• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
DD23: Arabian Rework + more flags
Dev Diary 23: Arabian Rework + more flags
Salvete! Today we'll be talking about a rework to Southern Arabia and tons of new custom flags!

Arabia:
Many changes have been made to the political situation and geography of the Arabia Felix region. Represented as tribal in vanilla, these societies had kingdoms from the 9th century BC, led first by a ‘mukarrib’, a politico-religious leader considered ‘close’ to the gods, and then, from around our period (4th century BC), by a ‘malik’, which is the same as the Arabic word for king today.
Though treated as Arabs in Imperator, the peoples of South Arabia at this time were not Arabs as we know them today, but related Semitic peoples with their own writing system, also dating from the 9th century BC.

In Invictus, the tribes of Saba, Qataba and Hadhramaut will now be kingdoms. Having won its independence from Saba years before, Ma’in had a somewhat different political system heavily influenced by its prosperous merchant class. Ma’in seems to have had a non-hereditary and possible elective monarchy, and the malik ruled in a council representing all Minaean groups. Though it is not a perfect representation, we propose making Ma’in a plutocratic republic, distinguishing its political system from the proper monarchies to the south.

9FCrKkDTFg7wnnnm5ISmmdX1Chku5t8PpYCZOywK5wg1SFIXTbFSEzXlZkdfmfuYiCqd1dYK11HDkPMZKhVOaDtGUQdPNHg_OR_Rp4V32ygzNTqfOPFzh3RzraMKcTeUlq6vqLVt=s0


The tribe of Himjar is missing because it is anachronistic. The Himyarites would not overthrow their Qatabanian rulers until 110 BC. Therefore, Himjar’s former land is split between Saba and Qataba, based on the borders established after Qataba and Ma’in broke away from Saba’s domination years before our start date. However, the Himyarite pops still practice their culture, to represent the tribes subject to the independent Qatabanians.

The term ‘Araba Felix’ can mean ‘happy’, ‘blessed’ or ‘fertile’, due both to the highly lucrative incense trade and the natural fertility of the region, which was wetter and greener than it was today and benefited from a complex irrigation network and the Ma’rib Dam. Recognised as a marvel of ancient engineering, the Ma’rib Dam was built to catch monsoon rains no later than the 8th century BC, though other irrigation works may date much further back. The dam held an enormous reservoir of water that could support thousands and thousands of people. As such, the number of pops has been increased in Arabia Felix and three farmland tiles have been created in the vicinity of the Ma’rib Dam. Some of these new pops are citizens to demonstrate the hundreds of years of urbanised and literate tradition in the region. Around 10 proper cities have been built in their historic locations, including Yathill, Mariaba (Ma’rib), Sirwa, Shabwa (called a metropolis by Eratosthenes), Tamna, Karnu (Qarnawu) and Sapphar (Dhafar).

The Ma’rib Dam was of such singular importance to the societies of South Arabia at the time, and particularly Saba, that in the future we hope to create an interactive event chain to repair and maintain the dam so it can continue to provide future prosperity (or cause calamity, if it is allowed to degrade).

In the region of Punt, across the Red Sea, the ancient city of Wikru has been added, next to Axum. Some Minaean but especially Sabean pops can also be found in the Horn of Africa to represent their lingering influence after having played a larger role in the area previously. The cultural connections between the Axum area and South Arabia included the sharing of some of the same deities. To represent this, the Axumite deities Maher and Behar have been added to a greatly expanded Arabian pantheon that now includes Almaqah, ‘Amm, Sayin, Haukim and more. These are not weak gods. Behar, the Axumite god of the sea, has an apotheosis effect creating a large storm off the Bab El-Mandeb Strait.

To the north, the Arabia Petrea (‘rocky Arabia’) region has mostly been left alone, though Ta’if has been absorbed by Thamud and the Qedarite tribes have been made migratory to better reflect their transhumant lifestyles.

