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dezuman

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Another big issue: Many AI empires equip all their starbases with trade hubs instead of anchorages, which severely gimps their naval cap. If they did anchorages and swapped the stronghold on every planet to an alloy foundry they would be way stronger.
Also machine (assimilators/servitors?) empires likes to build bioreactors a bit much, it really hurts their manufacturing.
 

Glavius

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Another big issue: Many AI empires equip all their starbases with trade hubs instead of anchorages, which severely gimps their naval cap. If they did anchorages and swapped the stronghold on every planet to an alloy foundry they would be way stronger.
Also machine (assimilators/servitors?) empires likes to build bioreactors a bit much, it really hurts their manufacturing.
The bioreactor thing should be a little better now. Machine Empires have massive energy problems though and bioreactors are the primary solution.

The anchorages thing I'll look into. Also thanks for reporting the food breaking mineral/energy district bug.
 
Last edited:

Glavius

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I do not know if this is a Glavius AI issue or a Paradox AI issue, thought I would post it here first just to check.

So the Khan event fires, grabs his fleet and starts invading folks, everything there seems to work pretty well.

In back to back games now, the Khan has obliterated the closest neighbor empire within a year or two of the initial launch. From Khan side, this is great! However, shouldn't the AI recognize it's fleet is smashed and surrendering is the correct answer?

Are AI nations able to surrender and become subjects to the Khan?
They are but I've not done any work related to it.
 

OrigamiPhoenix

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You mean Auto-Build/Designs from ships?
I could only guess but since @Glavius improved ship designs for the AI and what weapons the AI choose, it effects Auto-Designs.
But I think @Glavius can better answer that.

If you meant something else, my apologies.

I mean for the planet building AI. But it's good to know that this mod might also make the auto-complete better.
 

HaphazardLegoman

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I could really use some help with this. I've heard nothing but good about this mod and really want to try it, but I can't find any way to download the rolling beta version manually. The link for GOG/PDX Launcher points to the 2.2.1 version, and I'm on 2.2.3. The link for the rolling beta version just goes to Steam Workshop but I don't have the game on Steam so I can't download it even though I subscribed. Steam Workshop downloader sites indicate external downloads are blocked for Stellaris mods so that's a no-go as well.

Is there any way I can reach the beta version manually? Preferably something that will work consistently going forward so I don't have to bug people with the same question at the next update. Thanks in advance to anyone who can help!
 

UltimateTobi

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I mean for the planet building AI. But it's good to know that this mod might also make the auto-complete better.
Ah gotcha. Sector AI is the same AI as for any other, so Sector AI is improved. Mind you there are still flaws that need to be ironed out, so it could happen that Sector AI still screws up. But generally the Sector AI works massively better than on vanilla! (Just like AI Empires.)
I could really use some help with this. I've heard nothing but good about this mod and really want to try it, but I can't find any way to download the rolling beta version manually. The link for GOG/PDX Launcher points to the 2.2.1 version, and I'm on 2.2.3. The link for the rolling beta version just goes to Steam Workshop but I don't have the game on Steam so I can't download it even though I subscribed. Steam Workshop downloader sites indicate external downloads are blocked for Stellaris mods so that's a no-go as well.

Is there any way I can reach the beta version manually? Preferably something that will work consistently going forward so I don't have to bug people with the same question at the next update. Thanks in advance to anyone who can help!
@Glavius is currently away and works from a laptop. He has no access to his web server and until then, only 2.2.1 is available for GOG and PDX Launcher.
But be assured as soon as he's back, I'll remind him to upload the current versions (stable and rolling beta) for GOG/PDX Launcher!
 

Glavius

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I could really use some help with this. I've heard nothing but good about this mod and really want to try it, but I can't find any way to download the rolling beta version manually. The link for GOG/PDX Launcher points to the 2.2.1 version, and I'm on 2.2.3. The link for the rolling beta version just goes to Steam Workshop but I don't have the game on Steam so I can't download it even though I subscribed. Steam Workshop downloader sites indicate external downloads are blocked for Stellaris mods so that's a no-go as well.

Is there any way I can reach the beta version manually? Preferably something that will work consistently going forward so I don't have to bug people with the same question at the next update. Thanks in advance to anyone who can help!

I'm not at home right now and don't have access to the web server from the machine I'm on. I'll be uploading them once I get home on the 1st.

I mean for the planet building AI. But it's good to know that this mod might also make the auto-complete better.
Yes, all AI changes affect sector AI. They use the same weights generally. I'm still having issues with the AI crashing it's economy so it's not perfect yet but it's better than vanilla.
 

al103

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Is it possible to add check for presapient traits in pop_jobs? And for that matter brainslug and psionic are waaaay underrepresented there despite giving relevant bonuses. After half an hour of trying to make pop with trait_presapient_natural_intellectuals administrator over pop that don't have it I did a simple check and it looks like event traits and presapient traits were nearly completely ignored. Explains why my +10% army damage Proles are not primary military... it's not checked.

The fact that Strong/Weak/Prole is checked for Clerk when it doesn't give bonus and Charismatic don't despite giving bonus is quite strange too...

Well, mod inherited this strangeness from the base game, but I think it's things that this mod should fix.
 
Last edited:

HaphazardLegoman

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I'm not at home right now and don't have access to the web server from the machine I'm on. I'll be uploading them once I get home on the 1st.

Thanks so much for all your work. Scrolling down to find this reply I saw someone else asking about this, sorry I didn't find their comment before making you repeat your work.

)[USER=94582 said:
@Glavius[/USER] is currently away and works from a laptop. He has no access to his web server and until then, only 2.2.1 is available for GOG and PDX Launcher.
But be assured as soon as he's back, I'll remind him to upload the current versions (stable and rolling beta) for GOG/PDX Launcher!

Thank you as well, I appreciate the gracious response.

Have a wonderful new year all!
 

Glavius

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Is it possible to add check for presapient traits in pop_jobs? And for that matter brainslug and psionic are waaaay underrepresented there despite giving relevant bonuses. After half an our of trying to make pop with trait_presapient_natural_intellectuals administrator over pop that don't have it I did a simple check and it looks like event traits and presapient traits were nearly completely ignored. Explains why my +10% army damage Proles are not primary military... it's not checked.

The fact that Strong/Weak/Prole is checked for Clerk when it doesn't give bonus and Charismatic don't despite giving bonus is quite strange too...

Well, mod inherited this strangeness from the base game, but I think it's things that this mod should fix.
Thanks, I'll fix this shortly

Thanks so much for all your work. Scrolling down to find this reply I saw someone else asking about this, sorry I didn't find their comment before making you repeat your work.



Thank you as well, I appreciate the gracious response.

Have a wonderful new year all!

Uploaded them to here: https://mods.paradoxplaza.com/
 

al103

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Thanks, I'll fix this shortly
Thank you. There is oh soooo many bugs there besides simple oversight... like head_researcher don't have lines that add amenities bonus for charismatic.

PS. And if that added you need event jobs file too:

1. odd_factory_worker need work with weightings as IIRC there are proper bonuses to production from traits.
2. underground_trade_worker need all those thrifty mods (and weightings) as it's trade... and repugnant check is simply bugged because ethic should be both xenophile AND fanatic xenophile
3. dimensional_portal_researcher need all those researcher trait checks AND it should be limited limited to natural_physicists among natural_*science* ones (natural engineer or sociologist gives nothing on physics research after all).
 

Patrocious

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Thanks for putting up new download links, but how do they work? I land on a Paradox page, sign in, and then either click on "download" to get an infinitely spinning loading circle until my session runs out or I click on "install", getting the message "mod installed", when actually nothing happend and no mod was installed. Disabeling my ad-blocker didn't help. Do I have to allow 3rd party cookies or apply some other black magic?