I had an idea for a mod, which was landing back at the start of the game of ck2 from modern time (Or into an alternate shattered history) and passing on the secrets of the future to their descendants before dying. I also have no mod experience and so have no idea what I would actually be doing. If I just went and looked through the tutorials and such, I might muddle through, but I'd most likely get distracted and wander off before I ever really got anywhere. Here I am seeing if there is any interest in this mod being made and if anybody would like to help.
So Far what I envision is the idea that your starting character landed there from some time mishap, and is able to use their knowledge of future ways to advance the primitive screwheads they landed among. This would lead to things like powerful retinues of arquebus wielding infantry, or a new government type, knowing the value the future places on cities over temples and castles. I was also seeing the idea that you can't implement all of this in one life time but perhaps leave a tome behind that unlocks new abilities as tech progresses and the people are able to better understand these advanced ways.
However not all is easy as the superstitious and religious resist, seeing there being penalties from temple vassals, Christians and Muslims as you disrupt god's design, peasant revolts maybe handled through a culture type mismatch.
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So the start is trying to figure out how best to begin executing any of this, unique culture types, an inherited trait, bloodline? Or something else?
So Far what I envision is the idea that your starting character landed there from some time mishap, and is able to use their knowledge of future ways to advance the primitive screwheads they landed among. This would lead to things like powerful retinues of arquebus wielding infantry, or a new government type, knowing the value the future places on cities over temples and castles. I was also seeing the idea that you can't implement all of this in one life time but perhaps leave a tome behind that unlocks new abilities as tech progresses and the people are able to better understand these advanced ways.
However not all is easy as the superstitious and religious resist, seeing there being penalties from temple vassals, Christians and Muslims as you disrupt god's design, peasant revolts maybe handled through a culture type mismatch.
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So the start is trying to figure out how best to begin executing any of this, unique culture types, an inherited trait, bloodline? Or something else?