Dev Diary 47: Eastern Africa Overhaul - Part 1
Salvete! Today will be part 1 of a 3 week series dedicated to an East Africa overhaul, with parts 1 and 2 dealing with map changes, and later diaries discussing flavour for these areas.For the map changes i’ll hand you over to Shocky.
Today we will be looking at the western half of the map changes - from Meroe to Ethiopia. I would like to first thank @MattTheLegoman for his help once again with fabulous terrain including Lake Tana,
@Licarious for his assistance with rivers, and many devs from the Invictus team with their own suggestions. Let’s get started!
First let’s take a look at this region in Vanilla, Invictus (current) and Invictus after the next update:
As you can see, we are adding quite a number of new tags, based on authors such as Pliny, Ptolemy, Diodorus Siculus as well as some archaeological sites. Let’s focus on the areas near Kush first:
A new area has been added between the Red Sea and Kush based on archaeological sites such as Qoqay and Sinkat, representing the Adabuli tag, a tribe named by ancient sources as south of the Blemmyes but before the Megabari (aka Boras), who have expanded. The Island of Meroe has been properly added, as 2 of Kush’s 3 most important cities of this time period - Naqa (Nagaa) and Musawwarat es-Sufra (Aborepi) - are left out of the game in vanilla. These 2 cities lay on the Wadi Awateib which flows into the Nile, and was a flowing river in this time period, but only runs seasonally today. The area south of Meroe between the Blue Nile and the Atbara was a fertile land that provided the backbone to Meroitic civilization, with large constructions and even a Roman trading post in Naqa. (The current Naqa in game is actually Wad-bin Naqa, a different site directly on the Nile).
A number of other new tags listed by ancient sources are also added, including the Rhizophages (based around the Hagiz culture sites in the Gash River area), the Memnones (immediately south of Kush as listed by sources, including the site of Keili where a Meroitic victory inscription is found), the Dabeli, Critensi, Dochi and Gymnetes (based around the northernmost Komuz culture sites). There were many other tribes listed by ancient sources but only so many can fit, and many are difficult to place based on the authors’ descriptions.
Additionally the previously uninhabitable coastal tiles, which would frustratingly never change color, are now colonizable, as well as a few other new colonizeables on the edge of the new areas and between Kush and Ethiopia.
Now let’s move on to the major rework of Ethiopia. Many provinces have been split to increase pop and province density, and to make room for more known sites. A whole new area and mountain impassables have been added, making this area able to sustain itself more easily and giving more strategic depth. Now for a bit of an archaeology lesson: The vanilla depiction of this region is quite simplistic and really papers over the immensity of social changes and the dynamic political situation of the region. The historic kingdom of D’mt (Daamot/Yeha) had begun to lose prominence in the 5th century BC and was collapsing or already collapsed by game start. This culture is known archaeologically as the “Pre-Aksumite” culture (new Daamoti culture in game), and they are known to have been the first polity of the region. Their elite came from the Sabaean kingdom, and they brought their religion, language and culture to the Ethiopian highlands, as well as monumental construction and advanced irrigation.
In its place began the “Proto-Aksumite” culture around the 4th century BC, which began to reassert traditional Ethiopian elements over the Ethio-Sabaean culture, saw the expansion of a stelae cult, and the competition of a number of city states. Archaeologically we can see many sites that once had Ethio-Sabaen culture transitioned to Proto-Aksumite culture, such as the Qohaito area, Seglamen, the sites around what would become Aksum, Mezber and more.
New sites such as the impressive irrigation systems in Mai Adrasha begin to appear in the following proto-Aksumite culture. The Weqro area and the very southernmost areas of Daamot influence may have been the last to transition to proto-Aksumite culture, and therefore remain with the Kingdom of Daamot at game start. Areas around modern Asmara in Eritrea never did come under the Kingdom of Daamot’s influence, and they are represented by the Ona culture in game and given their own tag, Sembritia, a named tribe from near this area in ancient sources. The native, Cushitic speaking (as opposed to Semitic speaking) tribes of the area are given their own culture as well, the Athagausians, who may well be the predecessors of the modern Agew people of Ethiopia. Additionally the beautiful source of the Blue Nile, Lake Tana, has been added in the south.
Let’s end with a few other map modes:
Next week we will cover the eastern half of the map changes in Somalia.
If you have any feedback, feel free to post it here or on the Discord:
https://discord.gg/5K9fd3qSjx