Dev Diary 18: Scythia and Anatolian Heritages
Salvete! Today we’ll be talking about...
Bar bar bar!!!
Enough of that latin, I’m Eleran, here with Hannibal_theCannibal again to discuss our next installment in the story of Scythia, where we get to show you some fun additions and the first thick mission to dig your role-playing hands into.
A few minor additions we’d like to showcase are a package set of 4 treasures which all avid Herodotus readers will recognize (if you’ve read book 4 anyway). In looking for interesting and unique aspects of Scythian culture and tradition, the idea of four golden objects falling from the sky and bursting in flames until the right ruler picked them up was a quite obvious pick. Story Time: Herodotus and other historians/writers leave us with several versions of the same aristocracy-based story of Scythian origin which they say the Scythians tell themselves. Several scholars debate whether this story/structure was specifically created by and culturally ingrained by the aristocracy only, as a means of establishing ancient hierarchy (meaning that there is also one or several unknown origin myths the Scythians have for themselves), or whether it is in truth the main mythological origin myth they have had since time immemorial. In either case, Herodotus give two lengthy accounts of it: a Greek version, and a Scythian version, and in the Scythian version 4 golden objects fall from the sky one day and the three sons of Targitaos attempt to touch them, with only Cloaxais succeeding and therefore being divinely chosen as the father of the Royal Scythian tribe, the ruling elite of all the Scythian tribes.
Treasures:
Golden Yoke: Local Pop Growth: +0.10%
A rein fit for the strongest ox, this was one of the four golden objects to fall from the sky which Targitaos’ son, Cloaxais, took hold of in order to become ruler of the dominant Scythian tribe.
Golden Plow: Local Food Production: +20.00%
The tool to till the land, this was one of the four golden objects to fall from the sky which Targitaos’ son, Cloaxais, took hold of in order to become ruler of the dominant Scythian tribe.
Golden Drinking Cup: National Happiness: +2.00%
A symbol of virility and success, this was one of the four golden objects to fall from the sky which Targitaos’ son, Cloaxais, took hold of in order to become ruler of the dominant Scythian tribe.
Golden Battle Axe: National Manpower: +5.00%
A commander’s unfailing weapon, this was one of the four golden objects to fall from the sky which Targitaos’ son, Cloaxais, took hold of in order to become ruler of the dominan Scythian tribe.
These treasures will not be available at game start and will need to be created or discovered. Additionally, we're planning something special if the player can gather all 4 golden objects. And with that done, we will now unveil our first unique Scythian mission tree, for which we have ideas for many sequels...
Mission: Our Stance on the Greeks
The Scythians of the Hellenistic period found themselves migrating farther away from the inner steppe lands and closer to the northern coast of the black sea due to encroachment from other Steppe tribes. This led to closer ties between Scythians and their coastal neighbours in the Greeks, native Anatolians, Dacians, Bastarnae, Colchians, etc. Though their nomadic way of life seemed to change to a more sedentary one as they took on aspects of foreign cultures, the Scythians were still famed for their horse archers and their use of asymmetrical warfare when compared to the armies of their sedentary rivals. Following 304 BCE, Scythian mercenaries would end up fighting in the wars of the Successors and the Mithridatic Wars, to name a few. This increasing involvement with the Hellenistic world served as the inspiration for this mission and prompted the questions: "What would happen if the Scythians adopted even more Hellenistic customs and even attempted to become hellenized?” Or, “What if a more hostile stance towards Greek encroachment won the day and they returned to their roots?"
In our first planned mission for Scythia, the player will have to answer these questions, pushing their nation towards one of two distinct ideas competing for the heart and souls of the semi-nomadic men and women of the Steppe. Should you embrace hellenization or reject it outright?
Below, you can see the full tree with zoomed in images as well. The mission will feature two branches regarding the growing Greek influence on tribal society as well as an optional tree focused on strengthening the trade economy and military affairs.
From left to right: Optional Branch, Hellenic Path, Traditional Path
When beginning the mission, the player may have some ideas on how they'd like to role-play their nation. Whether that would be to become a great steppe horde in the vein of the Huns or the Mongols, or to do the unthinkable and actively work towards creating a Greco-Scythian state, our goal is to allow for many different styles of play emerge.
