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Has anyone tried running Invictus really late into the timeline (>1000 AUC)? Are there any stability issues?
My furthest observer test run with Invictus is 950 AUC with no problem detected. I will try a >1000 AUC if it is your interest.

What benchmarks I should look for?
 
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My furthest observer test run with Invictus is 950 AUC with no problem detected. I will try a >1000 AUC if it is your interest.

What benchmarks I should look for?
Not sure, depending on what exactly is causing the crashes. With my limited experience I'd redirect that question to Snowlet and the Invictus mod team if/when they're interested in extending the playable timeline?
 
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Not sure, depending on what exactly is causing the crashes. With my limited experience I'd redirect that question to Snowlet and the Invictus mod team if/when they're interested in extending the playable timeline?
It's in our F.A.Q. we won't extend the deadline past 1bc because frankly we're not interested in running into the potential performance, stability and theological problems of going any further, you have an extra 27 years to play with. Most people don't get that far in a campaign anyway and balance gets destroyed late-game.
 
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I don't think I've ever not hit the "continue playing" button when the end of game screen pops up? And then continued to play for at least a couple of centuries after that. The game is incredibly short by default.

And I've never run into any stability problems doing this. How on Earth have you managed to destabilise the game?
 
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I don't think I've ever not hit the "continue playing" button when the end of game screen pops up? And then continued to play for at least a couple of centuries after that. The game is incredibly short by default.

And I've never run into any stability problems doing this. How on Earth have you managed to destabilise the game?
If you don't have a powerful PC, the game can turn unstable such late in the game.
 
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My furthest observer test run with Invictus is 950 AUC with no problem detected. I will try a >1000 AUC if it is your interest.

What benchmarks I should look for?
I mean, I've only managed to take the equivalent of the WRE + the Balkans and Greece while playing as Rome by 1440 AUC, and now my game is simply crashing (and that's with me using the "please sir can I have some more" mod to allow me to take great huge chunks of enemy territory). I don;'t understand how people play and win this game so quickly! Hopefully your various coding improvements will improve late game stability (though I am running into food issues as the game goes on, which is a shame, really, as I'd like to continue to basically play forever until I've annexed what I consider to be an appropriately-large amount of territory for Rome! :p)
 
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I mean, I've only managed to take the equivalent of the WRE + the Balkans and Greece while playing as Rome by 1440 AUC, and now my game is simply crashing (and that's with me using the "please sir can I have some more" mod to allow me to take great huge chunks of enemy territory). I don;'t understand how people play and win this game so quickly! Hopefully your various coding improvements will improve late game stability (though I am running into food issues as the game goes on, which is a shame, really, as I'd like to continue to basically play forever until I've annexed what I consider to be an appropriately-large amount of territory for Rome! :p)
I like very much your patience and playing style but if you wonder how they do it you can read this thread:

 
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I mean... this sounds... awful. It's like the most un-Roman way of playing ever. Hordes of levies? How barbaric.
It's literally the opposite of my playing style all the way down. I just wish my way of doing things (not totally ahistorical) didn't mean the clock had to run out. :(
 
I mean... this sounds... awful. It's like the most un-Roman way of playing ever. Hordes of levies? How barbaric.
It's literally the opposite of my playing style all the way down. I just wish my way of doing things (not totally ahistorical) didn't mean the clock had to run out. :(
Well, the game has plenty of time for a player to reach the Republican Rome extension.


But leaves most of the Roman Empire timeline out of the game scope. I think this is a clear expansion target for PDS. Players keep showing interest to extend the time line.

A nice new start date for the game could be 27BC. But this will require the involvment of PDS as this will be a true expansion of the main game.
 
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Tbh the only thing stopping imperator from running well into the edge of the early medieval period is A) the development of appropriate religions B) an extended tech tree. I have done about 4 runthroughts where i have reached the endscreen and I have never once got near to completing the entire tech tree. While reaching OBC-AD or 33AD does give me a slight bit of disappointment but eh its still a good game.

Still I can more than understand why the Invictus team do not wish to touch the subject, since the history of christianity in the first 3 centuries is incredibly dense and complex, and modeling it is worthy of its own mod IMO.

