Dev Diary 45: Bithynia and Important news
Salvete! Today we’ll be talking about the last of our behemoth mission trees for a little-known nation called Bithynia, history lesson can be found further down in the Dev Diary.
But first I would like to thank on behalf of the Invictus team the amazing Imperator community, as last week Invictus officially became the largest Imperator mod on the Steam Workshop, big enough to have a very detailed wiki:
https://imperator.paradoxwikis.com/Imperator_Invictus, surpassing mods that have existed since day 1 like Better UI and other mods which are from the 1.0-1.1 era of Imperator back when there were a lot more players. In less than a year after mod release, having achieved 28 300 subscribers on the steam workshop is simply insane. The steam mod has also achieved a whopping 99.4% (1000 positive out of 1006) like to dislike ratio showing that seemingly everyone who played the mod loved it, or at the very least didn’t dislike it.
We will continue working on the mod, developing more content, tidying up the map, adding new areas all the while keeping the qualitative feeling of vanilla Imperator intact.
Now onto a bit of internal management as I feel transparency is important due to the sheer amount of people who are/may be waiting for us to publish the next update. There has been a lot of internal debate which has at times almost impaired the functioning of the team over whether or not new mechanics should be added and whether or not Vanilla is the gameplay feeling we should strive for. A large part of the team has wanted to embark on more ambitious features, redeveloping whole mechanics but due to the consensus rules we have (blocking any content from being added that has a sizeable minority that oppose it), this has not been added into the mod. Dementive who will present to you the upcoming Bithynia content has been developing some mechanics privately and has released a submod for Invictus which can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2805839904 it’s certainly worth checking out. However, despite the vast majority of the team wanting to add such new mechanics to Invictus, I have vetoed all attempts as I fundamentally believe that Invictus is a community expansion and ought not be a total-conversion or Imperator redesign. From the numbers I have shown in the last paragraph this approach of focusing on adding flavour and not going beyond tweaking existing mechanics has proved popular. This now official and permanent decision will probably upset some of you looking for a more radical mod (and a lot of people within the team), but I hope you continue to enjoy the game and the mod with the mechanics that exist now. We are not Paradox, it is not our job to create major features and I hope you can all respect this decision. Now with this decision and announcement out of the way, i’ll hand you over to Dementive for some Bithynian content.
(TLDR: Large part of team wants to add mechanics, I and some others oppose it as it is out of the scope of the mod, this has led to a lot of internal issues. Now with the decision to not create mechanics permanent and public, we will continue working on content as we usually do.)
Today I (Dementive) am going to be talking about new content for the nation of Bithynia, a small 5 province nation in Asia Minor. At the start of the game Zipoetes I is the king of Bithynia; historically he would free Bithynia from Antigonid rule and his descendents would rule Bithynia until the Romans came. There are a lot of fascinating things that Bithynia did during the game’s time frame and a lot of this has been represented in the new mission tree, which features a record breaking 70 mission tasks with 80+ events. Additionally, the character setup of Bithynia has been changed to be more historically accurate and a bloodline has been made for Zipoetes.
The start of the mission tree will have tasks that will lead you to consolidate power over the Bithynia area. This is not an easy task when surrounded by powerful Diadochi on all sides, but there are a lot of interesting options to take on your way to greatness.
After consolidating power in the Bithynia region, the tasks turn outwards, towards domination of the Mediterranean and all those who historically opposed Bithynia.
The central starting location allows for many routes for expansion; you can head east to conquer Asia Minor, Syria, and Egypt, or west for even more unique tasks.
Every task in this mission has an event or event chain associated with it, and Zorgoball has written the descriptions for all of them! Here is a look at some of the events that you’ll be seeing:
The Bithynia mission tree is the largest in the game with tasks that will keep you busy for the whole game.
(Note from Snowlet: in the future we will return to doing more vanilla style trees which are multiple smaller missions instead of one huge one with a lot of tasks, this is the last of the behemoths you’ll see in Invictus for awhile.)
New Trade goods have been made with icons by Aquizar (modifiers are not balanced yet):
Most of the new trade goods, except fruit and cedar, are in very small amounts in regional areas and will have various flavour events and decisions tied to each tradegood.
And finally a new mission header has been created for Rhodes by Aquizar: