• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

chatnoir17

CK2 NMIH Project Lead
98 Badges
Sep 17, 2009
5.043
194
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Age of Wonders III
  • BATTLETECH
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
Using Event Range (1.000.052.000 - 1.000.053.999)
Latest Version:0.72 (compatible with 1.06 patch)
NEWS:http://www.mediafire.com/?7c5u9vwvt7dy51q Ver.0.73 is released. (13.07.2012)

I. What is this Mod?
CK2 is a game for European feudal lords, however I think it is not a bad idea to add some events about the rise of cities in the High and Late Middle Ages. The Hanseatic League of German merchants might be a good target for such improvements, since it was one of the important factions in Northern Europe. This feature leads the player into more variable game play after 1200.

II. Version
The current version is 0.6 (compatible with ver.1.05)
please look at the bottom of this OP.

III. Main Features
To represent their activity, I am planning following features.

1. Historical Event Chain of the Establishment of the Hanseatic League - Done
a. An event "the coalition of German merchants" happens after ca. 1200 in a province in Northern Germany.
hanse01.png
[/URL]
b. After a, an event "German merchants expand their influence" happens in many provinces of Northern Europe.
c. ca. 10-20 provinces with b event trigger an event "the Establishment of the Hanseatic League".
d. This c event leads more events in feature 2-.

2. Decision "organize a general meeting of the Hanseatic League"
This decision brings the player some options to get military or economy bonus.

3. Collaboration and Conflict with the Hanseatic League - Partially Done
Accepting German hanseatic merchants brings feudal lords huge economic benefits. Owning hanseatic cities guarantees them also events which make a boom of products from their domains. On the other hand, there might be also negative aspects of the League. The foreign merchants will be the cause of conflicts between them and domestic small merchants. Aggressive policies against the Hanseatic League leads to their sanctions such as a blockade. Also the feudal lords owning member cities in Germany will be involved into internal discussions of the League. This mod represents these historical events!

4. Representation of the Trade in North Europe - Done
This mod includes events about some important trade goods by the Hanseatic Merchants. Also events about the relationship with the kontors in Novgorod, Bergen, Brugge and London are added.

5. Decision to create Hanseatic League (title in-game) -Done
Historically the Hanseatic League had no general laws for them, and didn't build a republic like Venice or Genoa, but in this mod you can create a reorganized League under your control. I let this country be a titular feudal kingdom to keep it as playable.

6. Trade Sphere

The Dutch merchants rise after the 13th century and their cities will develop as rival of the Hanseatic League. There are also struggles for economic dominance between the different commercial groups, f.e. British or Scandinavian commercial areas in northern Europe.


If I have finished the mechanic with the Hanseatic League, I will touch other city alliances f.e. the city leagues of Rhineland, Lombard, or Schwaben.

IV. Region

Here is the map which this mod handles. The provinces within the red line are the main field for the member cities.The provinces between the red and white line are also the area where some events with the Hanseatic League would happen. (I have ignored some merchant houses at the Atlantic ocean.)

hanseatic map.png


V. Special Thanks to
- Adohleas: Mechanic to avoid getting independent after forming Kingdoms
- SlyEcho: Kingdom "Terra Mariana"

Since I have just begun this project, any suggestion and help would be appreciated.

VI. Compatibility with other Mods
This mod changes the continent.txt in the map folder. If other mod alters the file too, you need to adjust it for them.
 
