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New Trade goods have been made with icons by Aquizar (modifiers are not balanced yet):


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The cinnabar slave modifier seems tasteless and unrealistic to me. If you want them to be happy, then free them, for God's sake! Subjecting people to mercury poisoning hardly seems like a recipe for joy or contentment. After all, it's the ruling class, not the enslaved people, who will be enjoying the cosmetic effects of the cinnabar.
 
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The cinnabar slave modifier seems tasteless and unrealistic to me. If you want them to be happy, then free them, for God's sake! Subjecting people to mercury poisoning hardly seems like a recipe for joy or contentment. After all, it's the ruling class, not the enslaved people, who will be enjoying the cosmetic effects of the cinnabar.
I'm fairly sure this was an old picture and it's been moved to nobles/citizens. The reason we do sometimes have these weird combinations is because each category needs to be balanced in amount.
 
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DD47: Eastern Africa Overhaul - Part 1
Dev Diary 47: Eastern Africa Overhaul - Part 1

Salvete! Today will be part 1 of a 3 week series dedicated to an East Africa overhaul, with parts 1 and 2 dealing with map changes, and later diaries discussing flavour for these areas.For the map changes i’ll hand you over to Shocky.

Today we will be looking at the western half of the map changes - from Meroe to Ethiopia. I would like to first thank @MattTheLegoman for his help once again with fabulous terrain including Lake Tana, @Licarious for his assistance with rivers, and many devs from the Invictus team with their own suggestions. Let’s get started!

First let’s take a look at this region in Vanilla, Invictus (current) and Invictus after the next update:
m6rgd_TKAEXRkP0RtxVTSU5NAFc36HMc_k5v_JMXG886_AV9pwM_WmMAC9Z9dNzn9Erl7SRPZ31jHLwematr1mbd2oArQtlU9MV9f4Z6b_wLN2quTi-1Du_PzrwCbQv4Kmp7TGfrOVee0rR6Yw

aGwPOOsVJ3ugFrdfbPtWgC7nJ2Jzd94-6aQiaQA3oFnLLL3ruFC_pKir61W5ZDwl2lDCpSwBfm_lts1B2pT95kR9UDA-S7qPmZeNNkxi6ddM8KpGI987DueoAX_yOiG6hd4M7GUteM_XfOeACw
RmO410LJPBeQHXrp7Ja8HpquY9rFV5lxQoI3effc4QOO28b2TjKpHGc_DbMRv60hr-tEz5WJ24gRK8mqMI1qVj3hCFxfZC_bDqDf0TVeST_72v_skZv2sxfaQyavuLUu00RYLblCly8xVSccsQ


As you can see, we are adding quite a number of new tags, based on authors such as Pliny, Ptolemy, Diodorus Siculus as well as some archaeological sites. Let’s focus on the areas near Kush first:
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A new area has been added between the Red Sea and Kush based on archaeological sites such as Qoqay and Sinkat, representing the Adabuli tag, a tribe named by ancient sources as south of the Blemmyes but before the Megabari (aka Boras), who have expanded. The Island of Meroe has been properly added, as 2 of Kush’s 3 most important cities of this time period - Naqa (Nagaa) and Musawwarat es-Sufra (Aborepi) - are left out of the game in vanilla. These 2 cities lay on the Wadi Awateib which flows into the Nile, and was a flowing river in this time period, but only runs seasonally today. The area south of Meroe between the Blue Nile and the Atbara was a fertile land that provided the backbone to Meroitic civilization, with large constructions and even a Roman trading post in Naqa. (The current Naqa in game is actually Wad-bin Naqa, a different site directly on the Nile).

A number of other new tags listed by ancient sources are also added, including the Rhizophages (based around the Hagiz culture sites in the Gash River area), the Memnones (immediately south of Kush as listed by sources, including the site of Keili where a Meroitic victory inscription is found), the Dabeli, Critensi, Dochi and Gymnetes (based around the northernmost Komuz culture sites). There were many other tribes listed by ancient sources but only so many can fit, and many are difficult to place based on the authors’ descriptions.

