Dev Diary 62: Burma/Jain/Balto-Slavic additions, Persis mission and Christmas Update patch notes
Salvete!
Today we'll be talking about some content
Dementive has made, including a mission tree for
Persis and
Jain flavour. Also
Balto-Slavic religion changes made by Palando, the addition of
Burma to the map as presented by
Shocky, and
MattTheLegoman will go into more detail on his additions to the mod on the graphical side (big thanks to you Matt).
At the
end of the Dev Diary, i'll post the
patch notes for the
Christmas update.
But first i'd like to inform people about the recent
Bronze Age update:
https://steamcommunity.com/sharedfiles/filedetails/?id=2448788091.
The BA update adds a lot of decisions, content and bugfixes for nearly every tag in the game, go check it out!
The glorious nation of Persis has a new mission tree! This mission tree leads up to the freedom of Persis from the Seleukid empire and ends when freedom is gained. Here is a look at the tree:
These missions take you through developing Persis, adhering to Persian customs, and freeing yourself from Hellenic rule. This mission tree will be available with the upcoming update; in a future update they will get another mission tree to lead to the formation of Persia and there will also be a unique Persia tree for post unification Persia.
In addition to Persis, I did a lot of work to bring more flavor to the religions of India. 11 Jain and 9 Buddhist deities have been added throughout India. There are also 10+ new Jain flavor events that go into the life of the Jain leader Bhadrabahu in Maurya.
Take control of the First Jain Council in Pataliputra and decide the fate going forward of the Jain people!
In addition to the Jain Council events, there are several other events that depict the general spread of Jainism after the first Jain council.
Burma Map Expansion
Hello, shocky27 back again with some additions to the map in the Burma region. We have added a total of 2 areas to the map in the Irrawaddy River valley as well as 1 area along the coast of the Bay of Bengal, as seen below. Once again, thanks to Licarious for his assistance with adding the Irrawaddy River here.
The setup in the Irrawaddy Valley reflects a clash of ethno-linguistic groups as shown in the archaeological record around 300 BC. A number of small states, many known by the name “Pyu city states”, have been added, representing Tibeto-Burman speaking peoples having recently migrated to the valley from the north. Cities such as Tagaung, Halin, Beinnaka and more have been added as recorded Pyu sites. However many of these sites, including the ones furthest south and the far northwest, had not yet been colonized fully by the Pyu, remaining as likely Afroasiatic speakers related perhaps to modern Mon peoples, known archaeologically as the Samon culture. The Shan, although likely a Tai speaking group recorded by the Han Chinese, have been lumped in with the Pu (Afroasiatic) group for purposes of gameplay.
The Burmese map
Jungle terrain
G’day Invictus map enthusiasts! Firstly, with the introduction of the Burma region into Invictus by Shocky, Matt Alexi has returned to extend the splendid terrain of the base game into this region at the edge of the world. Secondly, you’ll see new art tucked into this corner of the map, the very limit of the known world beyond the Ganges.
Southeast Asian architecture set
The Southeast Asian architecture set was originally created last year for the CK3 ModJam event, which was focused on the Java and Bali islands. This year, with the expansion of Invictus and Terra Indomita into the region, these buildings have been claimed for the hidden jungle cities of Burma.
Papermap
The paper map has been updated to include all new lakes and islands added to the map of Invictus.
Changes to the Balto-Slavic religion:
As you might still remember, the last major update included a map extension for Eastern Europe. I, Palando, have used this as an opportunity to take a closer look at the religion of the Balto-Slavic inhabitants of this area.
The current Matrist religion is based on a description by Tacitus that the Aestii worship a Magna Mater. However, no female deity enjoys a position equal or superior to the position of male deities in Baltic beliefs; unlike in Germanic (e.g. Tacitus also mentions Nerthus as an important goddess) or Finnish ones.
Additionally, the reference made by Tacitus that the Aestii wear the images of wild boars is quite incompatible with the archaeological and archaeozoological sources from the Baltic territory. Instead, horses played an important role in the religious beliefs of these societies, but no hints that this was so with pigs. In contrast, the boar was indeed a prominent divine and emblematic animal of Celtic and Germanic peoples.
Therefore, we completely rework the Balto-Slavic religion which is now called We’ra’. Its ingame description reads like this:
Little is known of the Baltic tribes and their religion. Nonetheless, archaeological records survive, telling of cults worshiping several naturalist gods, along the Baltic coast. Most likely, based on reconstructions for the proto-Balto-Slavic language, their name for faith was We'ra’, from which the modern words víra in Czech, wiara in Polish and véra in Russian descend.
Some 16 deities were added based on important naturalistic aspects. You can see four in the following screenshot, and, for those of you who speak a Slavic language, the names might sound familiar. Zorgoball has come up with marvelous flavour texts for each one of them, so be sure to read them.
And now finally the
patch notes for the
Christmas update coming before or around Christmas!