Last edited:
Change Logs
Code:
ver.0.1
- added province event 1000052000
- added province event 1000052001
- added narrative event 1000052002
- added province event 1000052010

ver.0.2
- added province event 1000052003
- added province event 1000052011
- fixed MTTH and options of some events

ver.0.3
- added province event 1000052020
- added province event 1000052021
- added province event 1000052022
- added province event 1000052023
- added province event 1000052024
- added province event 1000052025
- added province event 1000052026
- added province event 1000052027
- added province event 1000052028
- added province event 1000052029
- added province event 1000052030

ver.0.4
- added character event 1000052050
- added character event 1000052500
- added titular Kingdom "Hanseatic League"
- added titular Kingdom "Terra Mariana" (Thanks to SlyEcho‎)
- added the mechanic with character events (71145, 71146 and 71147) to keep the relationship to the liege after forming Kingdoms (Thanks to Adohleas‎) 
- fixed some typos in the localization file

ver.0.5
- added province event 1000052031
- added province event 1000052032
- added province event 1000052033
- added province event 1000052034
- added province event 1000052040
- added province event 1000052041
- added province event 1000052042
- added province event 1000052043
- added province event 1000052044
- changed the mechanic by Adohleas to the newest version (added character events 91145, 91146 and 91147, and removed the old ones)
- changed the title of Terra Mariana to the Grand Duke

ver.0.51
- added province event 1000052051
- added province event 1000052052
- German republics in the Hanseatic region get special bonus
- added some title names for German republic

ver.0.52
- fixed bugs for Lubeck, Hamburg and Bremen. Now the Hanse events happen in these provinces
- added compatible files for Reality Kings Mod

ver.0.6
- adjusted for CK2 ver.1.05 patch
- added three kontor (small/large/regional) buildings
- added a sound toll decision and a modifier
- tweaked MTTH of the employment of pirates event (1000052044)

ver.0.7
-added the rise of merchants in the netherlands (province events 1000052100-1000052105)

ver.0.71
- added a decision to create a trade sphere over Britain and Ireland.
- added events about british trade sphere. (province events 1000052110-1000052115)
- added events about the conflict between dutch and german merchants in hanseatic cities (province events 1000052106-1000052107)
- added booming/declining cities events for each trade sphere. (province events 1000052150-1000052155)

Flags, Modifiers and Variables
Code:
1. Global Flags
- hanseatic_league_1 
- hanseatic_league_2
- holding_general_hanseatic_meeting
- netherlands_merchants_1
- british_trade_sphere_established
- sound_toll_is_set
2. Province Flags
- hanseatic_merchants
- hanseatic_merchants_denied
- abolishment_of_hanseatic_city
- city_hires_mercenaries
- netherlands_merchants

II.Modifiers
1. Province Modifier
- hanseatic_city
- declined_hanseatic_city
- german_merchant_house
- merchants_upset
- salt_trade
- fish_trade
- beer_trade
- wool_trade
- amber_trade
- wood_trade
- iron_trade
- grain_trade
- fur_trade
- textile_trade
- wine_trade
- piracy1
- piracy2
- naval_patrol
- pirates_hired
- hanseatic_territory
- sound_toll
- netherlands_trade_sphere
- flourished_trade_city
- british_trade_sphere
2. Character Modifier
- holding_hanseatic_meeting

III. Variables
- hanseatic_league (controlled in province id 262 (Lubeck) )
- netherlands_cities (controlled in province id 80 )
- british_cities (controlled in province id 32 (London) )


Requirements for the establishment of two titular Kingdoms
Code:
[B]Hanseatic League[/B]
[U]To potential[/U]
- the event "the Hanseatic League is established (id 1000052002") has happened.
- The ruler should not be in war.
- The culture of the ruler should be German.
- The ruler should not be King or Emperor, but Duke.
- Lübeck, Lüneburg, Hamburg, Bremen should have the province modifier "Hanseatic City".
[U]To allow[/U]
- The ruler should own Lübeck, Luneburg, Bremen and Hamburg.
- The ruler should own one of the following provinces: Köln, Danzig or Riga.
- The ruler should have at least 4 Ducky titles.
- The ruler should have one of the following Ducky titles: Holstein, Brunswick, Mecklemburg or Pommerania.
- The ruler should have treasury (1000), prestige(500).

[B]Terra Mariana[/B]
[U]To potential[/U]
- The ruler should not be in war.
- The ruler should not be King or Emperor, but Duke.
- The ruler should have one of the following Ducky title: Livonia, Esthonia or Courland.
[U]To allow[/U]
- The ruler should have the following Ducky titles: Livonia, Esthonia and Courland.
- The ruler should also have treasury(500), piety(200) and prestige(300).

Requirement of other decisions
Code:
[B]Establish a British Trade Sphere[/B]
[U]To potential[/U]
- The Hanseatic League is established.
- The ruler should have one of the following King title: England, Scotland, Wales, Ireland, Ireland and Brittany.
- The ruler should have Middle Wessex under his territory.

[U]To allow[/U]
- The ruler should have the King title of England and Wales
- The ruler should have oen of the following King title: Scotland, Wales, Ireland, Ireland and Brittany.
- The ruler should own Middle Wessex.
 
Last edited:
I'd take a look at the Magna Mundi mod for inspiration, they had a hanseatic system in their mod.

It could be hard to properly depict hanseatic influence since there isn't any representation of trade in the game, I guess tax rates will do. Make enough interesting events and think of them in terms of a coherent system and I think it could be a hit. :)
 
I'd take a look at the Magna Mundi mod for inspiration, they had a hanseatic system in their mod.

It would be definitively helpful!

It could be hard to properly depict hanseatic influence since there isn't any representation of trade in the game, I guess tax rates will do. Make enough interesting events and think of them in terms of a coherent system and I think it could be a hit. :)

Yes, it is difficult to represent the economic aspect of the League. In addition, republics and cities are not playable.
On the other hand, as you said, we can add some province modifiers (tax bonus or increase the number of ships) to represent economical influences of the League, or make some events in which the merchants help to improve settlements, or a conflict with member cities happens.
 
There shoulbe so requirment what where the Impieral free city, because? thee county then would be rule by lord mayor not count.

There were only few Imperial cities in Northern Germany. Other hanseatic cities belonged to regional feudal lords. For example, Hamburg was a city under the count of Holstein until 1510, and Prussian cities changed their lord from the Hochmeister of Teutonic Order to the Polish king. So being a free (directly under the Emperor) city would not be the requirement for the membership of the League.
 
Last edited:
There were only few Imperial cities in Northern Germany. Other hanseatic cities belonged to regional feudal lords. For example, Hamburg was a city under the count of Holstein until 1510, and Prussian cities changed their lord from the Hochmeister of Teutonic Order to the Polish king. So being a free (directly under the Emperor) city would not be the requirement for the membership of the League.

there reason Lubrick was head city be it a Imperial city direct vassal to emperor do have to take shit from other fedual lords. Least for head it should be.
 
there reason Lubrick was head city be it a Imperial city direct vassal to emperor do have to take shit from other fedual lords. Least for head it should be.

Being Imperial City is one reason for the strong position of Lübeck. With your suggestion, I have already added a modifier for republics to decrease MTTH by the establishment of a Hanseatic City, though there are no republic in Germany ingame.
In this Mod, Lübeck and some other cities like Hamburg or Köln are good candidates for the first Hanseartic event, but other cities have also chance. No one knows who becomes the head of the League!
 
OK, I have written three events which are essential for this mod (see feature 1 in OP). After some test plays, I will upload ver.0.1.

EDIT
ver.0.1 is released.
 
Last edited:
Here is the Change log and used flags/modifiers/variables in ver.0.1

Change Logs
Code:
ver.0.1
- add province event 1000052000
- add province event 1000052001
- add narrative event 1000052002
- add province event 1000052010

Flags, Modifiers and Variables
Code:
I.Flags
1. Global Flags
- hanseatic_league_1 
- hanseatic_league_2
2. Province Flags
- hanseatic_merchants
- abolishment_of_hanseatic_city

II.Modifiers
1. Province Modifier
- hanseatic_city
- merchants_upset

III
. Variables
- hanseatic_league (controlled in province id 262 (Lübeck) )


In the next version (0.2) I will add events for foreign powers at the North and Baltic Seas to allow German merchants in their provinces, and also some events in which the merchants improve city buildings automatically.
 
Last edited:
Ver.0.2 is released.
Now provinces in Non German regions get an event to invite Hanseatic merchants.
 
In the next version, I will add a few events about famous trade goods of North Europe (f.e. English wool or beers from Bremen or Hamburg).
These events fire if a province accepted Hanseatic merchants.

tradeproduct.png
 
Last edited:
really interesting. it relieves CK2's economical level. like it.
 
really interesting. it relieves CK2's economical level. like it.

Thanks!

------------
Here is the list of trade goods and regions.
-Beer (Germany)
-Salt (some provinces around Lüneburg)
-Fur (Rus)
-Wood (Sweden, Norway and Finland)
-Iron (Sweden)
-Amber (provinces at the Eastern Baltic Sea)
-Fish (provinces at the Western Baltic Sea)
-Grain (Germany and Poland)
-Wine (some provinces around Köln)
-Textile (the Low Lands - Köln)
-Wool (England)
 
Last edited:
Thanks!

------------
Here is the list of trade goods and regions.
-Beer (Germany)
-Salt (some provinces around Lüneburg)
-Fur (Rus)
-Wood (Sweden, Norway and Finland)
-Iron (Sweden)
-Amber (provinces at the Eastern Baltic Sea)
-Fish (provinces at the Western Baltic Sea)
-Grain (Germany and Poland)
-Wine (some provinces around Köln)
-Textile (the Low Lands - Köln)
-Wool (England)

do you plan to make specific icons too ?
 
do you plan to make specific icons too ?

It would be great, however, I am using normal green money icon (nr.6 in the event_modifiers.txt). Sadly, I am not a skilled painter.
 
Ver.0.3 is released!


For ver.0.4 I will create a decision to establish Hanseatic League as country.
hanse02.png


Maybe you think the League should turn into a republic, but in order to keep it as playable faction, I won't change the government type.
I am not sure whether the League should appear as Kingdom or Ducky. Which is better?
 
Last edited:
ver.0.4 is released.
Now you can create two titular Kingdoms (Hanseatic League and Terra Mariana by SlyEcho's Terra Mariana Mod).
I also thank Adohleas for the permission to use the mechanic in the Rise of Empires Mod to avoid getting independent after forming Kingdoms

Here is the requirements for the creation of both Kingdoms.
Hanseatic League
To potential
- the event "the Hanseatic League is established (id 1000052002") has happened.
- The ruler should not be in war.
- The culture of the ruler should be German.
- The ruler should not be King or Emperor, but Duke.
- Lübeck, Lüneburg, Hamburg, Bremen should have the province modifier "Hanseatic City".
To allow
- The ruler should own Lübeck, Luneburg, Bremen and Hamburg.
- The ruler should own one of the following provinces: Köln, Danzig or Riga.
- The ruler should have at least 4 Ducky titles.
- The ruler should have one of the following Ducky titles: Holstein, Brunswick, Mecklemburg or Pommerania.
- The ruler should have treasury (1000), prestige(500).

Terra Mariana
To potential
- The ruler should not be in war.
- The ruler should not be King or Emperor, but Duke.
- The ruler should have one of the following Ducky title: Livonia, Esthonia or Courland.
To allow
- The ruler should have the following Ducky titles: Livonia, Esthonia and Courland.
- The ruler should also have treasury(500), piety(200) and prestige(300).
 
Last edited:
this look very interesting!

Thanks! I will try to make it truly interesting!


----------------------------
Some Thought about the next version 0.5.
- add events about the famous trade routes with Norway, Novgorod, England and Brugge.
- add conflict events.
- add naval patrol events which increase/decrease the total number of ships in a province.
 
Last edited: