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Mr. Capiatlist

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The map Arcaul shared with me so that I could fix it I personally wouldn't call mostly finished, though it is most certainly a good start.

Also, going up in a few days, I can't focus on anything right now and are having some trouble, so yeah map is going up as soon as I can get to it.
I meant the research for it. I think he had the provinces all mapped out, or at least he had a map that had some ideas of province shapes and what not on it.
 

Arcaul

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Arcaul, because of your work in this I'll give you some days to respond but otherwise I'll upload the map I fixed for people to pick up so that this mod might have a future.

If you are directly opposed to this, say so and I'll just delete it from my desktop, but you might consider also handling me ownership of the dropbox folder and I'll hold it until a team shows interest.

I have no personal interest in working on this mod, but I'm a warhammer fan and will support it with what I can still.

Ownership handed over. I never got round to modding much else because I went on vacation for two weeks and forgot about CK2 entirely (yes its possible) so yeah I'd be willing to help a team but as of right now I have school again so I have to prioritize unfortunately. For anyone willing to pick it up there are about 5 counties on the map that have the wrong RGB values as they show up as the wrong counties and such when you load the map. Anyways good luck to anyone who wants to make this happen and I'd be willing to help in anyway possible.
 

Arcaul

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Any way we can see the map to get an idea of it? :)

http://cloud-2.steampowered.com/ugc/936999552143721558/99C50B05B2127FA86B3371AC595135E6F0AEC21A/
http://steamcommunity.com/sharedfiles/filedetails/?id=87374254

The first image is the most accurate. Its what the map currently looks like the second is more for perspective.

Province.bmp with Overlay jpeg file yay!.jpg

That file there is the bmp file of what is done with an overlay of the counties and duchies that have been drawn onto the terrain map. As you can see only Norsca and it surrounding sea territories have been mapped on the .bmp file but that still compromises about 10-20% of the map.

Other things that have been completed is Norscan culture as well as religions I believe.
 

aprogressivist

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Some thoughts on Orcs.

Should they be playable? Maybe not. But maybe they should operate kind of like the Mongols do in CK2.

Orcs would have an unique WAAAAAAAGH! CB which allows them to declare an invasion as long as the Orc Big Boss has enough Prestige/Piety to do so.

Equally, most Orc troops won't come from levies -- Orcs don't really build settlements like civilised races do. Rather, most Orc troops should come from Holy Orders/Mercenaries.

Orcs don't co-habit with other non-goblinoid races -- so consequently it might make sense if whenever a county is conquered by Orcs, its culture automatically flips to Orc and ALL buildings, holdings and improvements other than the county capital are razed. Conversely, whenever a county is conquered from Orcs, the culture automatically flips to that of the conqueror and everything is also razed again. War against Orcs is a kind of total war, a life-or-death struggle with the only hope for defeated humans is slavery.

This brutal razing would help keep the Border Princes in their "canonical" state of being radically underdeveloped and would also explain what had happened to that Imperial Province that got totally razed by Orcs (Solland).
 
Last edited:

aprogressivist

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Looking at the map and the number of provinces, I'm actually wondering if the Elector Counts should be a King-Tier title. Doing some research, I've come up with this:

IMPERIAL TITLES

Emperor: Imperial-Tier title, de jure over all the Empire. Feudal Elective Monarchy, probably at Autonomous Vassals level.
Elector Count: King-Tier title, each is de jure over their Province area (although Solland, the destroyed Province, could be a titular title and an interesting scenario for a player to remake, equally with Drakwald). Most of these are probably Primogeniture titles with higher levels of Crown authority. Each Elector Count would possess a Runefang, which can be represented by an unique trait that gives a bonus to Martial and prestige.
Princes: Duchy-Tier title, each de jure over a significant area. Note that many Electir Counts are also Princes, e.g. Karl Franz is Elector Count of the Reikland Prince of Altdorf.
Graf: Count-Tier title.
Baronen: Baron-Tier title.

Other titles:

Elder of the Moot: The Halflings of the Moot are also a King-Tier title, as they get to vote on who gets to be Emperor.

The Grand Theogonist of the Sigmarite Church should be a King-Tier religious title. Technically the Sigmarites get three votes (they get two "Archlectors" as well) but this may be more complicated than it is worth to implement.

Finally, the High Priest of Ulfric should probably also be a King-Tier religious title, as they also get to vote on the succession.

Think that's about it for my ideas on Imperial titles for now :D
 

Shade2

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I've done some poking and searching, and it seems like some significant areas are left out.

- Albion is sorta near Norsca and Brettonia, a decent sized island worth a kingdom or two, has a unique human civilisation, and has a special relationship with Chaos.

- The Chaos Wastes are home to the Kurgen and Hung barbarians who make up a significant portion of each Chaos horde. It's the most Chaos-drenched lands with the craziest stuff possible.

- Araby/Khemri are just a stone's throw across from the Old World and fight them every so often. Araby is the furthest south human civilisation gets, and Khemri would be a great addition if non-human civilisations like Orcs, Dwarves and so on can be built with any degree of workability.

An example map is attached, it fits all those regions in a 2560x3072 area. That's the original plus 512 and 1024 and shouldn't be too big to cause any loading problems. I believe the absolute biggest a map can get is about 3072x3072, or 2560x3584, but that wouldn't serve any purpose right now.


In ~my opinion~ nonhumans should be ignored until a comprehensive way to control their behaviour can be discovered. We can't have orcs marrying into the royal family of Brettonia, or chaos dwarves adopting Reikland fashions and worshipping Sigmar. Dwarves in particular would be difficult to make any sense of, as their holdings are scattered across the entire world and are in no shape to expand onto the surface. They are simply ill-fitted to the gameplay of Crusader Kings, though I suppose they might be given huge garrisons and fort levels and no levies and be used as living fixtures on the map.

Anyway, that's my input. I was also wondering though, what source Arcaul has used for the names of areas in less detailed regions? There's a million and one names for locations in the Empire, but Norsca and beyond is halfway to "Here be (Chaos) Dragons".

zSwY6.png
(actually 2560x3070)
 

Shade2

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I've done a bit of work on the map so far, it's turning out rather nice. I just wish there was an easier way to get the RGB values in rather than manually transcribing them from the CSV. The map works fine, except for the cluster of four provinces at the very north end, 390, 391, 392, 396. The RGB values are correct, but for some reason it crashes the game on loading.

provincesWORKING.jpg
 

Shade2

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No, they were just as unique as any other pre-existing province. I even changed them to new, blank entries in the 1500's but it still crashed. I then tested each province individually and found that it was only 391 (now 1594) that caused the crash, even though I'd previously tested and crashed with just 390. I've also tried expanding other existing provinces into the area formerly held by 391, and that causes a crash. So it seems like the physical location on the bitmap is haunted and will break the game if you assign it a province?

Also something(s) in the Araby provinces is broken and crashes, even though they're all blank entries in the 1600's. All the seas are blank entries too, kicked up to make new province space, but no trouble from them.

latest:
provinces.jpg
 
Last edited:

Arcaul

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Just out of curiosity how many provinces are you aiming for? Originally we had 1000 including sea provinces. That was to keep it on par with the original map from CK2. Basically we just didn't want to overload the map.

On an entirely related note if you are expanding the map to include Araby and the Chaos Wastes you may want to cut down on the amount of provinces in Bretonnia and the Empire. It would help solve the problem we had of mega duchies. Also we had the Empire as being 5 kingdoms with 13 duchies (I believe) because we were setting it up for the initial scenario of the start of the Vampire Wars during the schism within the Empire. It was just meant to reflect the imperial provinces and their various factions.

Other things:
Most of the Chaos Wastes were excluded because of the whole Asavar Kul event/invasion towards the end of the scenario. Its harder for him to emerge if the land he's from is already on the map (think of a Mongol Invasion with Mongolia already represented on the map).
Araby was excluded because it was largely absent in the politics of the Old World after its defeat in the crusades.
Albion was excluded because it wasn't on the map we used for the Old World (same with Araby actually) and because it didn't really play too much into the events of the rest of the Old World (although it would have some interesting dynamics)

Anyways just doing some defenses of why we did what we did. Not criticizing what you are doing at all. Also all the best of luck to you!
 

Shade2

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It crashes at graphics, yes?

It passes 'Databases' and 'Map Logic', and crashes while displaying 'Paths'.


There are 42 impassable land zones such as the World's Edge Mountains, Athel Loren, Southlands, Blighted Marsh, etc. It would be a lot smaller, but I gave each mountain range its own name. Araby/Nehekara combined takes up about 50 provinces, but a lot of them are huge space-fillers and not really befitting powerful empires. Albion wouldn't contain more than twenty, and the Chaos Wastes would probably consist of smaller coastal provinces with big blobby inland ones, like the existing area you designed. There's still plenty of land to the east, west and even north for a horde of Everchosen prophets to appear from, though.

I moved the map to the left, which ate a bit of the Chaos Wastes and put Albion nearer the edge. This gave enough space to put in the majority of the Chaos Dwarf lands, with their big doom-factory-tower right on the edge. A big problem is that their realm is terminally under-described despite being the beating heart of industry, so right now they hold the lands of East Zharr, Greater Zharr, South Zharr, North Zharr and West Zharr. The rest of the Darklands are pretty terrible, too. No names, no landmarks, nothing.

The Badlands area is also kind of troubling. There's simply no detail on anything in the area beyond "Here be orcs, here be orcs, here be ska- orcs". It might also have too many small provinces for a blighted dead wasteland, but if they only have the county seat and no baronies, that would be a good representation of a low-population, extremely fragmented area.

What I've done with the mountain/underground areas like the Dwarf holds is bury them inside the mountain-zones. Access from outside the mountains is limited, and there's not that many ways to get to and from the Darklands.


When you named the more mysterious areas like the Chaos Wastes, was there a particular reference that you used? Or did you just bastardize some real Norse names? The sources for some other areas are also very intriguing, like the Chaos Dwarf holds in the World's Edge Mountains.

http://i.imgur.com/1n6lx.jpg
 

sir Eyeball

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One of the more interesting regions I think is the Border Princes. This is also a very undescribed region but if done properly a very interesting one as well. there is room for many a small landholder trying just to stay alive while fighting for the next little piece of land. This region is ever changing and therefore holds much promise for those that seek to start with a new dynasty and work their way up. The Tilian region and its many city states governed by princes are much the same and so is Estalia. Where the big empires Bretonia and Well the Empire are very static these smaller regions and the borders to these major powers should definitely not be left out.
 

Keanon

Lt. General
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Wow, that map is chaotic, if that loads I'm more surprised than if it does(Just noticed now, should be doesn't.), black must not completely separate anything coloured.
 
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