Acting as a catalyst for your choices, the first task presents multiple scenarios in which you decide how the Scythian people should interact with Greek customs and the Geek world. Every answer has its rewards and consequences, and will lay the groundwork for the direction of your people. Choose wisely!
As with the Forgotten Children of Hellas mission, we're excited to provide more unique and varied task requirements than just 'build this, conquer that' when possible. In fact, most of the tasks in this mission contain some or many elements of extensive choice and play-style drive through event chains. We hope players have fun and can immerse themselves when slowly changing laws to further a centralization agenda, as shown in the image below. However, this mission is not for the careless of heart. Beware the choices you make: the enemies both internal and external you anger, the officials you bribe, the strangers you invite into your internal affairs. Not even your ruler is safe in this day and age...
The Hellenic path will focus on importing Greek experts, founding new cities, and strengthening ties to the Greek colonies, the Diadochi, and the Mainland Greeks. By the end of the path, Scythia will have adopted the Hellenic Pantheon, will have adopted a new heritage better fitting their newfound focus on settlement and trade, and will restructure their government into a formal monarchy, not unlike in the tribal reform mission. (Note: we are also considering offering the player the option to instead create a republic, though we have not committed to this idea yet).
Hellenized Barbarian Heritage:
Heritage:
Export Value : +15.00%
Pop Assimilation Speed: +10.00%
Unintegrated Culture Happiness: -6.00%
The thunder crashes as the lighting dashes out of the clouds and spears the ground, but this lot has no fear, for they all see the lord of Olympus, enraged, casting down his thunderbolts onto all of his enemies, of whom they are no longer one. While they can never truly walk into the ancient temples of Hellas and be accepted by the priests without a leering gaze, they are now part of the complex and interconnected web of the Hellenic world.
The traditional path, on the other hand, will focus on strengthening ties with other nomadic steppe tribes, expanding Scythian influence on their Greek neighbours, and codifying the Heptadic religious practices (at the expense of their Hellenic subjects). By the end of this path, Scythia will be the dominant military force in Taurica, will have plundered in its conquests both technological advances as well as riches, and will have formed an upgraded tribal government form. Unfortunately, we're not ready to unveil the details of this government yet. We're currently undecided whether to have a new government tailored specific to steppe tribes only or have a more generalized form that might be available to all tribal tags in the future. We are ready however to reveal that the new government form will have 4 idea slots and will allow for more professional armies to be employed that could run parallel to legions, allowing a tribal player to not feel as though they are utterly outclassed by legions by the endgame. As history has shown, tribal armies adopted some legionary tactics or invented new tactics that allowed them to beat the Roman legions and Parthian cavalry at various points.
We're very excited to have players testing out this new tree for a number of reasons, one of them being the increased emphasis on diplomacy. Certain tasks and events in this tree will allow the player to seek out alliances and possibly even new subjects by offering sweeteners to win them over. Players will be able to offer gold, manpower, political influence, recognize or renounce claims, and even sell slave pops in order to better woo potential allies.
We have plenty more things in the works for Scythia, but we can’t currently be sure that anything else Scythia-related will find itself in a DD before the next big update, so there’s always a good chance some ‘surprises’ might find their way in.
But wait, you thought that was it? Ha, never!
Anatolian Heritages
This is still Eleran, also crediting Diego I de Persia for historical assistance and olivenkranz for balance/modifier suggestions, bringing you a slew of new heritages for the Anatolian peninsula.
Invictus, through our own development and the inclusion of other mods, has added a lot of heritages to the vanilla game, but there is always room for more. We on the dev team felt like Anatolia was one of those places which could use some more cultural heritage love, and since PDX gave us so many more nation states when they carved up all of the southern portion of the peninsula, we might as well make each one of them at least somewhat more enticing for a playthrough. So here you have it, a lot of heritages (subject to tester feedback and change):
Trapezan Heritage
National Import Value: +10.00%
Unintegrated Culture Happiness: +6.00%
National Manpower: -5.00%
A Sinopian colony founded around 756BCE by Milesian traders, Trapezous was a cultural melting pot, originally home to several caucasian tribes, and was a trade gateway from the Pontos Euxinos into the Achaemenid Empire and the east at large. Fighting his way out of Anatolia, Xenophon recorded in his Anabasis that he and his 10,000 mercenaries got “provisions in
Trapezus by purchase, for the Trapezuntians provided us a market, and in return for the honours they bestowed upon us and the gifts of hospitality they gave the army, we paid them like honours; if any of the barbarians were their friends, we kept our hands off them, while upon their enemies, against whom they would themselves lead us, we wrought all the harm we could” (5.5.14).