On the note of religion, there are a couple of suggestions I have if I may:
- Sol Invictus: pretty simple, the idea of Rome converting to monotheism once establishing itself as an Empire
- Reduced conversion speed for Judaism, perhaps with a buff to unintegrated cultures? I dunno, I feel like there should be a way to represent the hesitant, although existence, conversion practices but also the concept of Noahan Laws being upheld by religious minorities.
- For Zoroastrianism, I feel like there could be more flavour. The religion was majorly harmed by the Alexandrian conquests, so the concept of restoring it in the way the Parthians did would be pretty cool. Also maybe have a different version of the faith for those in Anatolia, where from what I have read it was far more polytheistic and traditional than the verity that survived in Persia under hellenic rule. I guess the incorporation of different deities could full this role, but I feel like using a foreign deity in the Zoroastrian pantheon should, change the religion somehow.
 
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Well, the game has plenty of time for a player to reach the Republican Rome extension.


But leaves most of the Roman Empire timeline out of the game scope. I think this is a clear expansion target for PDS. Players keep showing interest to extend the time line.

A nice new start date for the game could be 27BC. But this will require the involvment of PDS as this will be a true expansion of the main game.
I mean... I've gotten to 1440 AUC (~700 AD), control the Iberian Peninsula, Gaul, Germany up to the Rhine,plus the Agri Decumates, Marcomannia, Pannonia, Dacia, the Balkans, Greece, and Western Asia Minor, and all of Africa from the Atlantic Ocean as far as the border with Cyrenaica and the game is starting to crash... I feel like either my play style is completely busted, or the extra 700 odd years simply isn't enough to go full Roman. Plus now my provinces are struggling with food thanks to the imbalance in the research tree food provision/pop growth thing, and the slow creep of military expenses (unless the East is just SUPER wealthy and this won't be an issue).
Though the link you gave me now helps me understand how people manage to paint the entire map red.

Don't get me wrong - I'm not asking for historical events to continue past the game's end, merely that it would be possibly to stably run it far past the intended official end date. I quite like that history has sortof frozen in this pseudo-classical era where Macedon has eaten a third of the world and the Mauryans have eaten the far third. I guess what I'd like, in reality, is for someone to find a way to make time go by slower so I could get more done. :p
 
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I mean... I've gotten to 1440 AUC (~700 AD), control the Iberian Peninsula, Gaul, Germany up to the Rhine,plus the Agri Decumates, Marcomannia, Pannonia, Dacia, the Balkans, Greece, and Western Asia Minor, and all of Africa from the Atlantic Ocean as far as the border with Cyrenaica and the game is starting to crash... I feel like either my play style is completely busted, or the extra 700 odd years simply isn't enough to go full Roman. Plus now my provinces are struggling with food thanks to the imbalance in the research tree food provision/pop growth thing, and the slow creep of military expenses (unless the East is just SUPER wealthy and this won't be an issue).
Though the link you gave me now helps me understand how people manage to paint the entire map red.

Don't get me wrong - I'm not asking for historical events to continue past the game's end, merely that it would be possibly to stably run it far past the intended official end date. I quite like that history has sortof frozen in this pseudo-classical era where Macedon has eaten a third of the world and the Mauryans have eaten the far third. I guess what I'd like, in reality, is for someone to find a way to make time go by slower so I could get more done. :p
you can do historical borders. Not easy, but doable. I did Mare Nostrum relatively quickly (as a near-beginner). Use the Imperial CB!
 
DD25: Development problems + Unique wonders + Tweaks
Dev Diary 25: Development problems + Unique wonders + Tweaks
Today we’ll be talking about some tweaks we have made, the wonder models Matt has made along with unique effects for wonders but first, we have an inside look of everything that’s gone slightly wrong during development.

