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UpperLorraine

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Good day. In both the Crusader Kings II and Victoria II forums, I know there has been suggestions and/or attempts at creating a Star Wars mod, but for various reasons nothing came to fruition. In the long run, neither title is fit for it; the POP issue of Victoria II and the lack of Naval combat for CK2 tend to be the most glaring issues. For Europa Universalis IV, however, I feel the opportunity to create such a mod that would do Star Wars justice has come. No population numbers to fight with, Naval combat, nation-centric rather than person-centric, simplified but effective economic system, event-driven, etc. Now I have no technical writing or mapmaking skill myself, but I know if enough people get on board we can all do our part to make this work. I have a hard time of thinking of many people who wouldn't like to see a Star Wars mod come to fruition. There is a mountain of work to be done, to be sure, especially on the map; but I feel it is a project worthy of undertaking, and if you feel you can make any contribution at all, please hit me up and let's take the time we need between now and August to lay out a design plan so we can pursue this at launch.

Current design features(Subject to change):
  • 109 Star Wars Planets with Unique Attributes to each
  • Hundreds of years of gameplay from a wide variety of dynamic events
  • Holy Roman Empire Mechanic as the Galactic Republic - and Galactic Empire
  • Hyperlane Travel with corresponding trade routes for authenticity and strategic value
  • Primary Scenario Start Date: 22 BBY - Battle of Geonosis
  • Dynamic Planet Alignment for the Clone Wars
  • Alternate History: What if Palpatine is stopped and the Republic perseveres, or if the Confederacy of Independent Systems wins outright?
  • Event Driven Gameplay for all levels of playable planets and governments
  • Force Sensitives (Jedi, Sith, Dathomir Force Witches, etc.) represented by unique building types, combat modifiers, Generals, Admirals, and Events
 
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Mr Tex

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I'm terrible at modding, however I would love to know how you would represent the different planets and everything else. It could be interesting to both play and see!
 

UpperLorraine

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Planets=map regions, Space=sea. Pretty simple actually. You can also easily represent tradelanes and hyperspace routes. The thought in my head was to pick the 100 most important Star Wars planets and use them.
 

Emperor Marcus

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Planets=map regions, Space=sea. Pretty simple actually. You can also easily represent tradelanes and hyperspace routes. The thought in my head was to pick the 100 most important Star Wars planets and use them.
I think myself something of am an expert in SW lore having done years of play on a Star Wars nationsim forum.

If attempted on a galaxy scale i would imagine each ingame continent to be a single region of the galaxy, core, Inner, Mid, Outer Rims etc. And that would be 7 continents minus the Unknown region.

If you did a simple Planets = map regions there would only be like 7 planets. You mean planets = provinces right?
 
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Emperor Marcus

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That all said I would suggest Sectors to be made provinces their bigger divisions of territories that can include one planet or multiple systems. They were the common division of space among most if not all Galactic Governments in the SW galaxy so are analogous to the political division of provinces.

There are even now a nearly comprehensive list of Star Wars Sector maps to help with this.

Outer_Rim_Sectors.jpg

Expansionregion_map.jpg

And many others i can dig up given more time.
 
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UpperLorraine

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Yes, I did mean planets-provinces and thank you for the information.

I think it would be limiting the mod in the long run to limit the map to one region of the galaxy; however, there's a balance to be found here. If we add 300+ planets we would have a real clusterf***. Also, for the sake of culture-grouping I think I can see where you're going with 'continent' groupings based on the Rim level. Can I count you in, Marcus?
 

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Yes, I did mean planets-provinces and thank you for the information.

I think it would be limiting the mod in the long run to limit the map to one region of the galaxy; however, there's a balance to be found here. If we add 300+ planets we would have a real clusterf***. Also, for the sake of culture-grouping I think I can see where you're going with 'continent' groupings based on the Rim level. Can I count you in, Marcus?

i have a basic understanding of code (made a few custom events with some help from the guys at Pop Demand) but nothing of mapping. But I do have a near encyclopedic knowledge of Star Wars.. Ill help where you can and if you have any questsions or need some atlas maps to look at. I have several Star wars Atlas books downloaded.
 

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that said I think Sectors = Provinces would be the ideal if were going galaxy wide.. Might be even less sectors in the SW galaxy than there are provinces in EUIV.. Outer rim has the most provinces since its the biggest region.

Though even then we can always trim the number of sectors down in a region if needed. Plenty of sectors were relative backwaters.
 
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UpperLorraine

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I sent you a PM.

While Mappers will be most needed, anyone is welcome to attempt to contribute. Design, flag-making, coding(especially), come one, come all! :D Let's do for EU IV what Game of Thrones and Elder Kings are doing for CK II.
 

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Planets=map regions, Space=sea. Pretty simple actually. You can also easily represent tradelanes and hyperspace routes. The thought in my head was to pick the 100 most important Star Wars planets and use them.

However, I don't mean to sound argumentative/like a troll, but if the sea represents space then won't there have to sea around all the provinces representing the space around each individual planet?
Or will they be still connected together and that's how all of the different clusters be defined as is group of provinces surrounded by sea for one cluster and then again for another one?
Because if so then you may need to rework the entire map, of course I could be facing a different direction on what you're saying.
 

UpperLorraine

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However, I don't mean to sound argumentative/like a troll, but if the sea represents space then won't there have to sea around all the provinces representing the space around each individual planet?
Or will they be still connected together and that's how all of the different clusters be defined as is group of provinces surrounded by sea for one cluster and then again for another one?
Because if so then you may need to rework the entire map, of course I could be facing a different direction on what you're saying.

I think a combination; tightly bunched planets can share a space region, as it's perfectly reasonable that a Fleet could blockade planets of close proximity, but some of the more isolated planets will warrant a unique space area. Something to be strategically noted is the hyperlanes, that could make for swift travel straight up one or another.
 

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I have some coding knowledge like: modifying the defines.lua and other code, created some events and decisions for CKII. And since I'm a big SW fan I would be willing to help. I however have no map modding skill at all, and that is going to be super important in this mod.
 

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Hey Lordmichael95, you are most welcome here! The map is very important and we need at least one good map guy but the map certainly has to have something to be used for which is where you will definitely come in. ;)
 

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Hi guys:

I hate to self-bump but to give a quick update, this has not become a fly-by-night post. General concepts and design are being laid out as the team grows and the original post is being updated to reflect that. Our need of a mapper could not be more emphasized but seeing as how actual production cannot begin for another 2 months it is no rush either. Again, anyone with any modding skill is beseeched to contact me and discuss joining the team. We have an opportunity to do something special here.