Immersive Galaxy - Planet Variety
PDX textures for planets are great and well done, but they lack variety. All planets fell the same after a game or two, with little personality and color variance, the worse being the gas giants. Planet Variety aim to greatly enhance the visuals of Stellaris by bringing some much needed diversity for planets.
This mod brings 271 new textures for Arid, Desert, Savannah, Alpine, Arctic, Tundra, Continental, Ocean, Tropical, Gaïa, Tomb, Barren, Cold Barren, Frozen, Shielded, Toxic, Gas Giant, and Molten planets, as well as 35 new layers of clouds. This mod only add and do not replace any sotck textures.
The textures are very wanilla like and blend pretty well, habitable worlds will have night lights, molten will glow, etc ....
Changes are as follow :
Planet type / # Original texture / Total number of texture with mod / # Texture added by the mod
Habitable :
Dry :
Arid : 3 / 10 / +7
Desert : 3 / 10 / +7
Savannah : 2 / 10 / +8
Frozen :
Alpine : 2 / 10 / +8
Arctic : 3 / 10 / +7
Tundra : 3 / 10 / +7
Wet :
Continental : 5 / 15 / +10
Ocean : 3 / 10 / +7
Tropical : 3 / 15 / +12
Ideal :
Gaia : 1 / 5 / +4
Special :
Tomb : 1 / 10 / +9
Uninhabitable :
Barren : 4 / 45 / +41
Barren cold : 4 / 45 / +41
Frozen : 3 / 30 / +27
Gas giant : 6 / 60 / +54
Molten : 3 / 10 / +7
Shielded: 1 / 5 / +4
Toxic: 4 / 15 / +11
Planet type / # Original texture / Total number of texture with mod / # Texture added by the mod
Habitable :
Dry :
Arid : 3 / 10 / +7
Desert : 3 / 10 / +7
Savannah : 2 / 10 / +8
Frozen :
Alpine : 2 / 10 / +8
Arctic : 3 / 10 / +7
Tundra : 3 / 10 / +7
Wet :
Continental : 5 / 15 / +10
Ocean : 3 / 10 / +7
Tropical : 3 / 15 / +12
Ideal :
Gaia : 1 / 5 / +4
Special :
Tomb : 1 / 10 / +9
Uninhabitable :
Barren : 4 / 45 / +41
Barren cold : 4 / 45 / +41
Frozen : 3 / 30 / +27
Gas giant : 6 / 60 / +54
Molten : 3 / 10 / +7
Shielded: 1 / 5 / +4
Toxic: 4 / 15 / +11
The mod is completely save game compatible, however new textures will not appear in an old save, a frash start is mandatory. You can remove this mod anytime and the engine will take care of removing the new textures just fine, 0 worries with your precious saves.
This mod, as it stands, should NOT conflict with ANY other mod.
Planetary Diversity: Compatible, there is no conflict.
Planetary Diversity Reworked: Compatible, there is no conflict.
Real Space: Compatible, RS will overwrite several gas giants.
Real Sol Textures: Compatible, there is no conflict.
Download:
DDL: http://www.mediafire.com/file/oyatdkpzvmrqsme/Planet+Variety+V1.2.7zSteam: http://steamcommunity.com/sharedfiles/filedetails/?id=1085097357
Notes:
This mod is pretty massive, be warned. It current size is almost ~2GO uncompressed (down from 4Go) and might not run well on some computers, if you're concerned, use the LITE version available on steam, which greatly help performance.
- 1.2:
- New Toxic planets, 11 new planets added to the existing 4.
- New Shielded planets, 4 new planets added to unique one.
- 1.1:
Optimization:
- Clouds cut down to 4K for diffuse, 2K for normal, and 1K for shadows (was mistakenly in 8K, should greatly improve performance).
- Clouds texture variety down, from 35 to 15.
- Base mod size down to 210 Mo (from 1500 Mo).
Various :
- Clouds entirely redone, they're more aesthetically pleasing with more transparency.
- Tomb world variety now 10 (was 6).
- Made some planet packs standalone (barren, cold barren, molten, gas giant & tomb).
- Renamed textures to enhance mod compatibility.
- Save game enabler available, to put new texture on a old save.
- Lite version released, half the textures for less powerful computers.
Stellaris wiki
PDX forums
Tools used:
Space engine
Gimp
Gimp normal map plugin
Photoshop CS6
Nasalization font
Substance designer
DDS Converter
PDX tools
GifCam
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