Despite what you may see in public chats, we don’t always agree on what to do with the mod. Several interesting things have happened during development, and today I'll give you a bit of a look behind the curtains into the troubles of development. Things that have happened to us or we have to deal with:
  • Devs suddenly disappearing due to things happening in real life, requiring us to quickly learn how the code works and fix it or cut the content from the update.
  • Mistakes and errors when merging our git branches overriding people’s work and breaking stuff. (these don’t take long to fix, but are hard to find)
  • First a slight clarification, in order for a proposal to pass and be implemented it requires 2/3rds +1 positive votes (this was designed by me so no controversial stuff could get added, splitting the community, I designed based upon how constitutional changes are made), this system in itself sparked a debate on Democracy and the conditions for a vote passing, as you had the 2/3rds wing on one side, and the majority wing on the other. The 2/3rds + 1 remained but not after me being accused of rigging the vote system to block certain proposals with this rule
  • A 4-day debate on Iberia where we the devs, nor the historians could agree on cultural borders, ending up with a compromise but oh boy was it fun having to read over 600 passive aggressive debate messages when I woke up. (This became known as the Iberia-debate internally)
  • An attempt at a region rework, which sparked a lot of debate, saw a lot of iterations and eventually the vote was split between each area of the world a separate vote because the Multiplayer/Balance wing, the Historical wing, and the Aesthetic borders wing couldn’t agree and this way perhaps we could get some changes in. We tried splitting Hibernia from Scotland for example (and some people wanted to merge Sicily with Sardinia/Corsica which ended up in a 50/50 vote, hence the accusations of rigging the vote system earlier as I opposed the change), despite some proposals technically hitting 2/3rds, I took an executive decision at the time and ended the debate leaving regions up to the respective devs of the region. In the end only Germania/Poland/Scandinavia were reworked to be more balanced and allow Rhine borders. (I take full responsibility for sparking this useless debate and wasting everyone's time)
  • Another famous debate internally was the Mapmodding debate, now originally we didn’t plan on extending the map as this often meant Mac Users would crash and be unable to play (which is unacceptable in a mod like Invictus). And this decision remained for a while until Shocky appeared with his projects, we decided to hold a vote and with unanimous support and the largest votecount of any vote, mapmodding was approved but limited. Now after adding a few areas, we ran into the Mac Crash, meaning, Me(Snowlet), Shocky and Isaac spend hours upon hours finding the exact problem and fixing it (huge thanks to Isaac for testing for us). Now eventually we found it had to do with adding provinces beyond the 8257th province that caused the crash, we did some trickery and managed to go below the limit eliminating the crash.
    Then Shocky did some trickery and found a way to surpass the limit, but we’re now in the awkward spot of having to test on a Mac every single province we try to add, so map modding will be slowed down.
  • Another aspect of development is dealing with suggestions. Suggestions can range from extensive ideas and mechanics, to requesting an icon or namechange. For each suggestion we get, we evaluate whether we can implement it, whether we want to implement it, whether we have the time to implement it, and whether it fits within the intended scope of the mod as Vanilla++. As you may imagine, this means a lot of suggestions are seemingly ignored when they don’t fit one of our criteria, it’s a tricky balance. The more suggestions we take, the less time we spend on our own ideas and projects, delaying updates further. But we hope you have appreciated the current balance of us developing suggestions.
We also have a small announcement: due to delays, real life, and ambition to provide only content of the highest quality, Cyrenaica will not be in the next update, we don’t want to release it while it is still so buggy and not finished, you’ll get to enjoy the mission tree at an unspecified time later.


Matt stuff:
G’day, Matt Alexi here to talk about the mapping work I’ve done for my mates at Invictus. With the great expansion into North Africa, adding the deep holdings of the forgotten yet paramount Garamantes, it came with a need to position their territories’ cities, roads, forts and army locations on the map. Shocky (project lead for North Africa expansion) and I worked on city positions based on historical locations and I unlocked how to position roads on the map.

Part of the North African expansion is the addition of Lake Tritonis, and painted terrain materials I blended seamlessly into the former desert sands. The Great Dam of Marib in southern Arabia is now a great wonder and appropriate terrain has been painted in, making an oasis in the desert.
mglAK-4gsBVaVQ24OZRTmwKQhPYI3augsS5afQcR_TRM1g64dsYMd9f0sMakwBfRqiylH_DUpaWdDJItJ3cjJ4uSuVTEigIRzbKluoBxv7KMaRnAl9lZ7njpqdLTESVeqqtJw3Y6
Lake tritonis
XsMydlDmuFs4ziRAyeM5qo0gb2udCrU0wXMKf6upAspDlrZLRqhI3Sa8c6Uh7D6UUvBgB0dn-5JAsz_1rfB8vaiNPN4Muo02tkFET47ngE8vXL4YUAVWMKBRVXMkPWMta_EK3G9f
Great Dam of Marib

In addition to the Great Dam of Marib, many more wonders have been added by MattAlexi, some already in the current workshop version. I (olivenkranz) did most of their unique modifiers, some of which I will present today. Vanilla Wonders have NOT (yet?) been touched. The numbers might still change, and if you have constructive criticism, please tell me.
First of all the aforementioned Great Dam of Marib, which currently only has local modifiers.
wKQ39Bjt5VKq1kjxfxcWvSTzRdgtuZdolptgfDnUYDKPmjSBJJD-YlaJZ1BAt6fk96cc6xzChsDYHPWtEPKIDRmv8YRIuZ_gOfiFUoBLqJXdpxLArbJFAg2nGcV82apQjERQFxr0