Additionally the previously uninhabitable coastal tiles, which would frustratingly never change color, are now colonizable, as well as a few other new colonizeables on the edge of the new areas and between Kush and Ethiopia.
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Now let’s move on to the major rework of Ethiopia. Many provinces have been split to increase pop and province density, and to make room for more known sites. A whole new area and mountain impassables have been added, making this area able to sustain itself more easily and giving more strategic depth. Now for a bit of an archaeology lesson: The vanilla depiction of this region is quite simplistic and really papers over the immensity of social changes and the dynamic political situation of the region. The historic kingdom of D’mt (Daamot/Yeha) had begun to lose prominence in the 5th century BC and was collapsing or already collapsed by game start. This culture is known archaeologically as the “Pre-Aksumite” culture (new Daamoti culture in game), and they are known to have been the first polity of the region. Their elite came from the Sabaean kingdom, and they brought their religion, language and culture to the Ethiopian highlands, as well as monumental construction and advanced irrigation.

In its place began the “Proto-Aksumite” culture around the 4th century BC, which began to reassert traditional Ethiopian elements over the Ethio-Sabaean culture, saw the expansion of a stelae cult, and the competition of a number of city states. Archaeologically we can see many sites that once had Ethio-Sabaen culture transitioned to Proto-Aksumite culture, such as the Qohaito area, Seglamen, the sites around what would become Aksum, Mezber and more.

New sites such as the impressive irrigation systems in Mai Adrasha begin to appear in the following proto-Aksumite culture. The Weqro area and the very southernmost areas of Daamot influence may have been the last to transition to proto-Aksumite culture, and therefore remain with the Kingdom of Daamot at game start. Areas around modern Asmara in Eritrea never did come under the Kingdom of Daamot’s influence, and they are represented by the Ona culture in game and given their own tag, Sembritia, a named tribe from near this area in ancient sources. The native, Cushitic speaking (as opposed to Semitic speaking) tribes of the area are given their own culture as well, the Athagausians, who may well be the predecessors of the modern Agew people of Ethiopia. Additionally the beautiful source of the Blue Nile, Lake Tana, has been added in the south.

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8WMBHJ-Ph3K6xpTsOmAZRVEVjOpA_XWuZGq8ez7Co5fSz5Mhznwf0yjm6TZXfzA2laUFoSqCj2Y8mSThT2XaQwpA1O4zfUQb2F0Q9Rcz5SlAzDUAqoA2jmtmH5hmW9_WDUNZ5D-lRFUec87n6w


Let’s end with a few other map modes:
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K0JJEtfIZA39zSTchIQ_tRLQ6O7_PGgMKi0Fq4sBOIyPdXeu7r0DUlOL-BZ0KDOpMswBmNlS2nYhxAlM7ZZfPiFc2N9p7AToKwLKj-VDxp4JbB0UMt4bDedrkh6QpCc6bN2XiJcvvNcUQUq2DA

Next week we will cover the eastern half of the map changes in Somalia.

If you have any feedback, feel free to post it here or on the Discord: https://discord.gg/5K9fd3qSjx
 
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Will the map changes make the area slower to consolidate? As it is currently this part of the map seems to get united by Kush and one Arabian power very quickly.
 
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DD48: Eastern Africa Overhaul - Part 2
Dev Diary 48: Eastern Africa Overhaul - Part 2

Salvete! Today Shocky will be presenting part 2 of the East Africa map overhaul so i'll hand you over to him.

Hello, shocky here again with part 2 of the East Africa map overhaul, this time in Somalia. Once again I’d like to thank MattTheLegoman and Licarious for helping by adding terrain graphics and rivers, respectively. Ancient sources such as the Periplus of the Erythraean Sea detail even more cities along the coast than the current vanilla setup. We also benefit from archaeology in just the past 10 years in the Somaliland region, with a number of sites discovered dating to the games time period.

