There are a lot of things I like about Sengoku at this point, but I have one major gripe. Starting positions differ a lot - who your neighbors are, whether you're at war, whether you're a vassal or running your own clan.
But once you're running your own clan and at peace, the gameplay just isn't all that much different. In EU3, there were dramatic differences between countries based on things like national ideas, sliders, government forms, et al. Sengoku, you choose a religion and which buildings/improvements to build first, and that's pretty much it.
I have a little experience modding Paradox games, but Sengoku seems a bit different in a few ways. At this point, it's largely a matter of brainstorming. I'm wondering what can be done to make it so Shimazu and Date and whatnot aren't just different starting positions on the board, but as different game experiences as possible within the confines of this engine. To make choosing a clan more complex than picking a favorite or looking at the map.
Any ideas?
But once you're running your own clan and at peace, the gameplay just isn't all that much different. In EU3, there were dramatic differences between countries based on things like national ideas, sliders, government forms, et al. Sengoku, you choose a religion and which buildings/improvements to build first, and that's pretty much it.
I have a little experience modding Paradox games, but Sengoku seems a bit different in a few ways. At this point, it's largely a matter of brainstorming. I'm wondering what can be done to make it so Shimazu and Date and whatnot aren't just different starting positions on the board, but as different game experiences as possible within the confines of this engine. To make choosing a clan more complex than picking a favorite or looking at the map.
Any ideas?