Abu Simbel, built by the divine Pharaoh Ramesses II.
JRPFvNA95szA-542pxD1xPw4va98zcW4Q2CVgkx43-7Sc6OLSNNcLAYI442C9jEjIP-J-n3ucEf2SzEqV6mQlMT6z1fdfmxY2712_5gnHChFwdH6dud7bMTth7VGHR7sAZWlo-wj

The 2nd Temple of Jerusalem (freshly created by MattAlexi for this update)
NK3RbgFCXNSYD5hBK87Al2_N8uXDQfxcFJ4NhOOtmeEU_OkMEiKk_o4MldW6-2HtCUoKkR0hnzAfszvhCVMROSowEOaEjhfHV88ea3Xi2FFjCWC4x7yviHi-jB7iEnxpyIaVAHC1
The Cothon of Carthage has gotten its own unique modifier.
be4i38wRP7ELNNp_BGPlEFKPtwmAW9qRI_4c7_gHa5WVkp9nr8826sJVQAbvkqQjrumEtZEU26omrMdUUlDrS98fUaP-w4HDKHjB_q4xG1W981AFNLdk3pzCslSAw-uLDhsb-wp2


Of course, there are some more, but I don’t want to spoil everything...

Dementive here, with more content for India and Kush. Many new decisions have been made in India. To start countries with a Hindu ruler will now have the decision to choose a personal deity via an event:
bm6G7i7vCMOB3Kv38pcf6lBmlWZ8H1A85U8ys-3FyzZ8GpBDU8Ht9KkgLUBMuZ8kyvVfwWD8dymZnb-5pK8NRxOyVyFJGqrt8QO-_tOzEmh4sImLS5-S8sYxFYhxKwQbdtWXjXZE


Each personal deity gives unique modifiers to Hindu rulers by adding a status trait. It is possible to change your personal deity from events and even gain new personal deities from events and missions.

Two more decisions to gather the treasures of India for both Buddhists and Hindu’s have been made.
3ku0XVWeDFUwXtuIzCvw5b04QzaY4w-9dTNAgtaOcghU-rf-ZBg8LPb5zl2IRHRKvEPNuXvZY37mY4uL_SIdjMlyDRi4OjmEvL_PWIUlmFZkKOYbQIIfk6hEqR_WAoxoaHp-r3V_

73BhSdjYEaYjVVmW9qitUb9Sn_7gl0uXY6cfFIAN3ELqByghcdyVIOcmR9MuxhYQINNct2lx5f7-rq4bNQ2uXjecE7c_f5pLHbszNx4T-HVfedIQQxyIlvx-IbxQ37okWXw_1eu9

NOTE: Some of these treasures and numbers may be changed in the future.

To make this possible 20+ new treasures have been added all over India. 4 new treasure icons have been made for these new treasures by EricG:
6-aIfu-otJ9HJARMBEmY1Zx5_jnQAapL5WjVLOnaOWhFTLA1Rt2QMr1T2P2dGX_MsKlQxx_lz-a0NtnfOmOOO6bhOGZPDSrOMUTn2wLlAyaJeTVpxK1Ln1oK4ivtcFIFxh49oDLs

pZ1CQlGfh8XPHbnXp1yYoMRNFEbmyh98zjO1g8-xH3VXHS5F3XB9cEt41RsOrbxwQJtp-D1yGrpkeDPTNq8hE_wN7udIMEOktpe9T5NiYQb8zfzf5bBTciX52KL7nUiSLF_G1Oxm


Some other changes in India include: A decision for Tamil countries to send out a trade fleet.
g8Our6_-xUzkxDLVepX6e9qRFZeRG72ywY3S7RKBDtgNDDa0bRKNAOJ95z8FNfuwueOYL4pVYR07apmYKnUoWh9TlaHbF74Fx8Jj2iIiUCfgIbGklp34URrJDMGy2dXnkC2T5-aR

And the blood of King Porus has been added to Porus’ son the ruler of Paurava:
Gkzl6SKoG4CMgSEsvaNzkvjBjtnVYRKMB2LIHYKMh1gxaupKwFiuygZV47-mG369JGq4QHiexMNbM5aZ_jRHgyf5gjGsKA0uFv05KvvLtJYC2vHH6ApP5kQ9h_xF5ymuWQSRBNoa


5 new decisions have also been made for Kush and Kemetic Egypt. These decisions are only available once a new Egyptian dynasty has been formed.
ADM6hrBRd6hkFfrMBm1Pg3cMRqpSxmh9cBZHhP85I5GoSvqF4nGLfoDM1zMwM7-19JQaKhmKrA9qjpl2B0W9cUPnM5lMwBTrZCx8TIBnS5zHiJAP4uAfq9A80_TUv9BDI1gwmjQ6


And finally, don’t forget the story contest will run for another week roughly: https://forms.gle/6S4iXJ8SjPyXmBjV7 if you have any story/haiku/poem from when playing Imperator, we’d love to read it and if you win, we’ll add one of your special requests directly into the mod.
 