Let’s take a look at a before and after:
wmz4EycLVSQwk038GP3_pTqnrWsRT37VZvMzdmTWxFOQ0n_KMby2e3OcFmk1bMnEuVQ2lokHr2vklAruFGJrDUYqWeFi9-jpjHJXtS17m9qv-V5zIYKzJxo8lc_iUp_P_yqL1v0GsIBSGbN56Q

pZeN1k4_czjUSlll8lJZPMYzJ459honPiqA8peDNd18rj85XBAW3fu3IlMkUVb7szmHlkWd4-1cbfgoZa57MXIEKBND1jMt9K2SBvxz-eH29zKtVaopLNuyxwu5V7daOzzobJ7dL5w5kIO1LjQ


Starting in the west, the setup has changed slightly for Avalitia, with areas on the coast north of here now made colonizable, as well as more colonizable land added in the Awash River areas to the west, with new river graphics added by Licarious. The port city of Aualites has been slightly buffed. The Avalitian culture has also been split from the Macrobian culture.
1ho3qH1iaZghBKs6V0APUS1jLrf12msXg4rsCD0WL8RGqaroBm_HZ0jm7TBHpVQGrIE_QUFIyWEVYmmA4oP9IXPzIdWc9mk_nE-i0CHn0VYcsW-hCBMsTEs5t21q1BOl-fnryfNo006knA3egw


Moving east, the port city of Malao has been added as a tag, a well-recorded coastal city from multiple ancient sources. The site of Shalcaw, further along the coast east, has also been added, as an interesting archaeological site recently discovered. Archaeological investigations in this region by Sada Mire discovered a number of sites, including Shalcaw, with Sabaean and Himyarite inscriptions, as well as burials, indicating a presence by the South Arabians in this area, not just northern Ethiopia and Eritrea. A similar story plays out in some of the inland sites such as Gebiilay, Darayley, Bagan and the large proto-urban settlement of Gidheys. 2 tags have been created to represent these inland archaeological finds, with various Sabaean pops scattered around the area (in fact, Shalcaw starts as a Sabaean primary culture, the only tag in this region to do so).

Further east from the inland and coastal sites, more colonizable terrain has been added as well as a number of barbarian spawns. Some provinces have been split on the coast to increase province density and add more newly discovered sites such as Salweyn and Macajilayn. An uninhabitable inland desert pass has also been added as a new path to reach the new far-eastern coastline of Somalia. Finally, on the far eastern portion in the image below, the port city of Qandala has also been added as a tag. This entire region has had a culture created for it, split from Macrobian, named Berberian (not to be confused with Berbers in Libya, this region of Somaliland has long been called Berberia, centered on the modern port city of Berbera).
KFt3BA5aN3HNWBa0X9sbgpoUHV38lyBekucdY-K1DO3IO_deVFMU7AjKlxy-2Uve5n2_Wf02jIGMjZEP_t_Gvti2VUU49buPGO1QVzzyK1PjfSDauYc_JA8JremgnULYvQxN8iSfj3SfC4IRRA


Finally we reach the Somali Cape region. A few other recorded city-states have been added to the region, with a map extension as far south as the map allows. The city of Aromata has been added north of Opone, and a new province of Mudun (a known archaeological site) added inland for food. The city-state of Apocopa has been added in the far south to represent trade coming northward from areas of southern Somalia, Kenya and Tanzania, with some inland provinces in the Eyl River area. Finally, the island of Dioscoridus (Soqotra) has also been added as a playable tag, with a large resource modifier (added previously) and diverse population to represent the importance of this island to the Indian Ocean trade.
wzfHHrXOAUDZig46XfmVjFVUdXONXNujoGOxSgehNsIhrpIxQ-37YscANPc_Jj5cyYjjDILInmYMd7qy6ASGQdW-as_cu1xeGBj0yx7oquxjjl_x_9cp0DlgOsr0E9TBeM-gFPHY-e9QCq0dGw

