Mod idea: dynamic star lighting

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mitchz95

Field Marshal
17 Badges
Feb 4, 2016
3.537
2.571
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
This idea originated on another forum, where myself and some others were working out what the plant life would look like on an Earth-like planet orbiting an M-class red dwarf. We ultimately reached the consensus that said flora would likely appear black or brown, reflecting little light in order to capture as much energy from its sun as possible. The skies and oceans would likely appear tan or orangeish as well because the sun's light is too dim for it to look blue.

That got me thinking about Stellaris. The planets in the game all tend to have the same colors (depending on its type) regardless of the type of star it orbits, so you'll still have blue and green continental worlds even if the sun is a blue giant or red dwarf. It would be cool if a mod were to change this so that the appearance of planets is based on the color of its sun. This could also affect how ships and stations are lit up inside the system.

Again, this is just a mod idea. I certainly wouldn't expect anything like this in vanilla!
 
  • 2
  • 1
Reactions:

linkeagleandzen

Corporal
44 Badges
Mar 15, 2015
26
96
  • Sengoku
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Prison Architect
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
That sounds brilliant. And I know for sure Paradox has said graphical mods won't affect checksum in HOI4, hopefully the same will be true of Stellaris.

Let's see if we can get a dev to comment. I'm not really sure how to do that.

In the meantime, we could speculate other star type effects. For instance, planets orbiting white stars would likely have very desaturated, brightly coloured fauna evolved to reflect a high level of light to reduce sun damage and bleaching of chlorophyll-like proteins. Heck, maybe such plants would be reflective in places like mirrors, that'd be incredibly interesting. I've no idea what effect this would have on the atmosphere or ocean colour, however.