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All these internal debates and "quarrels" just show the level of dedication to your work! Keep on going lads (and ladies)!!!
I hope that the game will one day see new content by PDX but until then you are the only glimmer of hope for Imperator.
 
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Question for the Hindu deities. Where are the Rigvedic deity choices, such as Indra, Agni, the Ashvins, Varuna, Rudra, etc? Are they included as patron deities?

Second what about regional deities, the big one being what about all the various Dravidian Gods and Goddesses? will they be options to worship?
 
Despite what you may see in public chats, we don’t always agree on what to do with the mod. Several interesting things have happened during development, and today I'll give you a bit of a look behind the curtains into the troubles of development. Things that have happened to us or we have to deal with:
  • Devs suddenly disappearing due to things happening in real life, requiring us to quickly learn how the code works and fix it or cut the content from the update.
  • Mistakes and errors when merging our git branches overriding people’s work and breaking stuff. (these don’t take long to fix, but are hard to find)
  • First a slight clarification, in order for a proposal to pass and be implemented it requires 2/3rds +1 positive votes (this was designed by me so no controversial stuff could get added, splitting the community, I designed based upon how constitutional changes are made), this system in itself sparked a debate on Democracy and the conditions for a vote passing, as you had the 2/3rds wing on one side, and the majority wing on the other. The 2/3rds + 1 remained but not after me being accused of rigging the vote system to block certain proposals with this rule
  • A 4-day debate on Iberia where we the devs, nor the historians could agree on cultural borders, ending up with a compromise but oh boy was it fun having to read over 600 passive aggressive debate messages when I woke up. (This became known as the Iberia-debate internally)
  • An attempt at a region rework, which sparked a lot of debate, saw a lot of iterations and eventually the vote was split between each area of the world a separate vote because the Multiplayer/Balance wing, the Historical wing, and the Aesthetic borders wing couldn’t agree and this way perhaps we could get some changes in. We tried splitting Hibernia from Scotland for example (and some people wanted to merge Sicily with Sardinia/Corsica which ended up in a 50/50 vote, hence the accusations of rigging the vote system earlier as I opposed the change), despite some proposals technically hitting 2/3rds, I took an executive decision at the time and ended the debate leaving regions up to the respective devs of the region. In the end only Germania/Poland/Scandinavia were reworked to be more balanced and allow Rhine borders. (I take full responsibility for sparking this useless debate and wasting everyone's time)
  • Another famous debate internally was the Mapmodding debate, now originally we didn’t plan on extending the map as this often meant Mac Users would crash and be unable to play (which is unacceptable in a mod like Invictus). And this decision remained for a while until Shocky appeared with his projects, we decided to hold a vote and with unanimous support and the largest votecount of any vote, mapmodding was approved but limited. Now after adding a few areas, we ran into the Mac Crash, meaning, Me(Snowlet), Shocky and Isaac spend hours upon hours finding the exact problem and fixing it (huge thanks to Isaac for testing for us). Now eventually we found it had to do with adding provinces beyond the 8257th province that caused the crash, we did some trickery and managed to go below the limit eliminating the crash.
    Then Shocky did some trickery and found a way to surpass the limit, but we’re now in the awkward spot of having to test on a Mac every single province we try to add, so map modding will be slowed down.
  • Another aspect of development is dealing with suggestions. Suggestions can range from extensive ideas and mechanics, to requesting an icon or namechange. For each suggestion we get, we evaluate whether we can implement it, whether we want to implement it, whether we have the time to implement it, and whether it fits within the intended scope of the mod as Vanilla++. As you may imagine, this means a lot of suggestions are seemingly ignored when they don’t fit one of our criteria, it’s a tricky balance. The more suggestions we take, the less time we spend on our own ideas and projects, delaying updates further. But we hope you have appreciated the current balance of us developing suggestions.
I’m surprised you didn’t mention the famous debate Palando and I had over the inclusion of the Germanic proto-Norse gods and the whole question of whether or not to include a proto-version of the goddess Hel due to there being archeological record of her in the first centuries AD/Germanic Migration era (so a century or more after the enddate).

Mind you, that whole debate was all the way back in May so I get why you might not have mentioned it, but I’d like to think it was still pretty notable. ;):p
 
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