Specific cultural inventions have been made for Arabian and Nubian cultures, many of them focused on the rich trade in incense, ivory, cinnamon, black pepper and gum. These culture groups also have access to the Monsoon Navigation invention, which greatly expands naval range in the Indian Ocean and allows players to trade with India, in imitation of ancient practice. The island nation of Tylos also has access to these inventions, as well as a unique one focused on the cotton trade.
XfweUxqWLCrLo9Va19rXSDc3Q0b2wjLFt6YHdFbSMmjeGsFXOEMn0F5I4cr55RbcGH8e4e8MVBLnwuY0dv--yJSW4kCHAGgndW-whBQnnCb-IaNlb3IbnnQe_1j31uWV8xg24AR4=s0

(Above, some Arabian commercial inventions)
Ode5qLb2NhiJ0ITK-ZLOMnZyntQ-fF3XosrQr8rOCisXHNLeowhXRjmCa9hRGQaUMfOUfwnjfonLMOsggp28Fe5aho8Q8XQkNdQXlf5b_4-TnU62_eL69WH9fEb61V009xVPAaIN=s0

(Above, some Arabian maritime inventions)

The region’s wealth is further demonstrated by four new modifiers that boost the local economy. The first of these is in Tylos, which was also a centre of the pearl trade. The extra production and trade routes will give players there an extra financial edge. Qana, in Hadramaut, also receives a modifier for incense production, as this was one of the most important sites in the production and distribution chain. The uncolonised island of Soqotra also has a special modifier increasing spice production by two units, for a total of three. This is in recognition of its role as the sole producer of dragon’s blood, a red sap from the Dracaena cinnabari tree that was coveted in the ancient world for its medicinal and dyeing properties. The fourth modifier is located in Gangaras, outside the city of Meroë, and boosts iron production. The Nubians had a highly developed iron industry, as attested by the large piles of slag still found in modern Sudan, and were in fact iron exporters, even though they tended not to wear heavy armour themselves.

Indeed, though previously treated somewhat as a rural extension of Egypt, this region had its own way of fighting that was different from the armies of the Mediterranean. As mentioned, the Nubians wore little armour and specialised in archery to the point that the Egyptians called their homeland Ta-Seti, the Land of the Bow. Ancient Arabians preferred the sword to the spear and tended to fight with light or leather armour, but nothing heavier than that. The Afro-Arabian traditions therefore focus on light units, like light infantry and expert archers, along with three mobile units: light cavalry, camels and horse archers. Nubian nobles were known to loose arrows from horseback and hundreds of ancient composite bows have been found in present-day Sudan alongside the longbows that a foot archer would have used. A few steppe horse tiles have been placed in Nubia and Arabia Felix to make it possible to maintain horse archers in local armies. Though the horses of the area were different from the breeds of the Pontic Steppe, the evidence points to a significant amount of mounted archery and the composite bow was arguably more important to its practice than the specific breed of horse.

The Afro-Arabian military traditions also have a strong naval aspect, as one might expect, and their punch comes in the form of the African elephant, which was used by Meroë’s Kandake Amanirenas to repel a Roman invasion at the end of our period and whose ivory was preferred in Indian markets, being considered tougher and whiter than Indian ivory. Some historians ask whether the large elephant-themed royal complex at Musawwir al-Sufra was used as an elephant training camp, particularly its Great Enclosure. Though war elephants were quite unlikely to have been used to the same extent as in India, they still deserve a place in the new Afro-Military traditions and are much more appropriate than heavy infantry, much less the phalanx, for example.

Flags:
Hello all, I'm RetconCrisis and I'm currently working on making unique flags for countries based on their coinage/art and other cultural aspects.
First off, the vanilla flag for Sparta (right) has been replaced with a more vibrant flag (left).
P3_Ez_c1IboPye9TITRzVazCEmjOsDd5lqnadS8trbLC5oElDnq25BuJY6fprZhRm-WsXJNooTZnz3xkA_Qd4Jyb3GKukvfzi0dTAJ6ZiIQw8Y7OtGwbvmsMOuVGY0Wl9mk0jlYg=s0

Several other flags have also been added in Italy, which include Nuceria, Lucania, Elea, Bruttia, Croton, Tarentum, and Sabinia.
BuiJ0zd5R1VzTC3BzJuu8yi4O3zfSk1IqCMn8eCdovVsqNBNQcCMByavRBzKwgmwXGt22ZMTdrxWOP_4p1F4fSsj_AGgCMV7vPRSeRs_5Pzk-vCXwkpKEaI6uQg-83dVIm5IKfKh=s0
Even more flags have been added in Greece. On the island of Crete, the countries of Ierapetra, Knossos and Gortyna have new flags, while the Nesiotic League in the Aegean Sea also has one based on coinage from Delos. Near mainland Greece, other countries with new flags include Megara, Aetolia, Delphi, Argos, Boeotia, Thebes, Messenia and Akarnania.
CkCtcszJ0KtCxKkmcoftHg42Z-LWCTp4hFwAQLcX2PrUeeZiKtYoThjYP-lsUuy1ByZZh08smSvpjw9KdhwyPiPPQR1RnXt18eVEPR5wmms7DL8eW4BCTR4-wFUKuYNEz4BN-ahW=s0