V1.5
New mission trees:
- Large tree for Sogdia including mechanics
- Large tree for Atropatene
- Large tree for Zhangzhung
- Large tree for Persis
- Large tree for Treveria
- Large tree for Nuragics after unifying the Mediterranean islands as Gymnaesians or Sardinians
- Large tree for Samaria (reworked version of Judean tree + custom flavour)
- 2 Roman trees for conquering Rhaetia and Pannonia
- Regional unification tree for Cretans
- Regional unification tree for Korkyra
- Regional unification tree for Gymnaesians (Balearic Islands)
- Regional unification tree for Sardinians
Map changes:
- Expanded map into Burma with full graphics
- Added Pu culture group
- Custom city models for Pu culture group
- Updated zoomed out map (Lakes look better, Maldives now show up as actual islands)
- Added Israelite diaspora pops around the map
- Added historical minority pops in India
- Added historical barbarian cultures
- Pamphylian is now in the Hellenic culture group (from Anatolian)
Added content:
- Reworked rebellions for larger nations to allow for a full regional rebellion with various levels of strength under one tag (You'll always be able to reconquer your land without having to take the massive AE penalty, instead of several minor rebellions we now have one large tag per region if the conditions are met.)
- Added a dozen generic events
- Added 8 Punic events
- Added a dozen Jain events
- New (family)naming for Pannonian, Levantine, Germanic, Hellenic, Punic, Thracian and Arabian culture groups
- Added Tibet/Media formable
- Added several dozen inventions exclusive to certain culture(groups)
- Added several dozen heritages
- Removed commander kings mod
- Removed Tanist governments (they didn't do anything)
- Added several new custom flags and emblems
- Added several Buddhist deities
- Added several Jain deities
- Added more historical province names when owned by certain culturegroups for almost all groups
- Reworked Israelite Deities to better account for Samaritans
- Reworked Matrist religion into the new We'ra' religion
- Added unfinished AI only galatia content
- Added some new icons for obscure modifiers
- Added several historical characters around the map
- Added Blood of Pharnavazid
Changes:
- Split Judean and Samarian content
- Added tooltip for Military traditions listing which culturegroups unlock the tree
- Optimised backend scripting of the military traditions unlocking system
- Raised naval attrition chance when out of range from 40 to 50%
- Raised naval damage from attrition from 4% to 5%
- Raised minimum possible goods per slave from 3 to 4
- Lowered maximum levy size from 150 to 140%
- Lowered treshold for having great relations to 80 from 100
- Slightly reworked national ideas
- Carthaginian AI is now more competent in consolidating North Africa
- Gave AI slight naval budget cheats for a number of years
- Improved AI's ability to intelligently pick national ideas
- Improved AI pathfinding
- Improved AI's ability to evaluate battles (see DD60)
- Improved AI budgetting (AI will construct more and use their reserves if in need during a war)
- Made sure AI can cancel custom missions if they get completely stuck
- Performance optimization by reducing monthly/yearly checks
- Nerfed some overpowered deities
- Changed naval unit abilities modifiers to be more balanced
- Updated generic development mission to account for new tradegoods
- Changed colour of plains
- Locked Yamnat formable to Southern Arabians
- Vanilla annexation event now integrates more characters when integrating a family
- Chandragupta commits suicide slightly later
- Added an Imperial CB to the first Punic war in the Roman mission tree
Bugfixes:
- Updated Spanish and German translation
- Re-added 2.0.3 feature allowing you to see what unassigned offices would give as modifier if assigned
- Lots of grammar corrections
- Fixed Pregnant being unlocalised in GUI
- Removed Give up Claims and sell Provinces buttons when selecting your own country
- Fixed lankan bug where creating a feudatory accidentally vassalized you to them
- Fixed Western Rome getting too much land when becoming the Eastern Roman Dictatorship
- Fixed Heavy Infantry distinction being impossible to get
- Fixed broken tradefleet decision for Southern indians
- Fixed being unable to switch to Puntic religion
- Fixed generic missions being available for nations with custom missions at gamestart
- Fixed Tibetans and Punics getting the wrong military traditions
- Fixed broken Rhodes battle counter
- Fixed some broken Indian mission tasks
- Fixed some minor bugs in tradegood decisions
- Fixed similar religion colours
- Fixed succession modifiers occasionally breaking upon succession
- Fixed several broken modifiers
- Fixed every case of released countries or when changing culture, the primary culture becoming unintegrated
- Fixed Antigonids being able to access the Antipatrid Legacy missions
- Fixed Hadrami levy template
- Actually fixed Carthaginian senate events and demands
- Fixed Carthaginian laws possible getting stuck
- Fixed minor bugs for the Carthaginian missions
- Fixed a number of vanilla bugs in the Antigonid tree
- Fixed deities for Mithridatic kingdom and Pontus
- Fixed Britannic Coat of Arms not applying properly
- Fixed a broken vanilla Epirote mission
- Fixed Arabic deities being unavailable to Aksumite culture group