TrR2ZvMIOh07THI7jpFEyzeE1LqH76kggQRELj8REBBHhmUpHpMeM7CRClKGnTIBtt5XJOF3nVVhHqLvrY1rnZyfR5qBjKkZty4_tgexO6IrwTVVUOogX82t3-vdI6-7nsz6uadmHdmzIF8Vvg


Finally, we will end with a few maps:
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4LrjUnks76UKFNzOj5w6aFj5M5ImfNZD23aWZpvPfA5p55C9st-QBLcARWgtZMtVKlZM-psFpOne-p9fhHlTCAuHnGgA0jJFGYO3FwCtJsHRPDMMFXBoMVag1YlS9eiAah8g8sjC13m5kS8R0w
wtdqAfkSF9cr786M4o8Rn46KWl-io8BlrrudXmZ2PyOprArHcE5ijHdsswYsgOltXJYB4vA0cvrFgPRVYBLAr6-30RXIuIUo0yycVV9M4F-d4V3gfZJOV2Qm5dKk0VJSyGsedidNnz4HO3qaCQ

3qY0Iqn284LyTy-4RGIlp4DHgt_iSVVJv6NrC9pcyKbFSPG86-oHy5RY3ybdtcVJFY6ExLqyYc9h5bdWFrulnYunKzUCcBTTLqACCJJCfvVrxdqH79_YY252asGfNhSvtd_zs-a7qzMNebMrJA


Next week we will detail some of the added flavor for these overhauled regions.
 
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Dev Diary 48: Eastern Africa Overhaul - Part 2

Salvete! Today Shocky will be presenting part 2 of the East Africa map overhaul so i'll hand you over to him.

Hello, shocky here again with part 2 of the East Africa map overhaul, this time in Somalia. Once again I’d like to thank MattTheLegoman and Licarious for helping by adding terrain graphics and rivers, respectively. Ancient sources such as the Periplus of the Erythraean Sea detail even more cities along the coast than the current vanilla setup. We also benefit from archaeology in just the past 10 years in the Somaliland region, with a number of sites discovered dating to the games time period.

Let’s take a look at a before and after:
wmz4EycLVSQwk038GP3_pTqnrWsRT37VZvMzdmTWxFOQ0n_KMby2e3OcFmk1bMnEuVQ2lokHr2vklAruFGJrDUYqWeFi9-jpjHJXtS17m9qv-V5zIYKzJxo8lc_iUp_P_yqL1v0GsIBSGbN56Q

pZeN1k4_czjUSlll8lJZPMYzJ459honPiqA8peDNd18rj85XBAW3fu3IlMkUVb7szmHlkWd4-1cbfgoZa57MXIEKBND1jMt9K2SBvxz-eH29zKtVaopLNuyxwu5V7daOzzobJ7dL5w5kIO1LjQ


Starting in the west, the setup has changed slightly for Avalitia, with areas on the coast north of here now made colonizable, as well as more colonizable land added in the Awash River areas to the west, with new river graphics added by Licarious. The port city of Aualites has been slightly buffed. The Avalitian culture has also been split from the Macrobian culture.
1ho3qH1iaZghBKs6V0APUS1jLrf12msXg4rsCD0WL8RGqaroBm_HZ0jm7TBHpVQGrIE_QUFIyWEVYmmA4oP9IXPzIdWc9mk_nE-i0CHn0VYcsW-hCBMsTEs5t21q1BOl-fnryfNo006knA3egw


Moving east, the port city of Malao has been added as a tag, a well-recorded coastal city from multiple ancient sources. The site of Shalcaw, further along the coast east, has also been added, as an interesting archaeological site recently discovered. Archaeological investigations in this region by Sada Mire discovered a number of sites, including Shalcaw, with Sabaean and Himyarite inscriptions, as well as burials, indicating a presence by the South Arabians in this area, not just northern Ethiopia and Eritrea. A similar story plays out in some of the inland sites such as Gebiilay, Darayley, Bagan and the large proto-urban settlement of Gidheys. 2 tags have been created to represent these inland archaeological finds, with various Sabaean pops scattered around the area (in fact, Shalcaw starts as a Sabaean primary culture, the only tag in this region to do so).

Further east from the inland and coastal sites, more colonizable terrain has been added as well as a number of barbarian spawns. Some provinces have been split on the coast to increase province density and add more newly discovered sites such as Salweyn and Macajilayn. An uninhabitable inland desert pass has also been added as a new path to reach the new far-eastern coastline of Somalia. Finally, on the far eastern portion in the image below, the port city of Qandala has also been added as a tag. This entire region has had a culture created for it, split from Macrobian, named Berberian (not to be confused with Berbers in Libya, this region of Somaliland has long been called Berberia, centered on the modern port city of Berbera).
KFt3BA5aN3HNWBa0X9sbgpoUHV38lyBekucdY-K1DO3IO_deVFMU7AjKlxy-2Uve5n2_Wf02jIGMjZEP_t_Gvti2VUU49buPGO1QVzzyK1PjfSDauYc_JA8JremgnULYvQxN8iSfj3SfC4IRRA


Finally we reach the Somali Cape region. A few other recorded city-states have been added to the region, with a map extension as far south as the map allows. The city of Aromata has been added north of Opone, and a new province of Mudun (a known archaeological site) added inland for food. The city-state of Apocopa has been added in the far south to represent trade coming northward from areas of southern Somalia, Kenya and Tanzania, with some inland provinces in the Eyl River area. Finally, the island of Dioscoridus (Soqotra) has also been added as a playable tag, with a large resource modifier (added previously) and diverse population to represent the importance of this island to the Indian Ocean trade.
wzfHHrXOAUDZig46XfmVjFVUdXONXNujoGOxSgehNsIhrpIxQ-37YscANPc_Jj5cyYjjDILInmYMd7qy6ASGQdW-as_cu1xeGBj0yx7oquxjjl_x_9cp0DlgOsr0E9TBeM-gFPHY-e9QCq0dGw

TrR2ZvMIOh07THI7jpFEyzeE1LqH76kggQRELj8REBBHhmUpHpMeM7CRClKGnTIBtt5XJOF3nVVhHqLvrY1rnZyfR5qBjKkZty4_tgexO6IrwTVVUOogX82t3-vdI6-7nsz6uadmHdmzIF8Vvg


Finally, we will end with a few maps:
ti8dz50uPdBrZhjmsPNP-jUM4yqLy5nSmlQWPktn-HU2uuwRaqOnXD1eDP5ceUZyc37QsleIJk82lmIpSfxCIMh9kLjPsnru84ratDmc5nWoJhBqEUmad_jJo3CiPTOesa7D7RIFFH1nffPhAg
4LrjUnks76UKFNzOj5w6aFj5M5ImfNZD23aWZpvPfA5p55C9st-QBLcARWgtZMtVKlZM-psFpOne-p9fhHlTCAuHnGgA0jJFGYO3FwCtJsHRPDMMFXBoMVag1YlS9eiAah8g8sjC13m5kS8R0w
wtdqAfkSF9cr786M4o8Rn46KWl-io8BlrrudXmZ2PyOprArHcE5ijHdsswYsgOltXJYB4vA0cvrFgPRVYBLAr6-30RXIuIUo0yycVV9M4F-d4V3gfZJOV2Qm5dKk0VJSyGsedidNnz4HO3qaCQ

3qY0Iqn284LyTy-4RGIlp4DHgt_iSVVJv6NrC9pcyKbFSPG86-oHy5RY3ybdtcVJFY6ExLqyYc9h5bdWFrulnYunKzUCcBTTLqACCJJCfvVrxdqH79_YY252asGfNhSvtd_zs-a7qzMNebMrJA


Next week we will detail some of the added flavor for these overhauled regions.



Wow, since the game is abandoned, I guess it's right to say you guys basically replacing developers at this point. Phenomenal job.
 
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I think you can add exotic animals to the punt region in one product (monkeys, baboons, panthers, cheetahs, giraffes, etc.) and in India A in the Fergana province of heavenly horses (Fergana horses)
 
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DD49: Kemetic & Trade Good flavour
Dev Diary 49: Kemetic & Trade Good flavour
Salvete! Today we'll be talking about a lot of flavour events and decisions for Kemetics and Trade Goods as developed by Dementive and Zorgoball. For the full details i'll hand you over to Dementive.

Dementive here! Greetings to all of the Would-Be Pharaohs, who have cast an envious eye on the rich lands of Egypt. Do you think you have what it takes to establish a new Dynasty, triumphing where so many others before you have failed? In order to give this exciting region even more flavor, *43* new Kemetic events have been made that can happen under a lot of different circumstances. These events include a lot of religious flavor specifically for the Kemetic religion, drawing the player into a series of events that will change the history of Egypt forever. Some of the events are:
  • Trouble at the Temple of Hatshepsu - the previous rulers of Egypt have not embraced their sacred duties as caretakers of the land, and the gods are troubled by this lack of piety
  • King Priests of Thebes - While many will thrive under your new leadership, there are entrenched interests that are not accepting of the status quo…there could be trouble, especially from the King Priests of Thebes
  • Apis Bull event chain with 5 events - there are rumors that the Apis Bull has been found, a miraculous event that heralds good things for the ruling family
  • Many Pharaoh related events, including Walking the White Walls of Memphis
  • Great Pyramid building event chain - will you rise to the occasion, building another Great Pyramid, and becoming a living god in the process?
  • White Crocodile of Krokolipolis - the god Sobek returns to the Black Land after years of hiding his face from the people, although no one knows what this truly means…
  • And many more events that will help put the player into the everyday life of a Kemetic nation in 300 BCE.
Here are a couple of those events:
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WGXOfEknTooM5gdg_1_A4PPl0hb8F84zC3HUEv9CloDT9PE_zAbyehUbWUEJsEIpikENA6yD8RedFm5Xj2DNEC6_cptkvIFFFfUuJN5nubU4yxZpF6VZX7IQ8-HmBa0NQjVFL9dpnY7EPKotJw

FUnFghUUh5xuNf8yOgPby0CzKBGlSnSOHlRVW674g5D9C4pBkzUOxXbzEE0_Fm3W7B4o-YPGMWF5ra2rXGYIW37Iy9vbPkhvCRJydq04v0ohrM3trafaWBxVu41G7eCQqO2X8J6O39pSe0IOPQ


In addition to focusing on Kemetic events, 47 new decisions have been made that are related to developing the exotic trade goods in many important territories all over the world. Additionally, 10 events have also been made that fire after some of the decisions have been taken; these will either complicate things in the territory or give additional benefits, depending on how whimsical the gods are feeling that day. The territories that have these decisions are spread throughout the entire world, so all corners of the map will now have fun flavorful decisions to take! Here is a look at a couple of the decisions:
SYLQLvIr3ZDSianeMKvrEhiUno2uKjTfhR8GDO8iHd5Vz4sGnsgxBpYgoOvPDLxk-neu6abcG5XCdMMvO58PcYhSWoU0FQKL5peYjdX1xJri71RkSG9vjSH6LnwcaxkhOiuTK_TAA3Rww-VzBQ

ZzN8I9cXRKoN2Mlf6loGQOTQbZLOK-a4IJ1u2aCgnG1dY4zwWL0JvZrQCAL-yNn0yDRYwFb6zvkSA0mpkdhrGmqHjktEP_wiz1rg7PKvB2IaKfZsj06O3DEideeTDNrmb84JjKoVj8OajwG7RA


That’s all for today, but we are not completely finished; here’s a sneak peek into next week’s dev diary, where we will discuss some of the mission trees and events for one of the mighty powers of Ethiopia. Merchants from the south bring word of a rising kingdom, one that is consolidating the trade routes and challenging any that question her authority...
T_M9561tO0b6dt6StBUWYMQMQohQbb57HzMp9hG-7Xa388I2sAa96Y-tQV0offE8Q3VxsWAfVV987GTrLxPFUmkFUDYhQ-ZX5eZJK5ELHR_rxTs50ELNrRw_GwsL9AGAj5KIUvRMGClweHi8yw
 
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I guess it's soon time to restart that Kush into Egypt game.
 
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DD50: Aksum Flavour, 1.4 Release Date Announcement
Dev Diary 50: Aksum Flavour, 1.4 Release Date Announcement

Salvete! Today, we celebrate a special milestone in the history of the mod; our 50th Developer Diary. On behalf of the whole team, I wish to thank everyone for the great support they’ve shown, and ofcourse for the 50th dev diary we had to have something special.
We made for you a trailer for the upcoming 1.4 update and a release date, you can watch the trailer here:

As you can see in the trailer which was made entirely by Zorgoball, the next update, the ‘Ptolemaios’ update will contain a bunch of content, from missions to large map extensions and more releasing on the 12th of July.

But for this DD i’ll hand you over to Dementive.

Dementive here. Today, we’ll be looking at the first 2 out of 3 missions that have been made for the small Ethiopian kingdom of Aksum. Historically, the kingdom of Aksum would bring about the downfall of Kush and rule over much of Ethiopia, Nubia, and South Arabia. It’s a tremendously exciting region to develop content for, one that was basically left untouched in vanilla, so we have had a lot of fun expanding on what can be done in game. Here is a look at the first mission tree:
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This tree is one of the first of a new batch that focuses on regional consolidation instead of massive conquests, where the player will be able to build a solid base before deciding what other objectives they’d like to pursue on their own. As such, the focus here is on completing tasks that will help you conquer the surrounding lands and secure resources to fuel the expansion of the ambitious kings of Aksum. There will also be opportunities to build up your infrastructure and invest in trade opportunities; all important aspects of laying down a solid foundation to build upon. And believe me when I say that you are going to need it…

Now we’re going to look at the second mission tree which focuses on Nubia and defeating the mighty kingdom of Kush. Aksum is not the only claimant to the resource rich lands surrounding her; there are well-established powers in the region with their own ambitions, and they aren’t particularly happy to have to compete with an upstart power in their periphery. Kush especially will provide a strong challenge to northward expansion, so it is important to carefully set your plans, lest disaster befall you. Aksum will have to rely on strategy and cunning, choosing the time and place to wage its wars.
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The tasks in this tree will bring you into direct conflict with Kush in a battle for supremacy of the upper Nile, so be ready for it! And keep an eye on your distant neighbors, as the Ptolemaic Kingdom might take advantage of the chaos Aksum is causing and decide to further their own goals…

In a future dev diary, we will look into the third tree for Aksum, which will be much larger than the first two. The third, and final, tree will focus on dominating the many disparate states of Punt, as well as expanding the influence of Aksum across the Red Sea into Arabia. Aksum will have established a naval presence in its waters by then, and there will undoubtedly be conflict with some of the trading powers around the Horn of Africa. Hopefully, the power base you will have built in your core regions will be enough to sustain your foreign wars of conquest!
 
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It brings me joy to see that people still put in many many hours into overhauling the game even when no new content is being released. While i don't play this game as much as i used to without you guys/gals i surely would have quit by now. Thanks.
 
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Aksum still has the Arabic religion? Any plans to make it a bit more interesting as it's pretty bland right now with the bare minimum of deities etc.
 
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