The bioreactor thing should be a little better now. Machine Empires have massive energy problems though and bioreactors are the primary solution.Another big issue: Many AI empires equip all their starbases with trade hubs instead of anchorages, which severely gimps their naval cap. If they did anchorages and swapped the stronghold on every planet to an alloy foundry they would be way stronger.
Also machine (assimilators/servitors?) empires likes to build bioreactors a bit much, it really hurts their manufacturing.
They are but I've not done any work related to it.I do not know if this is a Glavius AI issue or a Paradox AI issue, thought I would post it here first just to check.
So the Khan event fires, grabs his fleet and starts invading folks, everything there seems to work pretty well.
In back to back games now, the Khan has obliterated the closest neighbor empire within a year or two of the initial launch. From Khan side, this is great! However, shouldn't the AI recognize it's fleet is smashed and surrendering is the correct answer?
Are AI nations able to surrender and become subjects to the Khan?
It does. I have no idea what causes it or how to fix it.@UltimateTobi
Do you know if the desync (random count) exists in 2.2.3. too?
You mean Auto-Build/Designs from ships?Does this mod affect auto-build? That would be fucking fantastic.
Ah gotcha. Sector AI is the same AI as for any other, so Sector AI is improved. Mind you there are still flaws that need to be ironed out, so it could happen that Sector AI still screws up. But generally the Sector AI works massively better than on vanilla! (Just like AI Empires.)I mean for the planet building AI. But it's good to know that this mod might also make the auto-complete better.
@Glavius is currently away and works from a laptop. He has no access to his web server and until then, only 2.2.1 is available for GOG and PDX Launcher.I could really use some help with this. I've heard nothing but good about this mod and really want to try it, but I can't find any way to download the rolling beta version manually. The link for GOG/PDX Launcher points to the 2.2.1 version, and I'm on 2.2.3. The link for the rolling beta version just goes to Steam Workshop but I don't have the game on Steam so I can't download it even though I subscribed. Steam Workshop downloader sites indicate external downloads are blocked for Stellaris mods so that's a no-go as well.
Is there any way I can reach the beta version manually? Preferably something that will work consistently going forward so I don't have to bug people with the same question at the next update. Thanks in advance to anyone who can help!
I could really use some help with this. I've heard nothing but good about this mod and really want to try it, but I can't find any way to download the rolling beta version manually. The link for GOG/PDX Launcher points to the 2.2.1 version, and I'm on 2.2.3. The link for the rolling beta version just goes to Steam Workshop but I don't have the game on Steam so I can't download it even though I subscribed. Steam Workshop downloader sites indicate external downloads are blocked for Stellaris mods so that's a no-go as well.
Is there any way I can reach the beta version manually? Preferably something that will work consistently going forward so I don't have to bug people with the same question at the next update. Thanks in advance to anyone who can help!
Yes, all AI changes affect sector AI. They use the same weights generally. I'm still having issues with the AI crashing it's economy so it's not perfect yet but it's better than vanilla.I mean for the planet building AI. But it's good to know that this mod might also make the auto-complete better.
I'm not at home right now and don't have access to the web server from the machine I'm on. I'll be uploading them once I get home on the 1st.
)[USER=94582 said:@Glavius[/USER] is currently away and works from a laptop. He has no access to his web server and until then, only 2.2.1 is available for GOG and PDX Launcher.
But be assured as soon as he's back, I'll remind him to upload the current versions (stable and rolling beta) for GOG/PDX Launcher!
Thanks, I'll fix this shortlyIs it possible to add check for presapient traits in pop_jobs? And for that matter brainslug and psionic are waaaay underrepresented there despite giving relevant bonuses. After half an our of trying to make pop with trait_presapient_natural_intellectuals administrator over pop that don't have it I did a simple check and it looks like event traits and presapient traits were nearly completely ignored. Explains why my +10% army damage Proles are not primary military... it's not checked.
The fact that Strong/Weak/Prole is checked for Clerk when it doesn't give bonus and Charismatic don't despite giving bonus is quite strange too...
Well, mod inherited this strangeness from the base game, but I think it's things that this mod should fix.
Thanks so much for all your work. Scrolling down to find this reply I saw someone else asking about this, sorry I didn't find their comment before making you repeat your work.
Thank you as well, I appreciate the gracious response.
Have a wonderful new year all!
Thank you. There is oh soooo many bugs there besides simple oversight... like head_researcher don't have lines that add amenities bonus for charismatic.Thanks, I'll fix this shortly