Some other countries with new flags include Colchis in the Caucasus, Dardania in Illyria, Ibasim in the western Mediterranean, and Iol and the Garamantes in north Africa.
D0aR8CwBHpBBku7ViR0esGLOMOsiOcscInMF5z-X_Zud67ekLGp5Mjcc5Er9POdKz4EETuU0FVWk3sBsHvMwVws6aErR83ZQQ9FOlTDXIuf9_WRKPDBbdGXgE90hrWKZkfK1TJ1C=s0
 
Last edited:
  • 31Like
  • 17Love
Reactions:
Is it possible to suggest dividing the current Scandinavian tribes into smaller and remove some? For example the Chaidinia is beleived to be Heiðnir who lived futher north of Norway by the lake of Mjøsa. The Leuvonian and Favonian tribes seems to big for tribes in southern Sweden and the placement of the Gouthia (or Gauti/Gautigoth) seems wrong as they lived futher north on the both sides of the lake Vättern.
 
Last edited:
@Snowlet May I ask you and the invictus team a question? You were able to mod the Diadochi casus belli, so that you conquer only a full province instead of every single territory. Would it be possible, that you could explain to me, which files I have to change/create to get the same result for a mod, where I only want to provide this feature? It would be really awesome, if you would share the info or the necessary files :) Of course all credits are going to you and the team!
 
@Snowlet May I ask you and the invictus team a question? You were able to mod the Diadochi casus belli, so that you conquer only a full province instead of every single territory. Would it be possible, that you could explain to me, which files I have to change/create to get the same result for a mod, where I only want to provide this feature? It would be really awesome, if you would share the info or the necessary files :) Of course all credits are going to you and the team!
The work was done by Agamidae, and it's not an easy change since it works with a script in the on_actions, contact me on Discord and i'll be able to explain in detail.
 
  • 2Like
  • 1
Reactions:
Hello :)
@Snowlet I was wondering if you guys are planning to work on a mission tree, maybe generic, for any iberian nation/s, the rework you made is amazing but unless I missed something one or two mission trees are the last thing to have for a complete region, thank you for your work :)
 
  • 2
Reactions:
Hello :)
@Snowlet I was wondering if you guys are planning to work on a mission tree, maybe generic, for any iberian nation/s, the rework you made is amazing but unless I missed something one or two mission trees are the last thing to have for a complete region, thank you for your work :)
We have stuff in the works for Iberians, nothing that will be out for this update though.
 
  • 1Like
Reactions:
DD24: Character Backgrounds + Spearmen
Dev Diary 24: Character backgrounds + Spearmen
Salvete! Today we’ll be talking about character backgrounds and spearmen content.

Salvetes readers! I gmb360 will start today's DD with some changes we have made to performance improvements as well as some new juicy Artwork for Character Backgrounds (credit for the art here goes to Nerdman3000). You all might remember me from the first DD where I introduced you all to our “Background System” and now I would like to inform you readers on some of the changes we have made.

This part might get a bit technical but nevertheless I think it’s interesting so you all understand what problems we have to fight due to some strange Coding decisions by paradox. So we in the team are heavily advised to avoid using so called guiscripts when coding Gui features. Reason for this is clear: These Guiscripts are known in the modding community to destroy the performance by a lot! This means that when writing code for the character backgrounds I can’t use variables/checks and need to use the gui Syntax of Paradox. This leads to me having to find work arounds for many issues which can lead to long Code lines, something that heavily decreases the mods Performance.

