• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Arko

Bleeding for Harder Styles
45 Badges
Jul 1, 2009
7.043
1.067
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
IIRC correctly, there should be piracy problems to deal with (pirates exist like rebels but never meet them ingame).

in future, you could also adapt some mecanisms to the itilian merchant republics.
 

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
IIRC correctly, there should be piracy problems to deal with (pirates exist like rebels but never meet them ingame).
With the "naval patrol events" in my last post I meant exactly what you suggest.
There were the Victual Brothers in the Baltic sea, so we can add them in game. These pirates were originally mercenaries, so they will appear in events, or mercenaries.

Like this


in future, you could also adapt some mecanisms to the itilian merchant republics.
Technically, we could add at least one trade good event in all provinces.
It would be also nice if some messes such as Champagne, Frankfurt.a.M or Nördlingen could be included.
 
Last edited:

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
Another image of upcoming events. (Please ignore some grammatical mistakes. :D)


I have added pirates events. When I have added other economical events, I will upload ver.0.5
 

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
Ältermann or Eldermann would be a nice title for the leader of the Hanse.
But I like your mod!

Thanks for the suggestion! Yeah, I thought someone may give me a better title. I imagine that the Leader of the reorganized League could call himself as patron of All German merchants in the North and Baltic seas and lord of the Hanseatic cities, but couldn't find a simple title like "King". So I had chosen Hochmeister, since the Leader could learn about the title from the neighboring Teutonic Order, I think.

I prefer Eldermann/Ältermann, but I have one question. Is it a good name for the fictional, and partial feudal Hanseatic League of this Mod? Or, doesn't the title Ältermann sound too bourgeois? I am also not sure that a Duke can regard this title higher than his original Ducky title.
 
Last edited:

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
Ver.0.5 is released.

Here is a SS about an event with one of the four famous Hanseatic kontor in London,Brugge, Bergen and Novgorod.

 

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
in future, you could also adapt some mecanisms to the itilian merchant republics.
A big problem to represent the economical activity of Italian merchants republics is, we can't imagine it without existence of some important republics. If a King conquers Venice or Genoa, maybe we have to remove all of the mechanism. I could create such a mechanic, but it would be too complicated. So I am just waiting for some suggestions to solve this issue.

On the other hand, the economic activity of the Hanseatic League is rather "headless". The league was never an independent country (as in EU3 wrongly represented), and even if Lübeck would have stopped existing, the League itself would continue. The system of CK2 can do very well in order to represent the historical features of the Hanseatic League, far better than I expected.
 
Last edited:

Don_Quigleone

Field Marshal
81 Badges
Jan 19, 2007
4.604
377
  • Stellaris
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Interesting, what if, instead, a county level republic could become head of the hanseatic league, and the city in question could ask the holy roman emperor to be become an imperial city, perhaps leaving some exception if it's owned by a player (or the player could retain their castle in the province, if they own one). This city could become leader of the league, with all it's accompanying bonuses. An alternate arrangement would be to allow county level republics that are vassal to any duke to also head the league, in this way players could have a motivator for releasing a city vassal, presumably they'd give a lot more profit then standard cities.

While it's kind of cool, a feudal Hanseatic league doesn't seem quite right.

Also, a language quibble, but it's either duchies (singular: duchy), or ducal titles (but not duchy title, duchy being a noun, ducal the adjective). A "Ducky", in English, makes me think of these. A duck just doesn't quite leave the same feeling of awe as a Duke.
 

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
Interesting, what if, instead, a county level republic could become head of the hanseatic league, and the city in question could ask the holy roman emperor to be become an imperial city, perhaps leaving some exception if it's owned by a player (or the player could retain their castle in the province, if they own one). This city could become leader of the league, with all it's accompanying bonuses. An alternate arrangement would be to allow county level republics that are vassal to any duke to also head the league, in this way players could have a motivator for releasing a city vassal, presumably they'd give a lot more profit then standard cities.
It is more historical. I prefer the second way, since republics in HRR in-game seem to appear only accidental.
Maybe I could add strong bonus modifiers to republics (counts).

While it's kind of cool, a feudal Hanseatic league doesn't seem quite right.
As I said, it is a fictional story (like Venice in EU3 can turn into the monarchy). I made that decision because I wanted to make the League as playable faction and set it as one of the achievements for players. In addition, I think a similar path to the Netherlands, "a republic under hereditary lordship" was plausible for the Hanseatic League. If a duke controls the most part of Northern Germany (historically it had never happened), he would also become the lord of the Hanseatic cities in this region, since the rights of the cities were guaranteed by their lords. The cities would also need a strong leadership of monarchs in order to win against foreign merchants protected by their kings. Thus the collaboration of the duke and merchants could happen, and the title "leader of the Hanseatic League" could be higher than other ducal titles in some aspects, since it covers many territories.

Also, a language quibble, but it's either duchies (singular: duchy), or ducal titles (but not duchy title, duchy being a noun, ducal the adjective). A "Ducky", in English, makes me think of these. A duck just doesn't quite leave the same feeling of awe as a Duke.
Thanks for the correction. I felt something is wrong in these texts, but couldn't find the reason. :D
 
Last edited:

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
Ver.0.51 is uploaded.

With the suggestion of Thure, I have added names for the titles of German republics
With the suggestion of Don_Quigleone, I have added events to give Hanseatic republics (counts and dukes) a bonus modifier.
 

Hardradi

Lt. General
33 Badges
Apr 20, 2008
1.450
5
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • For the Motherland
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Divine Wind
  • Deus Vult
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Your mod looks really good. Would it be possible to link the start and perhaps growth of the league to a certain technology or building?

It would be great, however, I am using normal green money icon (nr.6 in the event_modifiers.txt). Sadly, I am not a skilled painter.
I had a go at this today (stole some trade icons from EUR and my mod). They turned out pretty horrible. :)


Wine, Textiles, Furs and Grain.
 

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
Your mod looks really good. Would it be possible to link the start and perhaps growth of the league to a certain technology or building?
Good idea! I have tried to make buildings as trigger, but failed by coding with has_building. Will try with technologies.
Could you suggest about processes of the growth?

I had a go at this today (stole some trade icons from EUR and my mod). They turned out pretty horrible. :)


Wine, Textiles, Furs and Grain.
Wow, it looks nice! If we could have a bit bright ones, the icons would be really awesome.
 

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
Ver.0.52 (small fixes) is released.
 

Deserteur

Colonel
38 Badges
Feb 18, 2002
1.097
0
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
Ver.0.52 (small fixes) is released.
Hi, just wanted to let you know that I included your mod into RK1066. Thanks for your support!
 

deezee

Captain
45 Badges
Oct 2, 2010
476
329
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Stellaris - Path to Destruction bundle
You know, if you're doing a mod that simulates the formation of the Hanseatic League, maybe you should include the formation of the Swiss Confederation as well; I'm not an expert, but from what I can tell it was similar enough in its early days that it could be simulated with the same mechanics, except that it went further in the end, but the decision to become independent from the dukes was one that actually was taken by the Swiss and not by the Hansa. Maybe decisions to organize meetings or to create it as a title should only be accessible to mayors of the member cities rather than their lieges as well.
 

Arko

Bleeding for Harder Styles
45 Badges
Jul 1, 2009
7.043
1.067
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
You know, if you're doing a mod that simulates the formation of the Hanseatic League, maybe you should include the formation of the Swiss Confederation as well; I'm not an expert, but from what I can tell it was similar enough in its early days that it could be simulated with the same mechanics, except that it went further in the end, but the decision to become independent from the dukes was one that actually was taken by the Swiss and not by the Hansa. Maybe decisions to organize meetings or to create it as a title should only be accessible to mayors of the member cities rather than their lieges as well.
For Switzerland an easier way should be to have a de jure duchy/kingdom for it. with a condition to be a republic to form it.
 

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
You know, if you're doing a mod that simulates the formation of the Hanseatic League, maybe you should include the formation of the Swiss Confederation as well; I'm not an expert, but from what I can tell it was similar enough in its early days that it could be simulated with the same mechanics, except that it went further in the end, but the decision to become independent from the dukes was one that actually was taken by the Swiss and not by the Hansa. Maybe decisions to organize meetings or to create it as a title should only be accessible to mayors of the member cities rather than their lieges as well.
For Switzerland an easier way should be to have a de jure duchy/kingdom for it. with a condition to be a republic to form it.
If you set being republic as condition for the establishment of Switzerland, only AI can create the confederation, and I won't add features which are not accessible for players. That is why I did make the ahistorical feudal Hanseatic League in this Mod.
If I add Switzerland, maybe I will create titular feudal Ducky to keep it playable. The regional identity of Switzerland could be grown under feudal lords.

By the way, what do you think about the economic impact of the cities in Switzerland and how could we represent it in game? I know some cities were very rich and this area was on the important trade route, but they didn't have the economical uniqueness such as Hanseatic League, I think.
 

Arko

Bleeding for Harder Styles
45 Badges
Jul 1, 2009
7.043
1.067
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
If you set being republic as condition for the establishment of Switzerland, only AI can create the confederation, and I won't add features which are not accessible for players. That is why I did make the ahistorical feudal Hanseatic League in this Mod.
If I add Switzerland, maybe I will create titular feudal Ducky to keep it playable. The regional identity of Switzerland could be grown under feudal lords.

By the way, what do you think about the economic impact of the cities in Switzerland and how could we represent it in game? I know some cities were very rich and this area was on the important trade route, but they didn't have the economical uniqueness such as Hanseatic League, I think.
the risk with feudal thing, under HRE, with a scatered region like this, is the kaiser creating it and giving it away to some random guy somewhere.

About economy, is was pretty poor except the exploitation of passes. mainly St Gothard. some economic benefits fluctuating with local wars (if we can detect the presence of levies or waring countries around) and weather/season OC.
 

chatnoir17

CK2 NMIH Project Lead
91 Badges
Sep 17, 2009
5.041
180
  • Cities: Skylines
  • Divine Wind
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Diplomacy
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • BATTLETECH
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
the risk with feudal thing, under HRE, with a scatered region like this, is the kaiser creating it and giving it away to some random guy somewhere.
This would be easily avoided with checking independence or possessed titles in the trigger (I am planning a decision).

About economy, is was pretty poor except the exploitation of passes. mainly St Gothard. some economic benefits fluctuating with local wars (if we can detect the presence of levies or waring countries around) and weather/season OC.
It sounds that I should not create a special province modifier for Switzerland.
 

Arko

Bleeding for Harder Styles
45 Badges
Jul 1, 2009
7.043
1.067
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
This would be easily avoided with checking independence or possessed titles in the trigger (I am planning a decision).



It sounds that I should not create a special province modifier for Switzerland.
ok I don't know anything on events/decisions/triggers etc.

is it possible to check if a ruler owns bordering or specific provinces ? let's say the 2 provinces on each side of a pass. if it is the case, then it should give an economy modifier on both provinces.