I admit the idea sounds more complicated than it really is.
After viewing this -
- an idea sort of cropped up in my head. In terms of technology, as a matter of fact, the civilizations of Stellaris that have FTL can pretty much plant their flag on ... well, whatever the hell they want. Small colonies on Mars and the Moon are no-brainers - Venus and Jupiter could be settled by aerostats, frozen worlds are no issue even with fission technology, asteroids can be hollowed out to produce effectively O'Neill Cylinders for low-tech solution or just habitats, while molten worlds ... while kinda tricky, there's really nothing stopping some clever engineering solutions and a good shield from avoiding getting roasted.
Which bothered me immensely. There's all this technology, and the entire solar system isn't packed to the brim? Seriously?
But then I remembered - yeah, Paradox didn't want every single planet to be settled by endgame. It just created problems. So ... I propose a bit of a 50-50 solution.
Instead of an actual major colony with billions or more, small outposts, research facilities, trading posts, mining operation facilities located on every body within occupied territory - appearing as nightlights on moons, planets and gas giants (perhaps even asteroids); essentially showing that there are indeed people on the planet. Nothing as major as on other planets, but still. Place - resources - people.
For a more direct effect, a small modifier to the planet that gives - at a maximum - one of every resource, starting from 0.1 and going all the way up to 1 to whoever owns the planet, growing over the course of ... say, 100 years - with your starting system already being packed as a result of pre-FTL exploration and exploitation. If that exploitation is minerals, science labs or shrines to Ye Olde Dark Ones, that's all up to you.
While I don't have the skills to pull something like this off (no way, no how) - I'm just curious how feasible an idea like this would be in practice to pull off, and if it would be gamebreaking in practice, as long-term it would effectively mean empires with huge amounts of space would have colossal amounts more resources and research, without population penalties.
After viewing this -
- an idea sort of cropped up in my head. In terms of technology, as a matter of fact, the civilizations of Stellaris that have FTL can pretty much plant their flag on ... well, whatever the hell they want. Small colonies on Mars and the Moon are no-brainers - Venus and Jupiter could be settled by aerostats, frozen worlds are no issue even with fission technology, asteroids can be hollowed out to produce effectively O'Neill Cylinders for low-tech solution or just habitats, while molten worlds ... while kinda tricky, there's really nothing stopping some clever engineering solutions and a good shield from avoiding getting roasted.
Which bothered me immensely. There's all this technology, and the entire solar system isn't packed to the brim? Seriously?
But then I remembered - yeah, Paradox didn't want every single planet to be settled by endgame. It just created problems. So ... I propose a bit of a 50-50 solution.
Instead of an actual major colony with billions or more, small outposts, research facilities, trading posts, mining operation facilities located on every body within occupied territory - appearing as nightlights on moons, planets and gas giants (perhaps even asteroids); essentially showing that there are indeed people on the planet. Nothing as major as on other planets, but still. Place - resources - people.
For a more direct effect, a small modifier to the planet that gives - at a maximum - one of every resource, starting from 0.1 and going all the way up to 1 to whoever owns the planet, growing over the course of ... say, 100 years - with your starting system already being packed as a result of pre-FTL exploration and exploitation. If that exploitation is minerals, science labs or shrines to Ye Olde Dark Ones, that's all up to you.
While I don't have the skills to pull something like this off (no way, no how) - I'm just curious how feasible an idea like this would be in practice to pull off, and if it would be gamebreaking in practice, as long-term it would effectively mean empires with huge amounts of space would have colossal amounts more resources and research, without population penalties.