So how to solve it? Well we in the team decided to simplify some of the Features of our so called Background System. What exactly has changed? Well firstly the code length has been heavily reduced which will result in a slight performance increase. This can mainly be explained due to reduction in the RAM usage. Our Testers have seen increases of around 15% at all times and additionally the character screen RAM spike is much better. Some of you might have noticed that when opening the character screen the game takes a few seconds to load all of the character backgrounds, this issue has now slightly improved though we still think that some slight improvements to the code can be made to fully fix this issue. For now you will have to live with the around 10% increase in Performance :) (Big thanks to Dementive, who tested around with the Performance and MattTheLegoman for advising us on which File type to use)

Now unfortunately for this performance fix we had to remove a feature of the Background System, for example characters will no longer receive the Background of a province when standing on top of said Province with an Army.

xiFXR2MfS3MMdJy76dPzE1tJbn126vnCwmuy_io63KEKE9KcuijWZzWdyHraxY1X7HnFxwUgi5sit6FRwOxwy8lA887kLvE2C0aYEmRF53e5w0xxD76ry5KeW_CS7liEhXntpSeb=s1600

As you can see in the picture, Ptolamy is leading an army in Memphis, which previously would have given him the Memphis Background. This is no longer the case and now only the Wartentbackground will be shown.

The removal of this feature has heavily reduced the length of the code, which as mentioned before will bring a performance increase. Furthermore the Code has been reworked in a way that will facilitate the implementation of new Backgrounds! So as long as our Artist continues to do a great Job we will have plenty of character Backgrounds being implemented much quicker! Now We will take a look at some of the new Backgrounds that have been implemented ;)
Carthage
5etRMKTkRPp9UKRYo7Ebyo82oWcMkS9thieLaToaUioWQUZwC7JTDBE5yKCwplR6z-1kizRsYQ79Lj2BU-cWrdKxotlej6z94vJj7xhacVFFdTd3ybqEVqJADUs_KcD5SsYqbuwY=s1600

s4EV7m7Lnt51Q1Grk94R2poVUTgUmZegc5mY6u6BcrnYkgrF3vvzAAm5zOqCwpK4IDYYVsul9w56QdiK9T-u2qf1O6-gyLC8qVcpYBk5Cry3KKIX0CSF4ArF9lxVwzPYlAptcTAm=s1600

Wartent Background for Carthage
E-PID1aV_w4H6bElo09KtsiD6T9ihrPAXZhIQc2tVlmuAcbljL0lMbNXYcix6vni2YG0XLrjZ8tOo5xXa3b5lql91O3s42FXKGkEZ7r7n26qCgd_d1fOG_tCEsZaNvGzV-0Uy4D2=s1600

FXaNYi7DKku1uLzmrda-sE985_84HMLt4L9bVvPbBUYHSQIUWeQ3Q4PCn5jCwLcJDAs4E9VzACF4TIWmLCa2Gpgnlhc-GPJ_wftZrVQBWX3c3OlUvV-59oOBScM0OxwJT3nP9C-9=s1600

Rhodes
-4IYZTy2jba9i_xbk2S2o_GfoxMEY-N3GmqENwXOrk7UerDRuENnWFOYADrb_q7nk1bCGaaTdZw1GLBF4x3UsU3I6S31l75fnWqjd2GjgK6scBh-URwv8kvJeJY2zjTRxWgZpACu=s1600

AG4k8nYEHIkV7xBsB-zTddTX6Q2Bh-zVXydNF70RepD7-JInTk6r__6gTThqE_g06d7imSqRUYlnfYFyMNYTopE01gUWKIVWlrpJToHXYs83WoxdMws66AICRQ_wm5nrah8pZDY7=s1600

The Temple of Artemis
REoacHnqe1c4Eo3dKCxV8ltSRlVT1I0PrtSl1b9RBYBSeEP8Nr2XuOOL-dCsPZW0UZT7klrxaNA2u1dJiWPPQ0epF3_NA-K2SgPtIHE0UBneufes8_p3CenS3_KlwgM9zHZm5hj9=s1600

SZUh4WfIfOsrLats_1c7wjAFyQke0uF0UQk-NCXttMiUOc3TtIqFWN-QlJHrkZ0OJ-B9UZPI2IJoV9vTHZ0riMEceXej3hX7_-z46dM-3USYSxVkFbLXdjkLTsmbT2iaE5tBYDgs=s1600

The Mausoleum
5M1t7yYHWAFi6yVzt-7HBnwuuw8ZEvGTLSIwVr7W6Ajz02bCZfbWy9bVEanwtjJuenlJjwDRyYVwRq1wZbLNiOPV4fDLAg9k05MSHGLqZsAVIblAfMrtaoACTtKh-giD5W5skurt=s1600

p6Et_vedOLLt8UV1SDI8-nqqDIlVxb7rSeFqZidJj6Ze5kLjUqV8KcOMaEf-O-ltXgxrNZwt-71-aPW623wkSEknxyNxHQmG8_MXdvLR0_rgJy42nozl4xBgVDuibVhoEzizu3iO=s1600

