the high population density over two half-regions may take all your resources. Meanwhile Atavia has a much lower density and mainly in one region. They may be much easier to convince. This side of the tree comes to an end with a task named ‘Sword of Siddhartha.’ But, let’s go on to the right tree since I’ve talked about this side enough.
The right tree is more about discovering the cultural legacy and history of the Nepalese and surrounding peoples. The way you explore this cultural legacy is up to you. First we start with the task ‘Made of Hundreds of Flowers,’ a reference to the Nepalese national saying.
Immediately after, you’re presented with two choices. Will you trend towards monarchy, establishing a Kingdom where the old and mythical Kirata Kingdom once lay?
Or will you civilize and return to a democratic system based in the very same league of states that Sidhartha Gautama, the Buddha himself, was from?
Please note that the colors will absolutely be changed in the final version. Regardless, there is one thing that’s clear. There… isn’t much expansion is there? Well, you can always take the hard road, expand manually, and show people the power an enlightened Buddhist state can wield through sword… or you can become a beacon of civilization, a mountain of gold, influence states to join you peacefully while they accept Buddha’s wise teachings, and even become an empire… albeit a very different kind of ‘informal’ empire.
In order to do so, there are many interesting and interactive tasks to complete that I worked really hard on... and I’ll let you figure those out on your own time. I gotta get back to work on this tree to get it ready for the update after all!
Hello, it's Zorgoball here to debut some of the outstanding missions that our very own Olivenkranz has finished for 1.6.1. Soon, you will be returning to the sunscorched Arabian Peninsula, where some brand new trees await you as you attempt to conquer the various tribes and kingdoms of the desert. Let us start by examining Saba and the twenty-seven tasks that they have, where you will be tasked with restoring the dwindling fortunes of the once-mighty kingdom.
There are not many who believe in the dream of Sabaean greatness, but thankfully, your leader, the Murakkid, has not lost all hope. Hundreds of years ago, the Sabaeans were in a much different position than the one they find themselves in now. They once controlled trade routes along the coast of Africa and southern Arabia, selling incense and other luxurious goods, and their borders extended far to the north and the south of their own traditional homelands - but all of this is no more. Your economic strength has atrophied, for Qataba and Ma’in, once Sabaean vassals, liberated themselves hundreds of years ago and have quickly become your rivals in the region. You will have to fight against the tides of history if you want to turn things around for your people.
While Saba starts with a negative modifier that represents the state of paralysis that the kingdom is wallowing in, there are a series of tasks that you will be able to do that will mitigate the damaging effects. Over time, when you have succeeded in your attempts at reforming the nation, this negative modifier will disappear entirely, leaving you in control of a nation that is ready to lead its people to the pinnacle of success!
One of the most important things that the Sabaeans will be charged with doing is restoring their capital to its former state - the Marib Dam, with its life-sustaining waters that make your agriculture possible, is in dire need of repair.
Once preliminary repairs have been completed at the Marib Dam, your engineers will want to extend the irrigation canals around the capital.
While there are a good amount of tasks that concentrate on replenishing your heartlands, you will have other types of decisions to make - will you protect the status of smaller communities that live within your borders, or will you force them to try to assimilate? Your ruler will often be called upon to settle domestic disputes, and pleasing everyone will be impossible.
Domestic troubles aside, if you are able to reassert your authority over the trade routes, the rewards will be worth the effort.
Once the situation at home has stabilized to your liking, you will begin the process of conquering the breakaway regions that once acknowledged your authority.
Naturally, you will start your foreign escapades by fighting with the breakaway territories of Qataba and Ma’in, and hopefully the gods will see you avenge the mistakes of your forefathers by allowing you to conquer these rebels once and for all.
There are many people that you will encounter throughout Arabia…
And once you have solidified your hold on the peninsula, you will absolutely reassert your power in Africa - the Horn will one day be yours!
With a little bit of luck and hard work, you will restore your old strength…but not everyone is rooting for you to succeed. Qataba, in fact, might surprise you - here is a tiny sneak peek at their tree, which shares a few missions with Saba but also has plenty of unique tasks. Yes, that’s right - Qataba will get a tree of their own, but I am only going to show you a little of it right now.
Since I am feeling generous today, here’s something else to whet your appetites; a second tree for Saba and Qataba once you finish the first! A quick whirlwind tour through some tasks before I let you go…
Needless to say, things will be heating up in Arabia for the 1.6.1 update of Invictus! Before I go, I have ONE FINAL TEASER for you. Very soon, you will meet one of our brand new devs who has been putting the final touches on an absolutely epic mission. Here are four flags from this mystery tree…