Kerausousan Heritage
National Export Value: +10.00%
National Food Growth: +5.00%
Monthly Ruler Health: -0.05%
Possibly coming from the Greek: κερασός “cherry,” Pliny the Elder writes that the first cherry was exported from this colony town to Europe in Roman times by means of Sulla’s close friend Lucius Lucullus. Settled in the 6th century BCE by Sinopian colonists, this port town was also famously visited by Xenophon, as recorded in his Anabasis (Book 5).
Kotyoran Heritage
Fortress Garrison Strength: +10.00%
Loyalty to Overlord: -30.00
Diplomatic Relations: -2.00
A colony founded by Milesians from Sinope, this town was a resting point for Xenophon and his 10,000 mercenaries, who rested there for 45 days. Speaking to Sinopian diplomats about the native Kotyorites in his Anabasis, he writes: “they did not behave toward us as friends, but shut their gates and would neither admit us within nor send a market without; and they alleged that the governor set over them by you was responsible for this conduct” (5.5.19).
Amison Heritage
Monthly Ruler Prestige: +0.30
Character Loyalty: +5.00
Fortress Maintenance: +10.00%
Established by Ionian Milesians between 760 and 750BCE, this town is notable for two things: the early wild goat style pottery found in archaeological excavations, and the fact that the area is, according to the Greek historian Hecataeus, the site of the previously known Enete - home of the paphlagonian Enetoi who’s king Plyaemenes was an ally of the Trojans in the fabled war.
Heritage of Autolycus
Export Value: +15.00%
Monthly Aggressive Expansion: -0.10
Unintegrated Culture Happiness: -6.00%
Namesake of the red earth pigment ‘sinopia,’ the colony of Sinope traces its lineage to both Miletian colonists and the legendary Autolycus, grandfather of both Jason of the Argonauts and the wandering Odysseus.
Heritage of the Pylaemenes
Culture Group Happiness: +6.00%
Land Army Discipline: +5.00%
Character Loyalty: -3.00
One of the oldest tribes in Anatolia and established in myth as having been strong allies of the Trojan defenders in the 10-year war, the paphlagonians were in those ancient times ruled by the king Pylaemenes - may of his successors have payed tribute to his revered reign and legacy by taking on his name as their own, wearing the title: “Pylaemenes”. This tribe would soon spawn the line of Mithridates following the fall of Alexander’s Empire, one of the staunchest thorns in the Roman Republic’s side.
Kaukonian Heritage
Land Army Movement Speed: +5.00%
Army Attrition: -0.10
General Loyalty: -5.00
It is hard to say where the Kaukones came from, or where they went. Some, like Homer, consider them an autochthonous group in Anatolia, while others consider the name to be referring to a Greek tribe, or a tribe having moved into Greece. For all intent and purposes, the Iliadic reference to Kaukones is used, and so they can say they were part of the great Trojan War - huzzah!
Heritage of Philetaerus
Monthly Military Experience: +0.05
Military Tech Investment: +7.50%
Building Construction Time: +5.00%
The colony of Tieion, founded in the 7th century BCE, was the birthplace of Philetaerus and Pergamon’s royal dynasty. A eunuch all his life (a crowd supposedly crushed his genitals), he served under Antigonos, Lysimachus, and Seleucus during the Diadochi Wars before finding independence in Pergamon and establishing the reign of the Attalid dynasty.
Heritage of Mariandynus
National Manpower: +5.00%
National Slave Output: +10.00%
National Slave Happiness: -10.00%
A tribe sometimes described akin to the neighboring Bithyni, and sometimes described akin to the Paphlagonians, the Mariandyni have lived in forced servitude of several peoples, including those living in Heraclea Pontica. But all of these can trace their lineage back to Aeolian Mariandynus and his grandson of the same name - the composer of mourning songs.
Ok, there are actually waaaaay too many heritages to show in this DD, so enjoy these and expect that literally every single separate nation in the Anatolian peninsula is getting a unique heritage.
Back to you, Snowlet.
Worth noting all numbers are still highly experimental. We're also looking forward to reading more of your stories for the story content announced last DD.