Jerusalem
4DlU6yZ3jVtJkoUttsqHbbiha4LGtrWlRYgE8tp-17xOXmR9IAA3aiN_zomeo1qJA4JWsYgoecqbttjn8p6g3oBvHu8MtRTd0tYoElTGvZDPb5poIYzVMaAxa_PIktJlK5e21sXw=s1600

apKZ_-QUPooqetni-OI8Yyyd2zYxFSEUlTXF5po5Tjd3DPBQ_VJEqnKkGrqI7AVS5VhQLBfFWWp5zgP6WOkgDyVsGTj-7l_-AlYRRkBF8j3yQWhDPc3z6JF7FW4DTrJTfd5H77w2=s1600

Stonehenge
2TH0Txeh1u-ZyCJt26Dlod9xKyosd4GyUIeKN_4fP4DIgq9gnHJCFIpILlF4kcP_qtXzysdUXnH9ryD_RK--46rlB4TCUcFw8WM0_QD54l9gp7qUMk_Pp3bdVU43Et-BM6Qb09A0=s1600

rpAowbYkiezT8_Z3uoSuWgKA4G4c7YCLHZWjieae4jGY7drpshyHDu77FScKEF4kK6SbjJkQLfexsIjeRZwp-sCWTXLrKfUEZX0WwhnkEuXCtcCMOXu4cg0bduGqQkjvA_5Nazqw=s1600

Pataliputra (Capital of Maurya at game start)
YReqY8chRFYqphoUzkzv9ulUwVfak2KuYWA2sTGAH5_t4SEUMtDZ-VLBdRe0RQl0TUPBzTgqyduHoqvYg8FJYK4lA1XL1dmzGhSFNnW6_5k9PrmkNpzGTZysRNde1dXot4GTtlxc=s1600

n-FXKV5cmbYOzi0un_agcE1owbZtvVqJiV6iO0oDBalz_7PXqfd1NaX4N8v1sH9YwRChIcNct0nvJ24oWr6ME5cBNEWLgdp43vei5mDJ3IFpjjd8BU1KBJpm8xJaAAelfJ2zJ8t3=s1600

Lastly we have the Wartentbackground for Maurya!
lCsRLqsfuOmpwM0Nz9UVfqjxmC_gh8mUzCtflc5575eqnAzs15MOGYMwgEiqEUe6aaOe9NnDDXALLzdx9gZ6exlAuO60VFVLnPLGSimZJPkyVnDySktq3Og47QMkWJSmo-A-TMPu=s1600

2BROtZIBxL-OFtBNxsl6s2BsqpyUNr1snY5R1WODp0w515KRpYW6GW0Zt74azeBn-ZUgu3t5SM1LzGtEHHSgsJlUyYJHB0TRKyREJyl1KHXiuPSfAQht1iwL0876_Db_6kBmCdqM=s1600

With this I conclude my Part of the DD :) Expect all of these new Backgrounds and the Performance increases to be part of the new Big update we have coming up! See you all next time my dearest Lectores!


It’s Parcipal coming back from the dead with some more fresh content on Spears.
First of all, the initial balancing is still not 100% done and we’re not even in a decent test phase. Once we hit our internal deadline, testers may reign free!

A handful of people raised concerns about the name “Spearmen”, which is a good sign that you really want this unit to work out. However, I find it easier to use, alongside giving the unit a more niche use, if you label (and handle) the unit as a “Spearman '' rather than “Medium Infantry”. If we are to label something along the lines of medium infantry, we’ve just made a 360° turn and still face the problem that “Infantry” is a too broad phrasing for ancient warfare.

Another handful of people raised concerns about the cultural names, especially the name “Hoplitai” from my previous post. Yet again, the internal name would be “Spearman”, while the cultural distinctive name refers to your unit in another way. This simply means that they’re all the same unit, just adding another layer of flavour ontop of them. A Roman cultural name will be distinctive from the Persian or even the Carthaginian name. So you get more bang for your buck (or flavour for your experience in this case.)

Anyways, that’s my 2 cents on the problems I could have seen, if you want a more elaborate answer on those, I’ll be sure to supply in another comment on my own Account.

To get back to the topic…. the last 2 weeks have been rather boring, especially in the field of testing units. Numerous times I have adjusted the Unit efficiencies, morale damage taken modifiers and more, just to bash units against one another. Still not satisfied with the results, there’s not much to show off.

However, there’s more exciting things to show off. I’ve successfully created a new trait, being handed out the same way as other military related traits.

‘Comradely’
lOvmzY5KtgCvyZKfuzITaMHJAwti_ZVukv66t4vFDXMWsSg5CVkOngjNOSdG3hXRepiSfTrtvKmMQWMgmHM4KzQ_xnS0RJPaHKibZn6wvxj-WzcaeSGvYYAU_4m76E-Rk-8xLhC_=s1600

  • Just a quick’n’easy trait to give frequent spear users more Military Options. This trait mimics the Legates’ comradely attitude, by fighting alongside his battle-brethren.
  • The icon for such a trait is still missing, but here we are!

Next on the list would be a corresponding Legion Distinction for Spear-users. The Game features many Distinctions for different matchups/terrain boni, so the Invictus team should capitalize on those aswell, with a new unit! (I’m open for any Name suggesstions, figuring the game already has a Silver Shield Distinction, the current Name is a mere placeholder!)
HkfYn_Kgf9wdtzK25vBOJ3S9R77F11VHfnD7IHij0nIyaatLGe1myEN1AwJZoKRlJQNddTgctn1p4z6gSod3g9uhgDsdS-SNcNeWmq8scwdyCxRF8896A4MCDGzwr3_pSoK9j_at=s1600

(Just as a quick note, I didn’t bother creating all the modifiers for Spearmen, so they’re recycled placeholder images for now)

Lastsly, I’d like to showcase some reworked Military traditions. There’s still much to be done with these, however, I’m fairly sure I can push most content within the next big patch!
9PzMBctvs9TQvMkRI05foRXq4UMt0D-NO-T7rmVqayCARe2Mlv-TgQD4a_nYXly1nmMz3feqcOkDnX7lEdmGhnJccz6UhBFSK_usbMdnRimMwLvH_Xkfjyrh6QcvJ3TX1xkhiMET=s1600

KufdrzO25em7md7-wSGJeAbTjyy6aqXwC0h89iBfPCQMYVwP3zmgjbDqFnvE5JZVjP0TMQiBdWdOLXFHL_rFbQO_NSdvsGzkrDpurGLbsS7bLumHQV_b4WB1kKPgnHvh1SHaD9j1=s1600


(Yet again, No edited Spearmen-modifiers as of yet, but worry not, the good ole’ Chariots agreed to let their art be used in todays’ DD. Absolutely no Chariots were harmed in the process of writing this up!)

This concludes my part of the DD, showcasing more features surrounding the Spearmen and their Journey into Invictus!
Hope to have more for you next week, Parcipal signing off!
 
  • 20Like
  • 4Love
Reactions:
I guess there will be a pass at the cultural troop ratios as well. Would be weird to see all the greeks still rocking 50% light 50% heavy when you can have phalanx infantry in your levy instead.
 
  • 1
Reactions:
Here is what I found out:

Mod works as fast as vanilla if you completely remove Background System. ^^
It is true yes that the Background System takes a lot from the performance of the mod, but we in the Team decided to keep it inside the Mod because of the amazing Art that has been created for it and because we feel that the vanilla backgrounds feel very bland. Its literally 3 Backgrounds for 3 Forms of Government. Now there were some ideas of maybe making a Submod for the Background System, but for the Next Update that will not be the case for now you'll have to be satisfied with the 10% increase in overall Performance.
 
  • 4Like
  • 1
Reactions:
Also a cultural invention for the greeks representing phalanx warfare could be cool. Seeing as the phalanx was about to get phased out by other more efficient ways of combat, it could have both a bonus and a malus to spearmen. Something like +15% defense but -5% offense, seeing as phalanxes weren't exactly known to be very maneuverable.
 
  • 1
Reactions:
Is it possible to suggest dividing the current Scandinavian tribes into smaller and remove some? For example the Chaidinia is beleived to be Heiðnir who lived futher north of Norway by the lake of Mjøsa. The Leuvonian and Favonian tribes seems to big for tribes in southern Sweden and the placement of the Gouthia (or Gauti/Gautigoth) seems wrong as they lived futher north on the both sides of the lake Vättern.
My king, Harald Hårfagre! Youre back! This is awkward, you should meet Harald V, the also king of Norway..
 
  • 1Like
Reactions: